The Federal Gunship compared to the The Fer-De-Lance

Hello CMDR's I'm looking for those who have flown the Federal Gunship and the Fer De Lance would like to hear your reviews on it. On paper it looks like a terrible ship granted it is supposed to be oriented to the support role in combat but even for that I find it hard to imagine any support it could offer due to it's poor speed and maneuverability yes it has a lot of armor but so does the Assault Ship and while it has more weapon hard points the Assault Ship has 2 Large and 2 Mediums the Assault ship has a good deal more speed as well.

It just seems to me that the Federal Gunship got the short end of the stick where in it's capacity to be a tank in the world of Elite Dangerous it seems like a tank from World War I compared to the Modern tanks we have today.

Let's talk about the Fer-De-Lance

It has four medium hardpoints just like the Gunship and 1 HUGE hardpoint, it's faster, more maneuverable just slightly less armor which it makes up for with better shields, same number of internal compartments, same reactor bay, about the same FSD jump.

Speaking about the shields, the largest shields you could have on a gunship would be a class 6 but it seems like a class to small the imperial clipper which has less hall mass than it is capable of sporting a class 7 shield generator, and so this handicaps the gunship in that it will never be able to achieve optimum strength from it's shields while the Fer-De-Lance on the other hand with a class 5 shield generator is capable of having not only stronger shields but it fits near it's optimum range. So the big question is, what would make the Federal Gunship worth buying? Will it be allotted to the ship that NO ONE uses? As presumably every ship in the game has seen more action than it has. And could the Gunship even compare itself to the Fer-De-Lance or would the Assault Ship stand a better chance?
 
1vs1 (pvp obviously) the Gunship would lose against a FAS or FDL, 1vs1 fdl vs FAS would be purely down to pilot skill as they're both comparable ships. The gunship is built for a role (fire support and tanking) that simply doesn't exist in the game, 1vs1 its not manoeuvrable enough to dogfight and combat at the moment doesn't suit a ship sitting on the sidelines providing support and just tanking anything that comes at it
 
If we're talking about combat effectiveness as a solo PvE pilot, I would rank the ships you mentioned like this: FDL > FAS > FGS

I personally enjoy flying the FDL and FAS, the FGS is kind of an odd ship, but I could see why some people enjoy it.

The FDL can have amazing shields and quite a bit of firepower. Great for any kind of combat role.

The FAS is like a slightly less maneuverable but more powerful Vulture. I would say Vulture -> FAS would be a natural progression.

The FGS doesn't have great shields, but has a lot of hardpoints. Kind of like a mini-Anaconda. Least useful of the bunch as of now (in my opinion) but it might be a real contender when we get shipboard fighters.
 
Gunship is an unwieldy glass cannon (unless you hull tank with HRPs) - poor man's anaconda in some ways. It can work with silent running and all railguns. Or as a battering ram. Or in wing where the more agile wingman is drawing flak and the Gunship does massive alpha from a distance (where poor handling is less of an issue).

The FAS and FdL otoh are very similar and well matched, impossible to pick a "winner". FAS works better for me at the moment with the dumb AI scan-rams (nuisance in FAS, potentially fatal in FdL) and decent FSD jump. Once Fdev "fix" the scan-ram, the FdL's superior shields would probably be more enticing than larger hardpoints.
 
Often overlooked fact: the FGS is by far the best SC ship. Its insane. Mind-blowingly bizarrely so. It also has seven hardpoints. Go nuts. :p Comparing it to the FDL is fruitless, they are very different. In a 1v1 the FDL wins every time. I use my FGS in multi-role with focus on base attacks. My record is doing 4 base attacks in 12 minutes. Dont forget the FGS also will get a docking bay with 2.2! My FDL is used for assassinations: just go ape with rails and everything dies in seconds.
 
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I can't wait for class 3 multicannons. Imagine a 7 multicannon setup in a fire support role. Your wingmate brings down the shields, then you just shred the human.
 
Soon i will get that FGS and watch those dog fighting spiraling ships get torn to shreds in front of me as Im in full reverse :D
 
Fgs is a strange ship: it's not bad in combat (pve) but fully A equipped you're going to spend over 90 milions.

It has a limited cargo bay but it's jump it's a bit crap and it's top speed is low. Curios thing: it's capacitor which is very good...

With Prismatic and Scb you can get 650 shield's value (the Fdl almost double it at approx 1189)

At that price the Fdl is much more better: more agile, faster and more fun to fly.
 
