PvP THE END OF THE GRIEFER OF WYRD AFTER 2000 VICTIMS

Ramius007 and I just conducted our seeker tests, three of them actually.

The shieldless FAS I was using has already been posted and was using dual focused large TLB PAs and dual LR plasma slug railguns for weapons; any changes will be noted below.

Ramius was using a hybrid Cobra III with dual PAs and dual high-cap seekers (one of them drag).

The results:

- First test with the baseline loadout went pretty poorly for me. Ultimately, the single PDT was not able to reliably counter dual seekers and because the FAS' utilities are in close proximity to it's weapons, ensuring the PDT has a clear line of fire means that anything that does get through hits the guns. While the MRPs held, thanks to the AFMU, the damage resistance they provided to the externals (42%) was insufficient to keep my weapons functioning for the duration. By 50-60% hull I was missing one of each weapon and suffering frequent malfunctions on the rest. By 30-40% hull all of my weapons were completely destroyed.

- For the second test, I decided to swap out the top PA for a screening shell frag, in order to see if that could be used to knock out the incoming volleys of seekers. I knew I wouldn't be able to target them fast enough, but I was hoping simply rotating and spraying fragments in their direction would be useful. It was not. This was the shortest of the tests as I called it after only a few minutes when the frag was the first module I lost, leaving me with just a less useful clone of the first setup. The screening shell performance was disappointing, but wasn't that much of a surprise...anyone using it is using it for it's off-label boost to DPS.

- For the last test, I wanted to simulate emissive as well as one PDT per seeker rack. So, I never engaged silent running and did not deploy any heatsinks while taking a second PDT alongside the first. This resulted in a much better showing. A few seekers still made it through, but I was able to knock out enough of them to keep my weapons intact long enough to make it clear that the FAS would eventually win this engagement. Ramius lost canopy around 30% hull and I was interrupting his synthesis often enough to matter. Still, my weapons were taking a fair amount of damage and if the fight had lasted too much longer there would have been problems.

Ultimately, it appears that to be viable in an engagement where one adopts an aggressive stance and actually tries to fight, a sheildless FAS will need at least one PDT per seeker rack employed against it, and probably more if Packhounds are thrown in the mix. A full missile boat or a wing with more than a few seekers would chew up the ship pretty quickly, unless it does nothing other than try to evade missiles. A hybrid FAS might do a bit better, but given the limited number of utilities the ship has and it's generally low shield pool, it's still a niche vessel.

My original premise that one PDT can counter one seeker rack seems to hold, even for the FAS, but it is admittedly difficult to leverage while still pressing the attack. On the other hand, I still have no intentions of using a loadout like this in general/organic PvP because I think it's a lemon, and it's relative vulnerability to seekers is no small part of that.

I also completely agree with Ramius et al that effects like emissive and abilities like synthesis are too potent, as well as with the general consensus of most PvP oriented players that gameplay in general is slanted too heavily in favor of shielding.

Someone who is a better FAS pilot than I (and I can think of several, @PeLucheuh comes to mind) might be able to bend this a bit with better tactics and aim, but most just don't use the ship for engagements where there are likely to be loads of seekers and most inexperienced FAS users are just going to get all their weapons destroyed in short order.

Anyway, I'd like to thank Ramius007 for the tests; I'm sure he'll be around to offer his perspective and correct any omissions I may have made. I'll link a video of the last test as I think that's the most interesting one, maybe Ramius could show the others.

@TEBORI if this derailment of your thread is problematic, let me know and I'll have this discussion moved to a new one.

Hmm i could actually add a AFM instead of the module reinforcement package I have there.

Only if you already have at least one other MRP, preferably two. An AFMU is an MRP supplement; it repairs MRPs at ten times standard rates and can be used to add thousands of effective integrity to an MRP over the course of a fight, provided you don't explode first. You can usually downsize your largest MRP by one class if you have an AFMU, but you still need a decent MRP pool to buffer high-alpha module damage and give you time to initiate repairs (repair pauses after the MRP is full).
 
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Alright, this was the third test mentioned above:

]Source: https://www.youtube.com/watch?v=3O9UCZXX7Yw

Starts off a bit shaky but goes reasonably well after I find my footing...with a notable exception around 9:20. That 400-900m range is extremely dangerous as it's far enough away for the seekers to arm, but too close for the PDTs to reliably engage/destroy seekers. My FAS probably took half the damage it suffered to it's weapons over the whole fight during those 15-20 seconds.

