The engineering grind.

Does anybody else feel like the grind is to much? I honestly just feel like you have to no life the game to get anywhere to stay competitive. A casual player cant play in open without fear of getting blown up because you dont have time for engineering. Ive been no lifing here the last couple days to try and get as far as i can but its so easy to get burnt doing so. Maybe its just me, maybe im not gathering materials efficiently but i think FDEV should chill on the grind and make it so even the casual gamer has a chance to get a fully engineered ship withink a reasonable timeframe instead of a year long process. Let me know your thoughts.
 
No it is not too much imo

People thinking that they need G5 all and everything is too much.
G4-G5 add few %. Do not fall for the trap that this is the difference that makes you unable to win.

Example when applying the overcharged mod:
Powerplant 4A
G0 15.6 MW 0%
G1 17.5 MW 12% (1.9 MW)
G2 18.6 MW 19% (3.0 MW)
G3 19.7 MW 26% (4.1 MW)
G4 20.7 MW 32% (5.1 MW)
G5 21.8 MW 40% (6.2 MW)

My hauling cutter has 8A g5 dirty drives with no experimental. Goes 319 m/s and boosts 508 M/s
With G3 this would be 292 m/s and boost 468 m/s
 
Last edited:
I got fully engineered ship after 4 days of 5-hours sessions. Very-very-very little time for online game. But Odyssey's on-foot grinding is incredibly dull gameplay. In a week I opened 2 engineers. And that is only after a tons of youtube watching.
 
Ship engineering is only a grind if you go into it with a completionist mindset of unlocking every engineer and maxing out every module. But that's wildly unnecessary for any given play style.

If you want to play casually in open, no ship will save you without a basic level of flight skill and situational awareness. But also, early on, mistakes are generally very cheap - it's trivial to earn enough cash to rebuy a Cobra-class ship. If you fail a bunch of missions and trash your rep with a faction, just pick one of the other hundred thousand or so factions to work for. You keep all engineering materials if you blow up, so those bits and bobs will accumulate naturally. You only need a fairly small amount to upgrade some core modules to G3, and you only need to do the very easy unlocks for a few of the starting engineers to get access to those blueprints. Honestly, I would claim that for the typical player, ED is far more fun if you approach it casually and don't grind for anything.

Now on the other hand, the grind for Odyssey engineers is a lot grindier and only really fun for a certain sort of player. But it's also completely optional, as you can complete virtually any PvE task with the G2-G3 gear that drops in the Pioneer shops.
 
Ship engineering is only a grind if you go into it with a completionist mindset of unlocking every engineer and maxing out every module. But that's wildly unnecessary for any given play style.

If you want to play casually in open, no ship will save you without a basic level of flight skill and situational awareness. But also, early on, mistakes are generally very cheap - it's trivial to earn enough cash to rebuy a Cobra-class ship. If you fail a bunch of missions and trash your rep with a faction, just pick one of the other hundred thousand or so factions to work for. You keep all engineering materials if you blow up, so those bits and bobs will accumulate naturally. You only need a fairly small amount to upgrade some core modules to G3, and you only need to do the very easy unlocks for a few of the starting engineers to get access to those blueprints. Honestly, I would claim that for the typical player, ED is far more fun if you approach it casually and don't grind for anything.

Now on the other hand, the grind for Odyssey engineers is a lot grindier and only really fun for a certain sort of player. But it's also completely optional, as you can complete virtually any PvE task with the G2-G3 gear that drops in the Pioneer shops.
Couldn't have said it better myself.
I approach the game in a way that I consider casual, have tons of fun with it, and have never done any grinding.
At some point I realised that I had full mats and engineers unlocked by simply playing.
I understand that some people genuinely enjoy the grind, and that's cool because they enjoy it, but others just self inflict that pain.
It's not necessary, at all.
 
Man you should have been here when enginners first came online. It was way more grindy. You had to bring commodities on top f data and mats to the engineers for each spin at the wheel. It was also super RNG. Like one spin a good upgrade. The next spin to get better and you ended up with something worse. Also didnt have mat/data traders till way later.

It is a grind but if you set focus on it you can unlock them pretty quick. Grab a buddy to help with the ones that need the weird commodities to bring them. Since those only produce so many a trip.
 
