Hyperlethal
Banned
I have spent too much Time in this game complaining about the lack of reward for combat vs trading my main argument being a python shouldnt be able to make more mony from trading than combat! if a T-9 can make more from trading than a T-7 then a python should be able to make AS much more than a cobra from shooting. and while it can melt things faster than a cobra, finding these bounties, conbat bonds, unsuspecting cargo ships is another story!
So, iv made a decision to sell all my spare ships, deck out my python for killing and let the chips fall where they may. if i cant afford to stay in it than il downgrade to what ever ship financially allows me to run and gun indefinitely, be it clipper, asp or a humble cobra! Elite dangerous is a trading simulator for some (or most) but not for me and im done being sucked into it with easy profit trade routs
All that being said and with the promise of more profitable and exciting content such as better USS' Id like to open a thread all about making money from combat.
Heres some techniques iv been using to hunt my fortune but id like to hear from others on this subject
Assassin missions tend to center around one system or even 2. when i see these missions appear il go from station to station and cue as many as possible. find the locations first which is usually one system or 2 neighboring systems and then kill the target close to an outpost that i can quickly re-arm at.
Anarchy systems have extremely big fish especially in navigation beacons. not uncommon to find ASPs, Pythons, dropships and even anacondas i also see big bounties out in super cruise near warring systems and iv noticed an escalation in USS content in anarchy systems. RNG luck?
It isn't clear to me where combat is meant to scale with the player in the game (if it is at all) but if it is then i want to find it.
So, iv made a decision to sell all my spare ships, deck out my python for killing and let the chips fall where they may. if i cant afford to stay in it than il downgrade to what ever ship financially allows me to run and gun indefinitely, be it clipper, asp or a humble cobra! Elite dangerous is a trading simulator for some (or most) but not for me and im done being sucked into it with easy profit trade routs
All that being said and with the promise of more profitable and exciting content such as better USS' Id like to open a thread all about making money from combat.
Heres some techniques iv been using to hunt my fortune but id like to hear from others on this subject
Assassin missions tend to center around one system or even 2. when i see these missions appear il go from station to station and cue as many as possible. find the locations first which is usually one system or 2 neighboring systems and then kill the target close to an outpost that i can quickly re-arm at.
Anarchy systems have extremely big fish especially in navigation beacons. not uncommon to find ASPs, Pythons, dropships and even anacondas i also see big bounties out in super cruise near warring systems and iv noticed an escalation in USS content in anarchy systems. RNG luck?
It isn't clear to me where combat is meant to scale with the player in the game (if it is at all) but if it is then i want to find it.