The difficulty in the JP Chaos Theory scenario needs to be toned down

I am on my second play through of it and I am looking at having to start over again. It's very annoying. As soon as I get the park built and everything setup I get hit with a storm and a bunch of sick dinosaurs. That is ridiculous for a tutorial level. I am completely broke now with my money in the red. I can't do anything. I have raptors running around my park and if I can't do anything about it cause I have no money.

This scenario has a 2/5 star rating for difficulty and it's more like a 5/5 star difficulty. This has to be toned down and brought in line with the difficulty rating. It's too hard and too annoying. I am about to just wait for a save file where someone unlocks everything just so I can get into sandbox. I don't have a lot of time as an adult to play this game. It shouldn't be oppressively difficult. So when I do have time I am made miserable by ridiculous difficulty. Why a storm and sick dinosaurs all at the same time? It's way to scripted and punishing.

It says 2/5 of stars for difficulty. Why have I had to start over 2 times now? This shouldn't be happening in a scenario rated 2/5 stars for difficulty.
 
No where was it advertised that the Chaos Theory mode was primarily a tutorial. Campaign mode absolutely is a tutorial. If you're running in the red, with raptors everywhere, constantly restarting, you should watch a video or two online for tips. No game is constantly going to hold your hand if you keep misplaying a basic scenario like JP. Begging for the challenge to be taken out of the game for everyone rather than learning to play properly yourself is poor form.
 
I am on my second play through of it and I am looking at having to start over again. It's very annoying. As soon as I get the park built and everything setup I get hit with a storm and a bunch of sick dinosaurs. That is ridiculous for a tutorial level. I am completely broke now with my money in the red. I can't do anything. I have raptors running around my park and if I can't do anything about it cause I have no money.

This scenario has a 2/5 star rating for difficulty and it's more like a 5/5 star difficulty. This has to be toned down and brought in line with the difficulty rating. It's too hard and too annoying. I am about to just wait for a save file where someone unlocks everything just so I can get into sandbox. I don't have a lot of time as an adult to play this game. It shouldn't be oppressively difficult. So when I do have time I am made miserable by ridiculous difficulty. Why a storm and sick dinosaurs all at the same time? It's way to scripted and punishing.

It says 2/5 of stars for difficulty. Why have I had to start over 2 times now? This shouldn't be happening in a scenario rated 2/5 stars for difficulty.
I completely agree and I already complained at the time. I would remove the storms from this level and with that it would be in line with the 2/5 stars. This level is the most difficult by far over the others. You have to create everything from scratch and they don't give you dinosaurs to start out like in San Diego and Jurassic World.

No where was it advertised that the Chaos Theory mode was primarily a tutorial. Campaign mode absolutely is a tutorial. If you're running in the red, with raptors everywhere, constantly restarting, you should watch a video or two online for tips. No game is constantly going to hold your hand if you keep misplaying a basic scenario like JP. Begging for the challenge to be taken out of the game for everyone rather than learning to play properly yourself is poor form.

It really is a tutorial at the beginning. They teach you to put buildings in specific places and they teach you to synthesize, hatch, send expeditions, etc. It has 2/5 stars, it cannot be in any case a challenge. Other levels like JWFK or JPIII are street walks and have more difficulty stars.

As I said before, I would eliminate heavy storms and put in nothing but normal rain. So it would be a level more in line with the difficulty they give it. The main problem at this level is how unbalanced it is. The others are all easier than this, even the one with JW having tornadoes.
 
I think that mode might actually be kinda bugged in some cases as well because...

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This is what I needed to get 5 stars. Money was never an issue for me, neither were storms, colds and/or Raptors and I never had to restart but the amenities somehow didn't yield nearly as much as they should, especially with the appeal/guest count I got in the end. And befor you ask: yes, everything was green, covered, 100% happy and all the buildings were located in highly populated areas as well as optimized. Yet I had to spend about 10h and get almost 600% appeal to get ticket sales instead to finally push it over 1mil income and get those 5 stars.

In comparison, here's my TLW Chaos in the end which I finished in little over 2 hours and is supposed to be way harder than JP Chaos...

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You might notice a slight difference and I really think something went really wrong there with JP Chaos mode, which is why some people are struggling so much to get the star rating up while others somehow manage to get it done with 6-7 species and 20 dinos total.
 