And, as a bonus another video, this time of the FAS vs. Replicant's hybrid PA/dumbfire Viper III, which was exceptionally protracted, that I recorded the day before:

Source: https://www.youtube.com/watch?v=bbkXyb20Bt4

Different sensitivity slopes on my stick and pedals in each, but they aren't helping much. They are steeper in the Cobra video, but as I cross that half-way point, the sensitivity hits a wall and I end up having to compensate even more, rather than less...maybe I need to just remove the slope entirely for the FAS and go purely linear?
 
Only if you already have at least one other MRP, preferably two. An AFMU is an MRP supplement; it repairs MRPs at ten times standard rates and can be used to add thousands of effective integrity to an MRP over the course of a fight, provided you don't explode first. You can usually downsize your largest MRP by one class if you have an AFMU, but you still need a decent MRP pool to buffer high-alpha module damage and give you time to initiate repairs (repair pauses after the MRP is full).

For the FAS no I had one 5 MRP and one 2 MRP. For the FGS it's more plausable to have two and a AFMU. I wonder though, if you were skilled enough and had fast charge shields, you could always set the MRP to repair when the shields are up? Might be tricky though. And im not that good at multitasking yet.
 
For the FAS no I had one 5 MRP and one 2 MRP. For the FGS it's more plausable to have two and a AFMU. I wonder though, if you were skilled enough and had fast charge shields, you could always set the MRP to repair when the shields are up? Might be tricky though. And im not that good at multitasking yet.

If you have enough MRP integrity to last the shields down duration, and enough shielding to allow time for the repairs to finish before they collapse again, sure it would work. However, it's the same process regardless, and making it second nature, so that you spend as little time looking at the module pane, and as much time focusing on your opponents and your situational awareness, the better off you'll be.
 
Lol, apparently the kill that started this thread was only possible due to a bug. Guy filed a ticket and got h rebuy back plus the bounty he had to pay. 800 mil for the Tinvanno, The Pirate of Wyrd. Very well done, Spear! And FDev support ofc :poop::sneaky::D

Edit: Actually unsure about the bounty part. Its not a hundred percent clear.

Info coming from the german forums...
 
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Hard to get his conda rebuy back when he was flying a chieftain. Are you thinking of a different vid to the one that wa-

oh come on how the hell is that "naming and shaming"
 
Yes, and I'm pretty sure yes, but would need to double check on the Guardian MRPs.
Just tested. Got myself shot up with my shields off, guardian MRPs do still provide protection (or at least, they were taking damage while my second MRP wasn't) while being actively repaired.

Also played with testing the order that MRPs take damage in - with a GMRP in a C4 slot and a regular MRP in the C1 slot, the GMRP took damage first.
I also tested the order in which MRPs take damage.

20190726083719_1.jpg20190726083938_1.jpg

Using the gunship and corvette there - both have two MRPs fitted, the largest being a class 4. On the gunship, the large MRP is placed in one of the military slots with the small in a regular slot. On the corvette, they are both in regular slots.
The shipyard lists modules in order of the slots they're in - regular slots first, then restricted, then finally the planetary approach suite module.
For both these ships, I went to the nearest high-res with my shields off and picked a fight with the first pirate I saw carrying missiles.

20190726085009_1.jpg


In the corvette, the C4 MRP took damage first, with the C1 taking none at all.

20190726092525_1.jpg


In the gunship, it was the C2 that took damage first, and was rendered inoperable before the C4 started to take any damage.

Rule of thumb as far as I can tell from this and some other anecdotal reports from other players is that MRPs are damaged in the order that they are listed in the shipyard screen - regular slots first from largest to smallest, then military/restricted slots.

Now with this in mind I'm off to swap my gunship's modules around so the largest MRP is in a regular, non-restricted slot.
 
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Just tested. Got myself shot up with my shields off, guardian MRPs do still provide protection (or at least, they were taking damage while my second MRP wasn't) while being actively repaired.

Nice to have the confirmation.

In the gunship, it was the C2 that took damage first, and was rendered inoperable before the C4 started to take any damage.

Rule of thumb as far as I can tell from this and some other anecdotal reports from other players is that MRPs are damaged in the order that they are listed in the shipyard screen - regular slots first from smallest to largest, then military/restricted slots.

Yeah, this aligns with what I observed here: https://forums.frontier.co.uk/threa...tion-regarding-mrp-depletion-priority.462102/
 
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