Hello everyone!
This thread is probably going to be a long one, since much of the discussion on the forums is about "griefing". So let's dive into it!
So what is griefing?
Griefing in Elite is the motion of killing a player that doesn't consent to it. It may be either pulling a player who is unarmed, or someone that has a docking computer. Unfortunately, the only way to tell if the player is being 'griefed', is either they argue with the killer (it may be in-game or through social media), or complain on the forums/reddit.
Some definitions of 'griefing' listed here:
"A griefer is a player in a multiplayer video game who deliberately irritates and angers other players within the game, using aspects of the game in unintended ways." - Wikepedia
"Griefing is the act of irritating and angering people in video games through the use of destruction, construction, or social engineering. Popularized in Minecraft by teams, griefing has become a serious problem for server administrators who wish to foster building and protect builders." - Minecraft
Surprisingly.. The definition of Elite's issue in Open matches the definition for Minecraft? WHAT?!?
So get to the point.. Why are PvPers being called "griefers"?
The PvP Community has a large amount of players that do various things that may look like it's griefing, but most of it isn't.. especially if it is consensual or not. One such particular area that isn't griefing is PowerPlay. This area may seem boring for those looking for a profit, but when it comes to the Empire and Federation, PvP is massive at Headquarters and Expansions. This is because these superpowers are abundant with players, not to mention Lore that encourages the activity. When you kill a player Fed or Imp, the game awards you with merits and helps whatever objective the power is aiming for.
If that's the case, then what about Community Goals?
Community Goals are more of a hub for random PvP, which very much depends on the scenario if it really is "griefing" or not. Since CQC is barely used by anyone (yet constantly updated with no significant changes), much of the PvPers go there because it's where most players hang out at. If the CG is both combat and trade (or there's only one CG active), I will guarantee that the first player you will see in supercruise is a PvPer.
In regards to the term "griefing", the only term it would apply to is Station Ganking. So what is station ganking? It's the motive of crashing a weak ship into a docking ship that is speeding. Immediately after you gain the bounty, the station kills you for it.
So how can we fix it? (TL;DR)
Here's a list of some proposed changes to avoid unnecessary arguments and duplicate threads:
- Make CQC a diverse and fun PvP experience. I don't care if the game's Lore says it only has 'Fighter Combat'. Make it so that we can Import our own ships in!
- In addition with the CQC Improvement, add a Mission Builder where beta testers and combatants can customize their ships, engineer rolls, etc. Without any grind. In exchange, CQC rank progression doesn't apply and your opponents are NPCs. (However, an option may be given to invite your friend to the scenario)
- Increase the speed limit of stations to 130-150m/s (Optional, but just an idea to throw out there). If necessary, make it so that when a ship is cleared for docking, no bounties are applied to him/her whatsoever. However, if the docking ship shoots at a clean ship, the station or fires inside the station. The station will be authorized to destroy the ship.
- Increase bounty payouts from 1m CR to 2-3m CR.
- If a player logs to main menu in PvP, the player's ship will not disappear, more or so given the chance to be destroyed by the opponent. If all players have left the instance, the logger's ship will disappear. How the logger's outcome may be? It could be a rebuy screen if destroyed or a fine that costs half the player's ship rebuy.
- If the logger used Task Manager or any way to close the game faster than the timer, a ban from Open is applied in the following way:
1. First log = 2 hours.
2. Second log = 5 hours.
3. Third log = 12 hours.
4. Fourth log = 24 hours.
5. Final log = 48 hours + rebuy screen.
6. Next log starts again at First log. (Repeat)
Personally, these changes would benefit both Traders, Explorers and the PvP Community. As well as a much more improved experience of playing Elite. Please consider the following proposals, Frontier. There's no harm in testing new things that can make an impact to this game.
What can I do for the mean time?
If you're a trader in Open, make sure you have shields with no Docking Computers. Having a docking computer and/or no shields will likely get you destroyed by PvPers. Remember to fly under 100 m/s when docking, as station ganking is still present in 2.3. If you get killed by someone the first time, don't risk that again and go into Private Group or Solo Mode. There are alternatives like submitting an interdiction and high waking without getting destroyed. Though it requires a lot of practice and quick thinking to master it.
If you are a combat person and want to learn more about PvP (Player Vs Player), we have a discord server setup to teach and guide players in terms of builds, combat, and skill. You can join the "Galactic Combat Initiative" here: https://discord.gg/jqkJ4z7
If you made it at the end of the thread description.. Congratulations! For those who didn't, here is a brief TL;DR of what was discussed here:
- The definition of "griefing" in Elite is identical to Minecraft's definition. PowerPlay and Community Goal PvP is considered non-griefing, except for station ganking and may depend on the player getting killed. And proposed changes are listed above. (You will see a text in bold with "TL;DR" at the end)
There can be so much to discuss in regards to griefing and PvP, but I'll leave it as it is from now. Would the proposed changes work for you? Should Combat Logging or griefing be treated in a different way from what we see it today? Feel free to discuss your thoughts and opinions on the matter. (As long as it doesn't turn into arguments)
Fly Imperial, Commanders.