Regardless, the OP is talking about going bankrupt and his dinos running loose. That has nothing to do with the star system and everything to do with needing to learn more about the game to avoid misplaying and then blaming the "difficulty."
 
Regardless, the OP is talking about going bankrupt and his dinos running loose. That has nothing to do with the star system and everything to do with needing to learn more about the game to avoid misplaying and then blaming the "difficulty."

I disagree. I've seen plenty of people learn the tricks and tips, play as carefully as they can with savings in the bank and control the genetics of dinosaurs and the storms still wipe them out. Changes can be made to make it easier for players to complete without changing the difficulty, like creating a whole new mode in chaos theory while leaving the current difficulty intact.
 
Regardless, the OP is talking about going bankrupt and his dinos running loose. That has nothing to do with the star system and everything to do with needing to learn more about the game to avoid misplaying and then blaming the "difficulty."
Ahm, actually it has everything to do with that because star rating is only based on your parks income and I couldn't get that up because somehow the amenities wouldn't work right in this level in my case. So if someone has the same issue and isn't aware of it they might run into problems regarding storms and everything else mentioned above 'cause money is needed for all of that and when you got a problem with your main source of income not working correct then you tend to go bankrupt. So yeah, I think that issue could very well contribute to the problems and difficulties some people might have with this level hence why I posted it.
 
Learn the game ill make it 5 stars in 2,5 hours. No issue at all. Jurassic World is much harder but when you figured out how to play no objectives!!, i made it 5 Star today in 4 hours. Tornadoes well research everything before. It wont do much then. 5 defense wall in JW cant be destroyed by it+ storm upgrqde every building and 2 upgrades per building. Its all about efficiency. Easy. Hard to learn but its easy then. I just had to pump out 3 species in last mission was already 5 star 5million plus. Challenge mode is 6 times harder.
 
Some tips after my second playthrough of this map: Only make 2 raptors, not 3 or 4, at the start. One with the Dominance trait and one without making a clear alpha. Why does this matter when we're talking about retaining money? A. Fights lead you to having to play the MVU game and healing dinos takes away scientists that can be better spent on research (more on that in a bit), adds to them needing rest more often and bleeds cash. And B. Breakouts cause lawyer fees to go through the roof whether you have guests in the park yet or not. Lawyers can bankrupt you singlehandedly. Research, research, research. It was key in the first game and is again in this one too. DON'T hire more scientists until you can definitely afford to after the park is open and making money through amenities. If you have to wait out scientists resting so be it. It's too expensive to hire more. Research scientist training after your park is open. Training scientists is more a more cost efficient way then hiring more and paying more bases salaries. Research power stations. Research wide path for more guests. More guests, more money Research amenity upgrades; they pay for themselves in the end. Research building upgrades and storm defense, but don't apply them until you have the money to. It was cheap in the first game to upgrade buildings, not this time however. It was 100k to apply an upgrade in the last game, but in this one it's 500k to a mill. If you upgrade out of habit, you could harm yourself. Timing matters. Avoid adding carnivores until you've researched the fences to contain them, but you will need them to draw in more guests eventually. They bring in a certain type of guests which your amenities can cater to and make you more money. There's a bigger learning curve this time around.

It's a bit of a rush to get the park open and you can't rest because you're draining cash the entire time. Once it's open and you've got amenities (put them on red paths) making money, then you can slow down a bit and take your time and make some money to give you a buffer for the incoming storms. As long as you've got a buffer of cash, you'll survive that first storm (it'll eat a million at least through lost income) and it's pretty smooth sailing from there.

Some parts of the game are bit too much like real work and that needs a balance pass by the devs. It's not entirely fun to spend an hour building up the park only for you to run out of cash before you can open it or you don't have enough for that first storm and it wipes you out. The second time through I knew I had to hurry (pause is your friend) and to get the park open as soon as I could with as much cash remaining as possible. Then it went better, but that first time was a bit demoralizing. It's a learning experience, I guess, but it can be harsh.
 
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I am on my second play through of it and I am looking at having to start over again. It's very annoying. As soon as I get the park built and everything setup I get hit with a storm and a bunch of sick dinosaurs. That is ridiculous for a tutorial level. I am completely broke now with my money in the red. I can't do anything. I have raptors running around my park and if I can't do anything about it cause I have no money.