Does anybody else feel like the grind is to much? I honestly just feel like you have to no life the game to get anywhere to stay competitive. A casual player cant play in open without fear of getting blown up because you dont have time for engineering. Ive been no lifing here the last couple days to try and get as far as i can but its so easy to get burnt doing so. Maybe its just me, maybe im not gathering materials efficiently but i think FDEV should chill on the grind and make it so even the casual gamer has a chance to get a fully engineered ship withink a reasonable timeframe instead of a year long process. Let me know your thoughts.
As you will find out, there is no grind and you need to pull yourself together! Adopt the right mentality ( organic gameplay meaning, which is in no case grind) and you will love even rocks în shoes.... Also,you just checked a marker on a hidden bingo list made for players like us, just so you kknow.. Oh, and to save some time for you, if you feel the grind or the bugs... You dont have enough imagination to workaround it.... If you wish for clouds , landable elw or ship interior (a blasphemy in itself) you have too much imagination, unrealistic dreamer... You'll thank me few pages later, if this gets there.... Its the bottom of an already emty pandorra box... Stay safe out there cmdr... And remember... "You dont need to do xeno missions in this war.... Rescue and trading are just as good" ...
Edit : forgot to tell you one more, ask you not for some hoover on mouse info on where or how materials to be found ingame without third party alt tabbing.... You will be sent for an alt tab video to find about third party tools that will tell you where they might so you can organically stumble on them... Or relog...
 
Last edited:
Does anybody else feel like the grind is to much? I honestly just feel like you have to no life the game to get anywhere to stay competitive. A casual player cant play in open without fear of getting blown up because you dont have time for engineering. Ive been no lifing here the last couple days to try and get as far as i can but its so easy to get burnt doing so. Maybe its just me, maybe im not gathering materials efficiently but i think FDEV should chill on the grind and make it so even the casual gamer has a chance to get a fully engineered ship withink a reasonable timeframe instead of a year long process. Let me know your thoughts.
You’re working from a massively false pretext.

Firstly, as a basic principle, safety is something that is never supposed to be a certainty in Elite Dangerous. It is supposed to be a dystopian, uncaring and often hostile galaxy.

So when you say that a casual can’t play in open without fear of getting blown up, the immediate response is ‘So?’.

The problem then is that you build on the initial false pretext, and create a further false premise; that you need a fully engineered ship to be able to play in Open.

That premise is completely wrong. You do not need a fully engineered ship. I’ve never played in anything other than open and I’ve never had a fully engineered ship.

So basically you are making yourself do a grind that you absolutely do not have to do.

Instead of investing your time into a grind that you don’t have to do, you’d be better off just playing the game and dealing with whatever you encounter. Sure, there’ll be some challenges, but learn from them and improve how you play. You’ll get much more out of it than mindlessly grinding on the basis of a premise that was never true in the first place.
 
I propose a grinder* section so grinders can easy find other grinders to agree with them.
Odyssey materials could use a second touch, regards to amount and remove engineering from suits/weapons.

But as I always say, grind is in your mind. I do acknowledge that this is a gameplay some do, and it's all up to them


*No, not that kind!
 
There is some grind for ship engineering but it isn’t as bad as it seems, tbh.

- There are weekly FC going to the Raw Mat farming areas. 3-4h max and you got enough mats for a while. Not completely boring as you drive the SRV around.

- Jameson relog for Data. Again 2-3h and you are set for a while. Boring as you need to relog.

- Robigo / Evac missions / Wing Mining missions for Manufactured. Not boring as it is gameplay. 3-4h for lots of money and mats. The whole HGE farming is even worse than the Data relog, I don’t recommend it.

Bear in mind you don’t need to do any of the above in a row. Do an hour of mat gathering and then, go do something else, unlock another engineer, kill some pirates, take a FC Bus to Colonia, whatever. Play the game :)

Hide in Solo if you don’t want to be ganked at specific times like a CG. Play in Open when you feel like it. Don’t grind for the sake of it. It quickly becomes boring. There is plenty you can do without it. Almost everything, in fact
 
You’re working from a massively false pretext.

Firstly, as a basic principle, safety is something that is never supposed to be a certainty in Elite Dangerous. It is supposed to be a dystopian, uncaring and often hostile galaxy.

So when you say that a casual can’t play in open without fear of getting blown up, the immediate response is ‘So?’.

The problem then is that you build on the initial false pretext, and create a further false premise; that you need a fully engineered ship to be able to play in Open.

