Ships The Eagle *needs* a class 3 powerplant

Yes, it is, but it was more to bring the point I'm trying to make across.

And a great job at that! [/sarcasm] The Eagle isn't meant to be a heavy hitting ship. It's the lightest fighter in the game with the best agility and as such isn't meant to have a large (for its size) power plant. Kinda puts a crater into your point considering that multiple Eagles can rip apart your shields with relative ease. It's not meant to tank a ship but instead zerg the target with many small weapons from different angles (preferably from the vulnerable areas).

And why did you add an Advanced Discovery Scanner to a fighter?
 
I put that scanner on every ship if I have a free slot. While moving in the bubble there are many unexplored systems that I honk as I fly by. Also, an A Eagle build still isn't a heavy hitter. Those C1 hardpoints don't magically grow, and 122 MJ on the best prismatic shield isn't much either. But at least it wouldn't go insta-pop when being hit.
 
If i fit A class PP, PowerDistributor and Thrusters, i can hardly fit any weapons on the regular Eagle without running into power management issues. What does its agility matter when you can hardly turn that thing into a glass-cannon.

because of that, my earlier comment - the imperial eagle will probably outclass the regular one by beeing able to fit actual weapons on it.
 
If anything, power plants across the board should be made weaker.
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I personally find it wrong that it's possible to completely A rate anything and still fill it with SCBs and boosters.
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Heaven forbid we have to sacrifice. Choose between a power distributor or thrusters is heresy.
 
If anything, power plants across the board should be made weaker.
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I personally find it wrong that it's possible to completely A rate anything and still fill it with SCBs and boosters.
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Heaven forbid we have to sacrifice. Choose between a power distributor or thrusters is heresy.

That is a good point, even though I disagree. All ships having power issues would be balanced, but would it be fun ?
 
Pretty sure it was announced that it would have a bigger PP, along with a med and two small HPs.

I know, but it is the internal modules that interest me.
If it has the same Powerplant as the standard Eagle it might become almost mandatory to put a low energy weapon in that size 2 slot.
 
Yes, it is, but it was more to bring the point I'm trying to make across.

Yes, but that doesn't mean anything.
I could show you a built for my Python that made it abundantly clear it needs a class 8 powerplant too.

I could show you a built for every ship in the game that showed it needs a higher class powerplant than most of them even physically can fit.
 
Well then, this is my definition of a sufficiently sized powerplant: Ship can run all A class mandatory equipment and the largest A shield, a reasonable weapon loadout and fully populated utility slots (not necessarily boosters) with FSD and cargo hatch disabled in combat. If SCBs and other additional stuff needs power juggling, fine. But if the plant doesn't even support the listed minimum requirements, it's too weak.
 
Eagle doesn't need a class three power plant, it just requires some trade offs.

Also, trying to squeeze prismatic shields on the thing is pure folly, even if you had the power for it.
 
Yes, very. It'd make you actually have to use your brain more is why it will never happen.

Exactly my thought.
The way FD implemented the module system is just right.
I love fiddling around with the limitations.


Well then, this is my definition of a sufficiently sized powerplant: Ship can run all A class mandatory equipment and the largest A shield, a reasonable weapon loadout and fully populated utility slots (not necessarily boosters) with FSD and cargo hatch disabled in combat. If SCBs and other additional stuff needs power juggling, fine. But if the plant doesn't even support the listed minimum requirements, it's too weak.

There is a lot of obscurity in that definition.
"Reasonable weapon loadout" for example. Because the weapons are a major factor in power problems.
I cannot fit all the weapons on my Python I would like, even though I have a 51 mil power plant.
It was like doing a puzzle until I found a combination that worked.

I love that stuff. It is one of the best elements of the ED ships.
In my opinion what you want would kill one of the best things about the game.
 
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Exactly my thought.
The way FD implemented the module system is just right.
I love fiddling around with the limitations.

Same, like I currently have a Db Sout that can't even put an SCB on becuase I couldn't power it without shutting down many thing's including my thruster's and shield's wich would defeat the purpose. That little ship can run though and pack's a good punch, I've only had my shield's go down twice since I set it up a week ago anyway.
 
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ok,
eagle pro:
- agility
- prize tag
- weapon layout

eagle contra:
- low hitpoint
- low shields
- low speed
- low power
- single utility slot
- bad heat management

ok, now someone tell me where i can trade something off, to get two rails and a beam laser on this ship without self destructing from hitting the trigger -> if i survive long enough to aim at someone with gimbaled/turretd weapons
i would even trade trails for fixed cannons...
 
ok,
eagle pro:
- agility
- prize tag
- weapon layout

eagle contra:
- low hitpoint
- low shields
- low speed
- low power
- single utility slot
- bad heat management

ok, now someone tell me where i can trade something off, to get two rails and a beam laser on this ship without self destructing from hitting the trigger -> if i survive long enough to aim at someone with gimbaled/turretd weapons
i would even trade trails for fixed cannons...


Just like the Sidey the Eagle is a very basic starter ship. It is what it is.
You can only try to get out of it what you can.

I flew the Eagle only to experience it and did some combat.
This was long after I already had a Viper.
I enjoyed fiddling around with the modules and power setup of the agile Eagle.
Not every ship is for everyone. Personally I preferred the Sidewinder to the Eagle.

I went from Sidewinder to a Viper, but only after I upgraded my Sidewinder to the max.
I stayed with my simple Sidewinder much longer than almost any other commander I believe.
It was great fun hunting Cobras in that little fella with the knowledge that losing it was no big deal at all.
 
All Elite ships and their module sized are built to size, the only way they could change it to class 3 is if they changed the physical size of the Eagle.

Oh, complete .

It's arbitrary design decisions on the part of the code team.
 
I don't think the problem is the power. What the eagle needs is speed. It's not like is mass locks anything, so anything that it's beating in a fight (which would take forever with C1 weapons when fighting anything larger than a cobra) would still be able to run away. As of currently, it can't run away from any fight with a larger ship.
 
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