Good Morning Commanders and o7,
This being my first post in the Forums so please don't go to hard on me i would just like to express some suggestions as to how i think Elite could be better for everyone. so here goes.
i have been playing Elite for 6 years now and i have noticed that compared to other Space Sim Games there lacks that Wow Factor moment, we briefly got that with Odyssey in first footfalls but other than that the biggest thing you had to look forward too was getting an Elite rank in something.
i think this is where Elite can take strides to become a better game and better company. listening to ideas, meaningful change in order to progress in a galaxy with infinite possibilities.
1. More ships. Ships are the lifeblood of this amazing game, i think there should be a minimum of 5 devs every 2-3 years putting out a minimum of 5 ships in a 3 year rotation. older ships could be taken out of purchase so people don't lose the ships they have and replaced with new and improved ships. there needs to be effort put into the peripheral assets of the game in order to keep public interest.
2. ship interiors. this has been a widely talked about subject so ill leave this one alone.
3. better engineering. There is no single reason why 60% of engineering materials couldn't be bought on the commodity market in any industrial or manufacturing system. Iron and carbon.....really? you are telling me that you cant literally buy those? there is no reason why the first 2 initial materials for engineering modifications for the first 2 grades couldn't be bought with credits.
SRV Engineering needs to be a PRIORITY! you are going to sit there with a straight face and tell me that no person in the entire galaxy hasn't tinkered with their SRV in order to say...hook a trailer up for more cargo capacity or tinkered with their SRVs power distributor in order to maximize output... there is not a person in the galaxy that overcharged their pulse cannons in order to maximize damage output? this is one of the major core things that need looked at where engineering is concerned.
4. player made space ports. players should have the ability to work together to bring their fleet carriers full of materials to aid in building space ports in remote sections of the galaxy outside the bubble. is the materials going to be hard to come by? not any more than the current engineering materials you have to farm. will it take time? absolutely. i figured the math involved. if you bring the materials required to build the sections in a timely manner you could easily have a space port built in 8 weeks or server restarts every Thursday.
5. more alien races that aren't hostile to humanity. you will never convince me that in 400 billion star systems that there is only humanity and the Thargoids. looking at it from a science prospective that is statistically impossible. yes you can argue that the guardians are in the game but they really aren't. only remnants of their civilization are. you can grab some stuff to tech outfit your ship but there isn't really anything else to to do but steal their tech and then move to the next site.
6. Galactic Powers. there needs to be elections held for each the federation and alliance as well as each independent that is on the galactic powers list, new characters need introduced as leaders, having the same people with the same perks and the same equipment is boring, this is why a lot of the people who play elite are faction less. the people we get to choose to follow or work with have been in the game for a long time and none of these powers have made that much of a difference to better humanity. there needs to be a giant overhaul.
7. Ranks. these need to be feared, there is no reason that a competent NPC pilot should ever interdict a player that has an Elite rank in combat. this goes with synergy. now if in Elite in say trade then interdiction's should probably be increased since i had to do a lot of calculation and time spent evading people with all of my precious cargo, those who have Elite in trade would be higher targets than those just starting out.
8. Finally my favorite topic. Player made and built planetary stations. with the addition of planetary bases the assets are already in the game to let players be able to build the utopia they envision for the galaxy. put 4 build mark areas on planets that you can land and gain first foot fall. allow players to expand the bubble how humanity did in the beginning. allow us to trade with other systems and reap some rewards along the way, you could even make systems like managing a fleet carrier, hold elections, invite minor factions to your system.
i want everyone to to remember that when Odyssey came out the slogan was "Disembark Commander, Leave your mark on the Galaxy" and right now we aren't leaving a mark at all. thank you for taking the time to read this, these are just some of the changes i would like to see in the game.
This being my first post in the Forums so please don't go to hard on me i would just like to express some suggestions as to how i think Elite could be better for everyone. so here goes.
i have been playing Elite for 6 years now and i have noticed that compared to other Space Sim Games there lacks that Wow Factor moment, we briefly got that with Odyssey in first footfalls but other than that the biggest thing you had to look forward too was getting an Elite rank in something.
i think this is where Elite can take strides to become a better game and better company. listening to ideas, meaningful change in order to progress in a galaxy with infinite possibilities.
1. More ships. Ships are the lifeblood of this amazing game, i think there should be a minimum of 5 devs every 2-3 years putting out a minimum of 5 ships in a 3 year rotation. older ships could be taken out of purchase so people don't lose the ships they have and replaced with new and improved ships. there needs to be effort put into the peripheral assets of the game in order to keep public interest.
2. ship interiors. this has been a widely talked about subject so ill leave this one alone.
3. better engineering. There is no single reason why 60% of engineering materials couldn't be bought on the commodity market in any industrial or manufacturing system. Iron and carbon.....really? you are telling me that you cant literally buy those? there is no reason why the first 2 initial materials for engineering modifications for the first 2 grades couldn't be bought with credits.
SRV Engineering needs to be a PRIORITY! you are going to sit there with a straight face and tell me that no person in the entire galaxy hasn't tinkered with their SRV in order to say...hook a trailer up for more cargo capacity or tinkered with their SRVs power distributor in order to maximize output... there is not a person in the galaxy that overcharged their pulse cannons in order to maximize damage output? this is one of the major core things that need looked at where engineering is concerned.
4. player made space ports. players should have the ability to work together to bring their fleet carriers full of materials to aid in building space ports in remote sections of the galaxy outside the bubble. is the materials going to be hard to come by? not any more than the current engineering materials you have to farm. will it take time? absolutely. i figured the math involved. if you bring the materials required to build the sections in a timely manner you could easily have a space port built in 8 weeks or server restarts every Thursday.
5. more alien races that aren't hostile to humanity. you will never convince me that in 400 billion star systems that there is only humanity and the Thargoids. looking at it from a science prospective that is statistically impossible. yes you can argue that the guardians are in the game but they really aren't. only remnants of their civilization are. you can grab some stuff to tech outfit your ship but there isn't really anything else to to do but steal their tech and then move to the next site.
6. Galactic Powers. there needs to be elections held for each the federation and alliance as well as each independent that is on the galactic powers list, new characters need introduced as leaders, having the same people with the same perks and the same equipment is boring, this is why a lot of the people who play elite are faction less. the people we get to choose to follow or work with have been in the game for a long time and none of these powers have made that much of a difference to better humanity. there needs to be a giant overhaul.
7. Ranks. these need to be feared, there is no reason that a competent NPC pilot should ever interdict a player that has an Elite rank in combat. this goes with synergy. now if in Elite in say trade then interdiction's should probably be increased since i had to do a lot of calculation and time spent evading people with all of my precious cargo, those who have Elite in trade would be higher targets than those just starting out.
8. Finally my favorite topic. Player made and built planetary stations. with the addition of planetary bases the assets are already in the game to let players be able to build the utopia they envision for the galaxy. put 4 build mark areas on planets that you can land and gain first foot fall. allow players to expand the bubble how humanity did in the beginning. allow us to trade with other systems and reap some rewards along the way, you could even make systems like managing a fleet carrier, hold elections, invite minor factions to your system.
i want everyone to to remember that when Odyssey came out the slogan was "Disembark Commander, Leave your mark on the Galaxy" and right now we aren't leaving a mark at all. thank you for taking the time to read this, these are just some of the changes i would like to see in the game.