- CMDR StarfireIX
This thread is probably going to be a long one, since much of the discussion on the forums is about "griefing". So let's dive into it!
So what is griefing?
Griefing in Elite is the motion of killing a player that doesn't consent to it. It may be either pulling a player who is unarmed, or someone that has a docking computer. Unfortunately, the only way to tell if the player is being 'griefed', is either they argue with the killer (it may be in-game or through social media), or complain on the forums/reddit.
Some definitions of 'griefing' listed here:
"A griefer is a player in a multiplayer video game who deliberately irritates and angers other players within the game, using aspects of the game in unintended ways." - Wikepedia
"Griefing is the act of irritating and angering people in video games through the use of destruction, construction, or social engineering. Popularized in Minecraft by teams, griefing has become a serious problem for server administrators who wish to foster building and protect builders." - Minecraft
Surprisingly.. The definition of Elite's issue in Open matches the definition for Minecraft? WHAT?!?
So get to the point.. Why are PvPers being called "griefers"?
The PvP Community has a large amount of players that do various things that may look like it's griefing, but most of it isn't.. especially if it is consensual or not. One such particular area that isn't griefing is PowerPlay. This area may seem boring for those looking for a profit, but when it comes to the Empire and Federation, PvP is massive at Headquarters and Expansions. This is because these superpowers are abundant with players, not to mention Lore that encourages the activity. When you kill a player Fed or Imp, the game awards you with merits and helps whatever objective the power is aiming for.
If that's the case, then what about Community Goals?
Community Goals are more of a hub for random PvP, which very much depends on the scenario if it really is "griefing" or not. Since CQC is barely used by anyone (yet constantly updated with no significant changes), much of the PvPers go there because it's where most players hang out at. If the CG is both combat and trade (or there's only one CG active), I will guarantee that the first player you will see in supercruise is a PvPer.
In regards to the term "griefing", the only term it would apply to is Station Ganking. So what is station ganking? It's the motive of crashing a weak ship into a docking ship that is speeding. Immediately after you gain the bounty, the station kills you for it.
So how can we fix it? (TL;DR)
Here's a list of some proposed changes to avoid unnecessary arguments and duplicate threads:
- Make CQC a diverse and fun PvP experience. I don't care if the game's Lore says it only has 'Fighter Combat'. Make it so that we can Import our own ships in!
- In addition with the CQC Improvement, add a Mission Builder where beta testers and combatants can customize their ships, engineer rolls, etc. Without any grind. In exchange, CQC rank progression doesn't apply and your opponents are NPCs. (However, an option may be given to invite your friend to the scenario)
- Increase the speed limit of stations to 130-150m/s (Optional, but just an idea to throw out there). If necessary, make it so that when a ship is cleared for docking, no bounties are applied to him/her whatsoever. However, if the docking ship shoots at a clean ship, the station or fires inside the station. The station will be authorized to destroy the ship.
- Increase bounty payouts from 1m CR to 2-3m CR.
- If a player logs to main menu in PvP, the player's ship will not disappear, more or so given the chance to be destroyed by the opponent. If all players have left the instance, the logger's ship will disappear. How the logger's outcome may be? It could be a rebuy screen if destroyed or a fine that costs half the player's ship rebuy.
- If the logger used Task Manager or any way to close the game faster than the timer, a ban from Open is applied in the following way:
1. First log = 2 hours.
2. Second log = 5 hours.
3. Third log = 12 hours.
4. Fourth log = 24 hours.
5. Final log = 48 hours + rebuy screen.
6. Next log starts again at First log. (Repeat)
Personally, these changes would benefit both Traders, Explorers and the PvP Community. As well as a much more improved experience of playing Elite. Please consider the following proposals, Frontier. There's no harm in testing new things that can make an impact to this game.
What can I do for the mean time?
If you're a trader in Open, make sure you have shields with no Docking Computers. Having a docking computer and/or no shields will likely get you destroyed by PvPers. Remember to fly under 100 m/s when docking, as station ganking is still present in 2.3. If you get killed by someone the first time, don't risk that again and go into Private Group or Solo Mode. There are alternatives like submitting an interdiction and high waking without getting destroyed. Though it requires a lot of practice and quick thinking to master it.
If you are a combat person and want to learn more about PvP (Player Vs Player), we have a discord server setup to teach and guide players in terms of builds, combat, and skill. You can join the "Galactic Combat Initiative" here: https://discord.gg/jqkJ4z7
If you made it at the end of the thread description.. Congratulations! For those who didn't, here is a brief TL;DR of what was discussed here:
- The definition of "griefing" in Elite is identical to Minecraft's definition. PowerPlay and Community Goal PvP is considered non-griefing, except for station ganking and may depend on the player getting killed. And proposed changes are listed above. (You will see a text in bold with "TL;DR" at the end)
There can be so much to discuss in regards to griefing and PvP, but I'll leave it as it is from now. Would the proposed changes work for you? Should Combat Logging or griefing be treated in a different way from what we see it today? Feel free to discuss your thoughts and opinions on the matter. (As long as it doesn't turn into arguments)
Fly Imperial, Commanders.
- CMDR StarfireIX
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