This scenario has a 2/5 star rating for difficulty and it's more like a 5/5 star difficulty. This has to be toned down and brought in line with the difficulty rating. It's too hard and too annoying. I am about to just wait for a save file where someone unlocks everything just so I can get into sandbox. I don't have a lot of time as an adult to play this game. It shouldn't be oppressively difficult. So when I do have time I am made miserable by ridiculous difficulty. Why a storm and sick dinosaurs all at the same time? It's way to scripted and punishing.

It says 2/5 of stars for difficulty. Why have I had to start over 2 times now? This shouldn't be happening in a scenario rated 2/5 stars for difficulty.
I'm not sure the diamond things are difficulties, they might indicate how many diamond achievements are in that mode. But yes jp chaos mode is very challenging. I didn't figure it out until my 3rd attempt. But storms were never that big of a deal. I don't know if people know this but the cheats from jwe1 still work in jwe2. If a fence or gate breaks pause the game build fence around the gate opening or delete the fence and add a new fence piece. Also if you delete a damaged gate it leaves an undamaged fence piece I think.

In my experience no dinosaurs escape during storms except for raptors occasionally. You usually only have 2 or 3 in jp chaos so tranq them when u get a storm warning. If you get the level 4 or 5 fence replace the raptors fence with the higher fence and they'll never escape. I think stronger fences are harder to be broken by storms too.

Try to relax, save your money. 100% genome your starring species because they will die and you'll have to replace them so be prepared for that.
 
I disagree. I've seen plenty of people learn the tricks and tips, play as carefully as they can with savings in the bank and control the genetics of dinosaurs and the storms still wipe them out. Changes can be made to make it easier for players to complete without changing the difficulty, like creating a whole new mode in chaos theory while leaving the current difficulty intact.

Literally all I did for storms was make sure I had adequate emergency bunker coverage and some money in the bank. When the storm starts, simply open the shelters, pause it as needed and repair gates, powerstations first and tranq the dinos who are out. Open as soon as dinos are secure and there's power. Storms can be frustrating but with basic planning these players who have "learned the tricks and tips" should not be wiping.
 
Literally all I did for storms was make sure I had adequate emergency bunker coverage and some money in the bank. When the storm starts, simply open the shelters, pause it as needed and repair gates, powerstations first and tranq the dinos who are out. Open as soon as dinos are secure and there's power. Storms can be frustrating but with basic planning these players who have "learned the tricks and tips" should not be wiping.

I agree. You just need to make sure you have at least 1 or 200 thousand dollars in reserve. If you research something and only have 40k and then a storm hits that's how you could go broke.
 
I think that mode might actually be kinda bugged in some cases as well because...

View attachment 275439

This is what I needed to get 5 stars. Money was never an issue for me, neither were storms, colds and/or Raptors and I never had to restart but the amenities somehow didn't yield nearly as much as they should, especially with the appeal/guest count I got in the end. And befor you ask: yes, everything was green, covered, 100% happy and all the buildings were located in highly populated areas as well as optimized. Yet I had to spend about 10h and get almost 600% appeal to get ticket sales instead to finally push it over 1mil income and get those 5 stars.

In comparison, here's my TLW Chaos in the end which I finished in little over 2 hours and is supposed to be way harder than JP Chaos...

View attachment 275440

You might notice a slight difference and I really think something went really wrong there with JP Chaos mode, which is why some people are struggling so much to get the star rating up while others somehow manage to get it done with 6-7 species and 20 dinos total.

Best in slot said himself that there are issues with the amenities. I haven't had too many issues myself. But he has played the game more than I have and he said there is issues so I believe him.

Only issue I have had is that I put down one guest amenity near the entrance where the game said there was demand and it's running in the red. No matter what modules I use and no matter what guests I try to appeal to. All my other amenities are fine and making money. But not that one.
 
No where was it advertised that the Chaos Theory mode was primarily a tutorial. Campaign mode absolutely is a tutorial. If you're running in the red, with raptors everywhere, constantly restarting, you should watch a video or two online for tips. No game is constantly going to hold your hand if you keep misplaying a basic scenario like JP. Begging for the challenge to be taken out of the game for everyone rather than learning to play properly yourself is poor form.

