OK so prob threads already exist on this. IDC!
The Engineering RNG's need adjusting badly. Given the amount of time investment for collecting the mats for G5 Rolls, they especially need adjustment.
I find it pretty ridiculous that out of 2 full weekends (around 48+ full hours of game time) of gathering extremely rare mats for around 100 rolls on Rapid Mods for Pulse Lasers, I received ONE roll that was borderline acceptable. ONE!! That ONE wasnt even very impressive!! That doesnt even take into consideration the fact that I spent nearly 3 full hours on the surface of a planet with a Technetium droprate of 1.4% without a single drop!! (This nonsense also needs adjustment)
That was nearly a month ago. Moving On..
This past week's episode of Engineering for Failz, included about 10 hours of gathering mats to roll G5 Dirty Drives. Lo and Behold I needed 1 decent G5 Dirty roll on a 5A Thruster Package. Out of 30 rolls, not a single acceptable roll. NOT ONE!! Oh but that @55hole Palin was more than willing to be more than generous with the useless Integrity Secondary Effects. Fully 80% of the rolls were contaminated with this unwanted huge waste of time and materials. The Integrity Secondary Effect needs to be significantly trimmed in its frequency across all modules. If I was interested in Integrity, there is a "Strengthening" or "Shielded" Modification category that boasts specifically that. (Perhaps I should spend the time gathering mats for Integrity and will receive the Multiplier & DPS enhancements that I seek).
I am not demanding guarantees for God/Banger rolls here. But, is it honestly too much to ask that the RNG's that are dependent upon RNG's that are dependent upon RNG's to be adjusted to be more rewarding for the arduous time and effort that goes into trying to modify our ships' modules to our preferences? Not even the early iterations of the Monster Hunter series were this kind of restrictive on giving up the goods!!
I am sorry for the rant, fellow Commanders. This is a frustration that has been brewing within me for sometime, and is directly aimed at the Developers. This issue needs to be addressed. This masterpiece of a game is a huge grind, and equally a time-sink. I have put my time in (Over 2600 hours), I avoid exploits (Monetary & Engineering), I am usually willing to help friendlies wherever that I encounter them (especially the New Players), enjoy all of the aspects of this masterpiece, and I am sure that it will continually become more thrilling as time passes.
Despite the minor cathartic effect that this rant serves to my personal interests (and hopefully many others, as well), I hope that it will be interpreted appropriately as feedback and motivation to the Developers to improve this essential aspect of an amazing game.
I have found few things, within Elite Dangerous, that are as satisfying as having a ship that has been successfully engineered to your particular preferences, strategies, and (of course) Objectives.
I Thank You All for your time, attention, and resulting replies.
CMDR J.Dubs
The Engineering RNG's need adjusting badly. Given the amount of time investment for collecting the mats for G5 Rolls, they especially need adjustment.
I find it pretty ridiculous that out of 2 full weekends (around 48+ full hours of game time) of gathering extremely rare mats for around 100 rolls on Rapid Mods for Pulse Lasers, I received ONE roll that was borderline acceptable. ONE!! That ONE wasnt even very impressive!! That doesnt even take into consideration the fact that I spent nearly 3 full hours on the surface of a planet with a Technetium droprate of 1.4% without a single drop!! (This nonsense also needs adjustment)
That was nearly a month ago. Moving On..
This past week's episode of Engineering for Failz, included about 10 hours of gathering mats to roll G5 Dirty Drives. Lo and Behold I needed 1 decent G5 Dirty roll on a 5A Thruster Package. Out of 30 rolls, not a single acceptable roll. NOT ONE!! Oh but that @55hole Palin was more than willing to be more than generous with the useless Integrity Secondary Effects. Fully 80% of the rolls were contaminated with this unwanted huge waste of time and materials. The Integrity Secondary Effect needs to be significantly trimmed in its frequency across all modules. If I was interested in Integrity, there is a "Strengthening" or "Shielded" Modification category that boasts specifically that. (Perhaps I should spend the time gathering mats for Integrity and will receive the Multiplier & DPS enhancements that I seek).
I am not demanding guarantees for God/Banger rolls here. But, is it honestly too much to ask that the RNG's that are dependent upon RNG's that are dependent upon RNG's to be adjusted to be more rewarding for the arduous time and effort that goes into trying to modify our ships' modules to our preferences? Not even the early iterations of the Monster Hunter series were this kind of restrictive on giving up the goods!!
I am sorry for the rant, fellow Commanders. This is a frustration that has been brewing within me for sometime, and is directly aimed at the Developers. This issue needs to be addressed. This masterpiece of a game is a huge grind, and equally a time-sink. I have put my time in (Over 2600 hours), I avoid exploits (Monetary & Engineering), I am usually willing to help friendlies wherever that I encounter them (especially the New Players), enjoy all of the aspects of this masterpiece, and I am sure that it will continually become more thrilling as time passes.
Despite the minor cathartic effect that this rant serves to my personal interests (and hopefully many others, as well), I hope that it will be interpreted appropriately as feedback and motivation to the Developers to improve this essential aspect of an amazing game.
I have found few things, within Elite Dangerous, that are as satisfying as having a ship that has been successfully engineered to your particular preferences, strategies, and (of course) Objectives.
I Thank You All for your time, attention, and resulting replies.
CMDR J.Dubs