There are lots of people thinking combat in ED is too easy at the moment (I'm one of them). There are lots of people thinking ED is too difficult to in the early game, which it probably is if you are not used to space games.
Regarding difficulty, there are two things this game needs:
1) It should offer a challenge to more experienced players with more powerfull ships.
2) It should be fun. Players should be able to explore and enjoy the game without getting mercilessly killed, griefed or suiciding every ten minutes.
Surely what we need is for systems to have a range of danger levels? My suggestions are
- Jumping into an Anarchic system should be scary, not a playground for the well-heeled bounty hunter to go through wanted Anacondas and Pythons like a hot knife through butter.
- Well established systems should be kept relatively safe.
- However, some established systems should have conflict zones, militarised areas etc that offer a range of difficulty levels to suit all players.
- Unxeplored systems should be potentially dangerous. You could meet an AI Sidewinder in one encounter and a maybe an Anaconda supported by a wing of Vipers the next. However, a properly equipped exploration ship (even a cheap one) should, WITH SKILL, be able to escape from a tough encounter.
- There are plenty of players now with well equipped top-tier ships. We need to have some AI that offer a challenge. The 150k cr kill missions are no challenge if you have a well equipped Viper. Let's have some 15mil cr kill missions where you go up against a fleet of dropships, or an Anaconda with support craft.
I LOVE this game. FD - what you've achieved is amazing. But, it really needs to offer a challenge to Commanders of all abilities, experience and exuipment levels.
Regarding difficulty, there are two things this game needs:
1) It should offer a challenge to more experienced players with more powerfull ships.
2) It should be fun. Players should be able to explore and enjoy the game without getting mercilessly killed, griefed or suiciding every ten minutes.
Surely what we need is for systems to have a range of danger levels? My suggestions are
- Jumping into an Anarchic system should be scary, not a playground for the well-heeled bounty hunter to go through wanted Anacondas and Pythons like a hot knife through butter.
- Well established systems should be kept relatively safe.
- However, some established systems should have conflict zones, militarised areas etc that offer a range of difficulty levels to suit all players.
- Unxeplored systems should be potentially dangerous. You could meet an AI Sidewinder in one encounter and a maybe an Anaconda supported by a wing of Vipers the next. However, a properly equipped exploration ship (even a cheap one) should, WITH SKILL, be able to escape from a tough encounter.
- There are plenty of players now with well equipped top-tier ships. We need to have some AI that offer a challenge. The 150k cr kill missions are no challenge if you have a well equipped Viper. Let's have some 15mil cr kill missions where you go up against a fleet of dropships, or an Anaconda with support craft.
I LOVE this game. FD - what you've achieved is amazing. But, it really needs to offer a challenge to Commanders of all abilities, experience and exuipment levels.