I never said Chaos Theory is a tutorial. I said the JP Chaos Theory scenario is a tutorial which it is. It is clearly a tutorial. It's rated 2/5 stars for difficulty. Which means it's supposed to be pretty easy. Also I never said I wanted the game to hold my hand. I said the difficulty should match the difficulty rating. There is clearly a difficulty imbalance in this scenario and it needs to be brought in line with the difficulty rating.
 
I went back to a previous save just before the storm hit. The storm came through and did absolutely nothing to my park at all. I mean nothing. I have nearly 2 million dollars now. My park is I believe nearly 2 stars. All my dinos are fine. So I got a little further. Didn't have to start over.

This tells me that the effects of the storm are all RNG based So what I do is I just save often. I mean every few minutes. When a storm comes through I reload my last save. It's super annoying but it means I don't have to deal with the ridiculous amount of storms and the effects of them. I can decide what I put up with and what I don't.

My suggestion for people having issues is this. Save often. If you get hit with a storm just reload and try again. It's a trick I used in the first game. I would save often and when a twister came through I would just reload and the twister wouldn't happen. The same thing happens here I imagine, you might be able to bypass storms completely this way. Though I think the storms in this game are scripted. But the effects of them are not. They are RNG based and you can bypass them by saving and reloading a previous save. The storm might do a little damage, no damage at all or it will total wreck your park and make your gameplay session miserable.

That's my tip.
 
Best in slot said himself that there are issues with the amenities. I haven't had too many issues myself. But he has played the game more than I have and he said there is issues so I believe him.

Only issue I have had is that I put down one guest amenity near the entrance where the game said there was demand and it's running in the red. No matter what modules I use and no matter what guests I try to appeal to. All my other amenities are fine and making money. But not that one.
Yeah, there clearly are problems since that was the only map it happened on, the others all work just fine.

As for the placement: never place them anywhere where you don’t also have attractions and dinos. The guests simply won‘t go there no matter what the red high demand management view says. Just ignore it and only place them in combination with attractions, dinos, bathrooms, hotels and shelters, then they’ll make a profit…if they work right that is.
 

Jens Erik

Senior Community Manager
Frontier
Literally all I did for storms was make sure I had adequate emergency bunker coverage and some money in the bank. When the storm starts, simply open the shelters, pause it as needed and repair gates, powerstations first and tranq the dinos who are out. Open as soon as dinos are secure and there's power.
This is a very good tip. Your pause button is a very powerful tool, and you can give out orders while paused. Immediately open shelters when you get a storm warning, and have your Ranger Teams on standby to fix anything. I also tranquilise any dangerous dinosaurs so they don't break out.

Good luck getting to five stars, OP!
 
Only issue I have had is that I put down one guest amenity near the entrance where the game said there was demand and it's running in the red. No matter what modules I use and no matter what guests I try to appeal to. All my other amenities are fine and making money. But not that one.
Try changing it from food to drink or shopping. And in those you can change what kind of food or drink or shop. You can look in guest management and see what amenities your park is missing/needs more of and what type of guests need to be catered to. For example, you have a drink shop already and guest management says you need more drink coverage. So you put down another in a high traffic area, but it's not making money. If they're both set to root beer, you've got too much of the same guest type coverage. You need to change one to non-alcoholic beer. When selecting modules I just roll my mouse over them to see which ones improves the profit margin, not all do. The red path means there's a lot of foot traffic there, not necessarily that it needs food or toilets, etc. You have to figure out what your park needs. I don't think they're messed up, there's just more layers to it than we're used to.
 
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Also when you go to place an amenity down before you click to build it there the game will tell you how many projected guests it will get. If it projects 0 guests or only 25, don't build it unless you do something else first to bring guests in. Don't build unless your going to get a projected 100 guests or more if you want to make a profit.
 
Careful when placing amenities where there is "demand" that you also check the info on where guests are. I find small amenities near the entrance usually do ok, and you never need bigger than that over there. There's always high demand by the entrance but often too few people as there's seldom a proper attraction close enough unless your using the cinema building and it's variations. Put another way, 375/400 people by the raptor pen are satisfied with the amenities in that area means demand is met with a bit of overcrowding, while 0/25 people arriving/leaving the park generates "high" demand by the entrance: you need 70-80 people to make a shop profitable.
 
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