In Planet Zoo the biome of our park, and thus the terrain choices, are determined by the location of the zoo. I personally applaud this system, and find it a refreshing change towards realism in comparison to previous zoo simulations. E.g. you have the choice to plant short or tall grass in any biome, but in the temperate biome that grass will appear green and lush, and in the savannah biome the grass will be the distinctive golden umber that evokes that plains of Africa; this appearance is independent of the animals living in the exhibit or their native biome. I.e. you cannot paint an exhibit in the middle of the rainforest with savannah grass, resulting in the patchy incongruous appearance that characterized parks in Zoo Tycoon.
However in the next breath Frontier completely negates the point of this system by requiring you to only plant native flora in animal's exhibit. I can't grow savannah grass in my temperate zoo, but I can plant palm trees? Just as animals have a preference for long vs short grass but not specific species of grass, they should have a preference for types of foliage: groundcover, scrub, tree, climbable tree, but not specific species of plants. Does your grizzly bear really care if you plant a lodgepole pine, native to the North America, or Scots pine, native to Europe? My answer is no. Zoos are by and large planted with native flora, or at least native to the same biome, because those are the plants that can survive there outdoors. Requiring specific plants takes away a lot of the realism in the game, and our ability to make our parks look cohesive and unique. I would rather see pictures of a lion exhibit in England planted with native flora in contrast to a lion exhibit in the American desert planted with their native flora. Wouldn't this make sharing exhibits, and building your franchise across the globe, more interesting than everyone posting pictures with the same 5 plants clustered in different groupings over and over? It would also put less demand on the designers to keep making new flora because we would have far more choices for each exhibit. I feel this is any easy change that could be implemented, and I don't think it would (or should) have any significant impact on animal welfare.
Bonus points: if plants placed outdoors outside of their native biome die. I would personally enjoy this feature, but I can see where it would not only be more controversial but require more programming.
Bonus point 2: if plants that can be reached by herbivores can be overgrazed and die. Even ZT2 instituted this feature. It would challenge the player to be more creative (key word) in plant placement: raised planters, protective fences, etc. I would also love to see grass terrain that is over-grazed or trampled turn to dirt. With the more intelligent animal AI (supposedly) certain paths, such as between a shelter and feeder, should be much more heavily trafficked than others. These areas turning to dirt would make the exhibits look far more realistic, and would add a layer of interest and animal interaction with their environment.
However in the next breath Frontier completely negates the point of this system by requiring you to only plant native flora in animal's exhibit. I can't grow savannah grass in my temperate zoo, but I can plant palm trees? Just as animals have a preference for long vs short grass but not specific species of grass, they should have a preference for types of foliage: groundcover, scrub, tree, climbable tree, but not specific species of plants. Does your grizzly bear really care if you plant a lodgepole pine, native to the North America, or Scots pine, native to Europe? My answer is no. Zoos are by and large planted with native flora, or at least native to the same biome, because those are the plants that can survive there outdoors. Requiring specific plants takes away a lot of the realism in the game, and our ability to make our parks look cohesive and unique. I would rather see pictures of a lion exhibit in England planted with native flora in contrast to a lion exhibit in the American desert planted with their native flora. Wouldn't this make sharing exhibits, and building your franchise across the globe, more interesting than everyone posting pictures with the same 5 plants clustered in different groupings over and over? It would also put less demand on the designers to keep making new flora because we would have far more choices for each exhibit. I feel this is any easy change that could be implemented, and I don't think it would (or should) have any significant impact on animal welfare.
Bonus points: if plants placed outdoors outside of their native biome die. I would personally enjoy this feature, but I can see where it would not only be more controversial but require more programming.
Bonus point 2: if plants that can be reached by herbivores can be overgrazed and die. Even ZT2 instituted this feature. It would challenge the player to be more creative (key word) in plant placement: raised planters, protective fences, etc. I would also love to see grass terrain that is over-grazed or trampled turn to dirt. With the more intelligent animal AI (supposedly) certain paths, such as between a shelter and feeder, should be much more heavily trafficked than others. These areas turning to dirt would make the exhibits look far more realistic, and would add a layer of interest and animal interaction with their environment.