The Failure of the Scorpion SRV

I like that the Scorpion is tougher, and handles better at high speed then the Scarab. However, that's not what the Scorpion was designed to do. It's *supposed to be a combat vehicle.
Did they base the Scorpion's accuracy on a drunk person? Oh, and Frontier... the Scorpion does NOT get accurate the more you fire it. What happens is that, even at four pips, you drain all your energy and the Scorpions cannons gets within... about 10 meters of the target. Maybe. As opposed to the just wandering all over the place at the start. The missiles are nice against sentries and goliath's... but most time's they won't hit a person because the person is behind something.
The Scorpion is a complete and total failure as a combat SRV. The Scarab is at least 95% more accurate with it's weapons. The Scorpion's "accuracy" as it fires more is about as accurate as a drunk person shooting while they trip over something.
They SHOULD have made a more tank like srv, you know... for COMBAT... and had the weapons quite accurate.
AND, there should be a science SRV to compliment the Artemis suit. As in being able to ping and sample from the SRV. Maybe even have it with no weapons. However, that's should, could and only if...
The reality is... the Scorpion is completely worthless in combat. The Scarab is more accurate, and it's a zillion times easier for me to wipe out a settlement on foot then in the Scorpion.
 
I agree in principle, but I think the most basic problem is caused by the absurd accuracy of the Scarab SRV. It really shouldn't be able to snipe enemies from 500m with what is essentially a light machine gun.

I'd much rather they took the Star Wars Battlefront 2(2005) approach, where tank weapons are very powerful, but not very effective at hitting smaller targets, requiring precise aim to hit human-sized targets, while being better able to aim at larger targets like other tanks or fortifications.

Unfortunately, the game is balanced for a relatively low degree of skill, so it's hard to make a tank that both does decent DPS and yet isn't overpowered, but also doesn't suck because it can't snipe enemies at ridiculous ranges.

In other words, give the Scorpion the accuracy of the Scarab and you'll just melt all human targets before you with zero effort.

Frankly, and I really doubt people are gonna like it, probably the best answer would be to nerf the accuracy of the scarab, making the scorpion better by comparison.
 
Ayup. We're on the same page with this. It's not even that I think the Scarab's accuracy is a problem as much as the question of why is it 50 times more accurate then the SRV *designed for combat.
As opposed to nerfing the Scarab's accuracy, how about nerfing it's range? As most, if not all, of us know... you can't just there in the Scarab and take on an entire settlement. The shields just don't cut it. I would basically try and lure them out and pick them off as they came. But a sharpshooter, and now the rpg guys, take out the Scarab's shield in one or two shots and then you have issues. So, if you make it where I cannot just sit back at 150-200 meters picking them off as they ran out of the settlement... would at least make things slightly more challenging as you'd have to keep moving. Maybe have the Scarab's effective range at 50m.
I don't know what to do with the Scorpion. I agree that if it had the Scarab's accuracy, I wouldn't even lure the npc's out. I would just park in the middle of the place and start going to town. Imagine if you had another player up in the turret, on top of that.
Maybe increase accuracy and decrease the firing rate? Or, at the very least... when it starts to get more "accurate," as it fires... make it actually accurate and hitting what you're aiming at.
 
You could just invert the scorpion thing for the scarab.

The scorpion starts out inaccurate and slowly gets more accurate. The scarab could start out with pinpoint accuracy and get progressively less accurate the less distro power you have. That lets it keep its utility for exploration and such, while making it somewhat less effective at combat.

I don't think the scorpion should lose any DPS, though. It needs it to be effective against ships and fortifications.
 
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