With the incoming changes to mining in ED, I feel like the game food chain is falling into place.
This food chain is built on a certain hierarchy and a risk/reward/fun factor.
Edit : no more fun criteria
1. MINERS
High risk / Highest Reward /
First, miners should make a lot of money, through scalability. A large T9 / Anaconda with multiple drones should make loads of credits per hour. But getting in the most coveted RES will be risky and they'll to wing with Bounty Hunters. In a word, Miners should be the wealthiest job in ED, but also the most dependant and less fun.
2. TRADERS
Med risk / Med reward /
Second, traders will haul as they do haul since day one. Nothing much to change, maybe more valuable commodities to add new routes and more offer/demand scenarios. Metals would still generate high margins, but their stock and prices would also depend on what miners brings.
3. PIRATES
High risk / Low Reward /
With more human miners and low RES, pirates should have more fun than before, when they were just having most of their action in Supercruise.
4.BOUNTY HUNTERS
Med-High risk / Med reward /
Pew pew pew. Maybe a more developed profit share with miners ? i.e 5% from profit and extra cash for shooting a ship who attacked your wing miner.
5. EXPLORERS
Low risk / Med reward /
Explorers are a bit off this food chain, so it'd be nice to have them scout new highly profitable RES and get some nice rewards from it, thus closing our ED food chain.
Building an MMO eco system is hard, but I feel like we getting closer to a solid frame, where every player and wings can have fun, whatever the path they choose.
This food chain is built on a certain hierarchy and a risk/reward/fun factor.
Edit : no more fun criteria
1. MINERS
High risk / Highest Reward /
First, miners should make a lot of money, through scalability. A large T9 / Anaconda with multiple drones should make loads of credits per hour. But getting in the most coveted RES will be risky and they'll to wing with Bounty Hunters. In a word, Miners should be the wealthiest job in ED, but also the most dependant and less fun.
2. TRADERS
Med risk / Med reward /
Second, traders will haul as they do haul since day one. Nothing much to change, maybe more valuable commodities to add new routes and more offer/demand scenarios. Metals would still generate high margins, but their stock and prices would also depend on what miners brings.
3. PIRATES
High risk / Low Reward /
With more human miners and low RES, pirates should have more fun than before, when they were just having most of their action in Supercruise.
4.BOUNTY HUNTERS
Med-High risk / Med reward /
Pew pew pew. Maybe a more developed profit share with miners ? i.e 5% from profit and extra cash for shooting a ship who attacked your wing miner.
5. EXPLORERS
Low risk / Med reward /
Explorers are a bit off this food chain, so it'd be nice to have them scout new highly profitable RES and get some nice rewards from it, thus closing our ED food chain.
Building an MMO eco system is hard, but I feel like we getting closer to a solid frame, where every player and wings can have fun, whatever the path they choose.
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