That premise is completely wrong. You do not need a fully engineered ship. I’ve never played in anything other than open and I’ve never had a fully engineered ship.

So basically you are making yourself do a grind that you absolutely do not have to do.

Instead of investing your time into a grind that you don’t have to do, you’d be better off just playing the game and dealing with whatever you encounter. Sure, there’ll be some challenges, but learn from them and improve how you play. You’ll get much more out of it than mindlessly grinding on the basis of a premise that was never true in the first place.
I totally understand that the game isnt supposed to be safe. And if i fly in open and get blown up it is what it is. The thing i dont like about it is if you are flying around in a basic ship maybe doing PVE, which doesnt require much, and you get ganked buy a guy with engineered weapons how much of a fight do you think that would put up? I remember the old engineering, and for some reason i didnt think it was near as bad. But i could be just salty that when i transferred to PC they werent do full account changes and you started over with only asset value. So maybe ive given engineering a bad name in my own head because of that.

I think thats the other thing to is that i have an expectation of myself thinking i need grade 5 everything. I saw a video the other day of a guy soloing a hydra in 16 min... all g5. Oh sna... i want that kind of build... expectation set. disappointment met. I guess this was more of a change my view post than anything. It just helps to hear if from other players.Ive loved this game for many years but i think update 14 made me think i need fully engineered to take on the fight but ive been doing just fine in a minimal engineered clipper. Thanks for sharing your view! It is eye opening to see other peopls views.
 
If you just do PvE stuff, G3 engineering is generally fine and enough to let you escape from all but the most determined interdicter.

Ship engineering actually ain’t too bad now, I think, with mission rewards of G5 mats and material traders helping to ease things along.

Suit/personal weapon engineering on the other hand can do one.
 
@Dirtytroutman

I'm grind averse and have done little engineering.

I play in open unless I'm playing with friends who won't.

When I get ganked, I don't let it ruin my day. I switch to PG if it becomes a nuisance/hindrance to my game play.

YMMV

- nemo
 
I flew my sidewinder for months, first stepped into an engineer's workshop after perhaps longer than that later. Always play in open mode. I like to engineer my ships my own way but hate to be held up by it. If I run out of material I take it as a reminder to stop by more material sources and missions.

It takes all kinds I guess. Good luck CMDR Dirtytroutman.
 
playing in open is consenting to pvp regardless of your level of preparedness, any time someone feels like engaging you... there really is no such thing as ganking in this game.
so, if you dont want to be engaged... use solo or private group, thats what they are for.
this game was never really meant for casual gamers. its a grind fest. everything in this game requires grinding...
one of the biggest problems that ppl have in this game is that they rush to get in the big ships, and when they do they arent prepared to engineer them.
take your time, enjoy climbing the ranks... a lot of the grind can be mitigated through regular gameplay. for instance, you should be scanning every ship in front of you always. you will get encoded mats that way. every few stations, why not scan some wakes too? run some massacre missions and get your mfd. mats too! do some exploring, you will get raw mats that way...
but yeah, you got to work for everything you want in this game.
and some of it is hard work. you will appreciate it when you do finally get it tho. enjoy the trip.
 
Yes. OP. The grind is too much.

It is repetitive, low skill, time gated, lacks narrative relevance and is disconnected from any given career path.

Those that reject this premise have either never crafted in other games, or truly believe that repeating the same game loop hundreds of times is meaningful game play.

This is an old game though, and it isn't going to change.
 
Does anybody else feel like the grind is to much? I honestly just feel like you have to no life the game to get anywhere to stay competitive. A casual player cant play in open without fear of getting blown up because you dont have time for engineering. Ive been no lifing here the last couple days to try and get as far as i can but its so easy to get burnt doing so. Maybe its just me, maybe im not gathering materials efficiently but i think FDEV should chill on the grind and make it so even the casual gamer has a chance to get a fully engineered ship withink a reasonable timeframe instead of a year long process. Let me know your thoughts.

Sometimes yes, sometimes no. But even casual play it isn't a year long process, it may feel like it sometimes though... At present, I'm feeling the Odyssey foot gear grind to upgrade the suits/weps, unlock the engineers, and then engineer/mod the suits/weps seems a bit rough -- but really only been at it for a couple weeks. Seems to be some bottle neck items, but I'm likely just looking in the wrong places or haven't hit a lucky break yet. Gotta love RNG loot and mission rewards.
 
Back
Top Bottom