Often overlooked fact: the FGS is by far the best SC ship. Its insane. Mind-blowingly bizarrely so. It also has seven hardpoints. Go nuts. :p Comparing it to the FDL is fruitless, they are very different. In a 1v1 the FDL wins every time. I use my FGS in multi-role with focus on base attacks. My record is doing 4 base attacks in 12 minutes. Dont forget the FGS also will get a docking bay with 2.2! My FDL is used for assassinations: just go ape with rails and everything dies in seconds.

Can you elaborate more on some of the good qualities of the FGS? and by SC I assume you mean support craft?
 
A quick comparison, would be that the FDL has a role, that it fulfills exceedingly well.

The FGS doesnt really have a role in the current state of the game, and is quite poor at everything. Bad jumprange/speed/maneuverability/shields/compartments/high rank requirement .. not sure if I missed anything, but Im sure its bad at it as well. It does look kind of cool though :)
 
Often overlooked fact: the FGS is by far the best SC ship. Its insane. Mind-blowingly bizarrely so. It also has seven hardpoints. Go nuts. :p Comparing it to the FDL is fruitless, they are very different. In a 1v1 the FDL wins every time. I use my FGS in multi-role with focus on base attacks. My record is doing 4 base attacks in 12 minutes. Dont forget the FGS also will get a docking bay with 2.2! My FDL is used for assassinations: just go ape with rails and everything dies in seconds.

The SC agility of the FGS has been reported as a BUG and is seen into....
I like the 7 hardpoints for fitting the FGS with tools for every situation, but it lacks internals to be used for piracy, trading and stealthy combat with HRPs.
It looks fine, thats it, lacking speed agility and especially internals.
 
I think the gunship is a poor man's corvette. Plays about the same to me.

I think thats aiming way too high... I would say a poor mans Python. Not comparing credits, I would actually call it a "low end" Python.
 
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The current role for the FGS seems to be planetary base assault or heavy PVE fighter.
It handles better than the stats would suggest and packs a punch. If you're in a wing of 2 with another nimble ship you can farm NPCs pretty effective and have some fun. The FdLs hardpoints are ideal for PVP and it's fun to fly though I personally prefer the FAS now for it's 2 large hard points.

Beta access is a nice way to test all those ships w/o sinking too much time into the 10% Credit loss for selling ^^
 
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The current role for the FGS seems to be planetary base assault or heavy PVE fighter.
It handles better than the stats would suggest and packs a punch. If you're in a wing of 2 with another nimble ship you can farm NPCs pretty effective and have some fun. The FdLs hardpoints are ideal for PVP and it's fun to fly though I personally prefer the FAS now for it's 2 huge hard points.

Beta access is a nice way to test all those ships w/o sinking too much time into the 10% Credit loss for selling ^^

So it's good for attacking bases? Meaning it can withstand the missiles that the ground turrets fire and can send a powerful barrage to destroy them? Also the FAS has 2 large not huge :p


The SC agility of the FGS has been reported as a BUG and is seen into....
I like the 7 hardpoints for fitting the FGS with tools for every situation, but it lacks internals to be used for piracy, trading and stealthy combat with HRPs.
It looks fine, thats it, lacking speed agility and especially internals.

I think you've got that backwards, the low maneuverability should be reported as a bug, it has plenty of wings on it and should therefore not be at such a disadvantage if you think about it.
 
I think you've got that backwards, the low maneuverability should be reported as a bug, it has plenty of wings on it and should therefore not be at such a disadvantage if you think about it.

Don't get me wrong, i'm all up for an agility buff, as that baby really packs a punch, yet:


Dropship, hullmass 580 tons, cargo max 156 tons



Gunship, hullmass 580 tons, max cargo 168 tons

While the gunship has a larger internal space volume wise, the higher rated internal slots are a drawback.
The FDS has 7 internals, the gunship has 5 internals, this limits the versatility a lot.
The lacking agility would be o.k. if the internals were improved, like being split up to cater for even more internals,
actually allowing the FGS to do combat without being a paperplane.

Since shields are weak on the dropship series it would be substantial to have the possibility of being strong on the hull-defense (HRP) but the ship simply cannot cater to this,
due to limited internals:


Dropship maximum defense hull 3260 (military with HRP)

Gunship maximum defense 2775 hull (military + HRP)

Do you see the problem?
The combat ship with weak shields, that has to go for hull defense cannot do so, compared to the Dropship.
Basically the Dropship is faster, more agile and has better defense, all at the measley cost of 2 small Hardpoints and even requiring less rank and being cheaper to afford!
 
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