I am toying around with the idea to built a really hot running Eagle to fool around in and compensate for the sluggish Anaconda I recently bought (for the first time in my entire 2 years playing ED).
I want to overcome the power shortage with a grade 5 overcharged PP and add an enhanced performance thruster with dirty drive modification. Nothing overly creative, so far.
However, this little ship will run incredibly hot - especially, if I'll add two beam lasers in addition to that.
- The basic idea is to use all this heat to increase weapon damage by choosing 'Thermal conduit' as special effect on those beam lasers (hence the weapon choice in the first place. I know, this effect isn't according to the current meta. Which is partly why I sympathize with it. Is this overly stupid?)
- However, I've never flown such a hot-running ship. Is it even feasible in a fight?
- Or would it be better to take 'Thermal vent' in order to get rid of the heat rather than use it and limit myself to the already high beam laser dps?
- As the "Firefly" would be an infighter rather than a long range sniper, I would use short range (or lightweight in order to safe weight) weapons as basic blueprint. (They should be better, once the balance update goes life!?)
- The third hard point will be filled with a Fragment cannon with the inevitable 'Corrosive shells" effect. Or maybe an equally modified multi cannon.
What is your opinion on this plan?
Usually, when I read those "please help me with my ship load-out" threads, I think: "why don't you simply try it out yourself?"
However, this layout will need quite some engineering to work and if it is a death borne, I will have waisted an awful lot of materials. Some good advice from experienced ship tinkerers will be highly welcome!
P.S. the ship should work in principle, as I tried in E: D Shipyard.
I used just "mediocre" RNG rolls; only the PP modification needs a "good" one (not a "perfect" one, though).
I think, it looks promising ...
P.P.S. I also have this paint job bought long, long ago. You know, this fiery one. I have to use it, after all, at some point. This built seems fitting ...
I want to overcome the power shortage with a grade 5 overcharged PP and add an enhanced performance thruster with dirty drive modification. Nothing overly creative, so far.
However, this little ship will run incredibly hot - especially, if I'll add two beam lasers in addition to that.
- The basic idea is to use all this heat to increase weapon damage by choosing 'Thermal conduit' as special effect on those beam lasers (hence the weapon choice in the first place. I know, this effect isn't according to the current meta. Which is partly why I sympathize with it. Is this overly stupid?)
- However, I've never flown such a hot-running ship. Is it even feasible in a fight?
- Or would it be better to take 'Thermal vent' in order to get rid of the heat rather than use it and limit myself to the already high beam laser dps?
- As the "Firefly" would be an infighter rather than a long range sniper, I would use short range (or lightweight in order to safe weight) weapons as basic blueprint. (They should be better, once the balance update goes life!?)
- The third hard point will be filled with a Fragment cannon with the inevitable 'Corrosive shells" effect. Or maybe an equally modified multi cannon.
What is your opinion on this plan?
Usually, when I read those "please help me with my ship load-out" threads, I think: "why don't you simply try it out yourself?"
However, this layout will need quite some engineering to work and if it is a death borne, I will have waisted an awful lot of materials. Some good advice from experienced ship tinkerers will be highly welcome!
P.S. the ship should work in principle, as I tried in E: D Shipyard.
I used just "mediocre" RNG rolls; only the PP modification needs a "good" one (not a "perfect" one, though).
I think, it looks promising ...
P.P.S. I also have this paint job bought long, long ago. You know, this fiery one. I have to use it, after all, at some point. This built seems fitting ...
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