Hi
Better rendered gas giants, together with flyable upper atmosphere "layer" and an exploration ship-launched vessel could be quite a nice addition to the game.
Just sayin'.
It's a bit ironic that in the original FE 2 game you scooped fuel from gas giants, and as far as I know you couldn't do the same thing with suns / stars.
I was honestly a little bit surprised when ED was launched and found out the reverse of this to be true. There might have been other players that found this to be a little bit odd at the time, it's that far back now I can't remember if anything was said on the Forums?
I wonder why there was a switch from Gas Giants to stars, was it too much work to do it in depth as some of you posters suggest?...if so I generally understand the reasoning.
Unfortunately I suspect we are stuck with it for now, and I do say unfortunately because you are correct, gas giants in reality display a lot more variation, massive moving storms, impressive lightening effects have been identified on Jupiter and Saturn, but just like the non-landable atmospheric planets we have, which are indeed the same, and pretty lifeless compared to the landable atmospheric planets, that's not going to change until they do a major update of the planet modeling, it's a major job because players here expect it to be done properly. It will, I expect, be a DLC, hopefully with gas giant mining and floating bases and etc.
Hi
I seem to remember back in the kickstarter phase David Braben describing (and showing with a short video) what it would be like flying down through an 'atmosphere', but I think that was mainly gesturing to an earth like planets atmosphere, and not a gas giant?...there were 'clouds' involved anyway.

While you say 'players here' I personally get (or got) the impression it is also (or was) David Braben's wish that features we're discussing here would be 'done properly'.
Gas giant mining sounds interesting, especially as there are various forms of Gas Giants currently in game, which leads to the thought that there would be numerous ways to gather a plethora of individual elements or materials, even some biological aspects to flesh out the 'trading' mechanic features, even some more involving missions too.
Can't get my head around to understand why we can't store excess fuel when scooping stars though, it
is hydrogen gas we're scooping?....

, maybe because hydrogen (fuel) is such a cheap commodity FD decided it wasn't worth the input to elaborate on this feature.

Anyway, don't mind me, just throwing some thoughts around.
Jack
