I came into the game after Horizons and engineering. I started on the PS4 and then started over on the PC. When I restarted, I had a good and interesting time in the sidewinder again. It has a short jump range and navigating between stars was a lot of fun because not all routes can get where you want to go.
This made me consider how the game must have been before engineering. I think the game of navigation between stars must have far more interesting (and frustrating at times) when jump ranges were shorter. Alas, I lack the experience to know for sure.
There were other directions the game could have gone over the years to improve transportation capabilities that could have been interesting too. These methods could have used many ideas from players like jump gates while leaving navigation between stars more challenging.
Think about it, in character, pilots would also would wish to speed up travel. After Colonia, pilots would wish to travel to and fro. The big factions would wish to expand into space. The two space stations between the Colonia and Sol bubbles would eventually grow into larger bubbles too. Space Outposts would pop up near the neutron highway below all bubbles. A bubble in the center of the galaxy would form and in all sectors where the superpowers and other factions, with the means, would have interests.
Those jump gates could have found uses too. The superpowers would have interests in such technology too. Gates could have been rare due to the enormous costs. A jump gate could be established between the spiral arms that the Sol and Colonia bubbles are on to speed travel from somewhere below the Sol bubble, where the neutron stars fail, to where they are plentiful on the Colonia arm.
This kind of expanding "road" infrastructure, along with new and expanding bubbles of civilization, is logical to expect. There could have been multiple, simultaneous, and long lasting community goals in many various places around the galaxy as different factions undertake their initiatives.
Don't get me wrong. I think that having increased FSD range is a valid choice for the game. It changes the game but there is still many directions the game could be taken. I wonder how humanity (and other forms of life) will expand and grow in this galactic sandbox.
This made me consider how the game must have been before engineering. I think the game of navigation between stars must have far more interesting (and frustrating at times) when jump ranges were shorter. Alas, I lack the experience to know for sure.
There were other directions the game could have gone over the years to improve transportation capabilities that could have been interesting too. These methods could have used many ideas from players like jump gates while leaving navigation between stars more challenging.
Think about it, in character, pilots would also would wish to speed up travel. After Colonia, pilots would wish to travel to and fro. The big factions would wish to expand into space. The two space stations between the Colonia and Sol bubbles would eventually grow into larger bubbles too. Space Outposts would pop up near the neutron highway below all bubbles. A bubble in the center of the galaxy would form and in all sectors where the superpowers and other factions, with the means, would have interests.
Those jump gates could have found uses too. The superpowers would have interests in such technology too. Gates could have been rare due to the enormous costs. A jump gate could be established between the spiral arms that the Sol and Colonia bubbles are on to speed travel from somewhere below the Sol bubble, where the neutron stars fail, to where they are plentiful on the Colonia arm.
This kind of expanding "road" infrastructure, along with new and expanding bubbles of civilization, is logical to expect. There could have been multiple, simultaneous, and long lasting community goals in many various places around the galaxy as different factions undertake their initiatives.
Don't get me wrong. I think that having increased FSD range is a valid choice for the game. It changes the game but there is still many directions the game could be taken. I wonder how humanity (and other forms of life) will expand and grow in this galactic sandbox.