"The game is almost a political and social experiment.”

Sometimes I'm a bit slow about these things, but this Braben quote has developed new meaning for me.

Aside from the zen of npc pew pew, the actual mechanics of the game ceased being "fun" for me a while back.

I continue to check in to slowly acquire resources for buying and outfitting ships, but that experience is more like playing solitaire than something authentically motivating.

But I still play.

I have two accounts, lots of skins, tons of ships.

Despite the broken BGS/Mission system, the weird grindiness of the Engineers and Guardians, the lack of any importance of my commanders, the lack of relationships my commanders have with npcs, the absolute irrelevance of the Thargoids to the "bubble" and the individual player - I still check in. I still play.

Then I realized - this really is an exercise in the minimum resource development necessary to keep idiots like me checking in and playing. The social experiment is an analysis of customer min maxing. Elite is a manifestation of a "math fantasy" with sci fi skins - not an RPG MMO.


One might argue that customer min maxing is the fundamental premise of all MMOs - but from my point of view, my experience in those environments was that game "fun" was a dev priority. The stories more compelling, the personal relevance greater, the mechanics better, an authentic sense of character progression with developing skills and choices more emergent.

All of this talk about C&P and spacelegs and combat logging and BGS and PVP vs PVE is irrelevant and unmotivating to the devs if idiots like me keep checking in and playing.

I don't plan to stop, at least until I find something that fills my sci fi cup a little fuller than Elite Dangerous.

When something does however, I won't look back.

It's really a shame - the environment is truly beautiful.
 
I still check in and play periodically, because the core of this game is excellent.
The flight model, the representation of the milky way, the varied ships, the amazing audio. Heck, I even love the default orange UI.

But it doesn't take more than one play session before I've grown bored of the gameplay again, and log out for another couple weeks.

hmmmm... i think I'm just reinforcing your theory. :(
 

Jex =TE=

Banned
Sometimes I'm a bit slow about these things, but this Braben quote has developed new meaning for me.

Aside from the zen of npc pew pew, the actual mechanics of the game ceased being "fun" for me a while back.

I continue to check in to slowly acquire resources for buying and outfitting ships, but that experience is more like playing solitaire than something authentically motivating.

But I still play.

I have two accounts, lots of skins, tons of ships.

Despite the broken BGS/Mission system, the weird grindiness of the Engineers and Guardians, the lack of any importance of my commanders, the lack of relationships my commanders have with npcs, the absolute irrelevance of the Thargoids to the "bubble" and the individual player - I still check in. I still play.

Then I realized - this really is an exercise in the minimum resource development necessary to keep idiots like me checking in and playing. The social experiment is an analysis of customer min maxing. Elite is a manifestation of a "math fantasy" with sci fi skins - not an RPG MMO.


One might argue that customer min maxing is the fundamental premise of all MMOs - but from my point of view, my experience in those environments was that game "fun" was a dev priority. The stories more compelling, the personal relevance greater, the mechanics better, an authentic sense of character progression with developing skills and choices more emergent.

All of this talk about C&P and spacelegs and combat logging and BGS and PVP vs PVE is irrelevant and unmotivating to the devs if idiots like me keep checking in and playing.

I don't plan to stop, at least until I find something that fills my sci fi cup a little fuller than Elite Dangerous.

When something does however, I won't look back.

It's really a shame - the environment is truly beautiful.

Look for Subnautica. Be careful to watch a review - I recommend Worth A Buy as he doesn't give anything away.

https://www.youtube.com/watch?v=GChDQtzTdsU

Keep an eye on your watch.
 
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Sometimes I'm a bit slow about these things, but this Braben quote has developed new meaning for me.

Aside from the zen of npc pew pew, the actual mechanics of the game ceased being "fun" for me a while back.

I continue to check in to slowly acquire resources for buying and outfitting ships, but that experience is more like playing solitaire than something authentically motivating.

But I still play.

I have two accounts, lots of skins, tons of ships.

Despite the broken BGS/Mission system, the weird grindiness of the Engineers and Guardians, the lack of any importance of my commanders, the lack of relationships my commanders have with npcs, the absolute irrelevance of the Thargoids to the "bubble" and the individual player - I still check in. I still play.

Then I realized - this really is an exercise in the minimum resource development necessary to keep idiots like me checking in and playing. The social experiment is an analysis of customer min maxing. Elite is a manifestation of a "math fantasy" with sci fi skins - not an RPG MMO.


One might argue that customer min maxing is the fundamental premise of all MMOs - but from my point of view, my experience in those environments was that game "fun" was a dev priority. The stories more compelling, the personal relevance greater, the mechanics better, an authentic sense of character progression with developing skills and choices more emergent.

All of this talk about C&P and spacelegs and combat logging and BGS and PVP vs PVE is irrelevant and unmotivating to the devs if idiots like me keep checking in and playing.

I don't plan to stop, at least until I find something that fills my sci fi cup a little fuller than Elite Dangerous.

When something does however, I won't look back.

It's really a shame - the environment is truly beautiful.

Well done.

The experiment even has a formal name: The Skinner Box. Also, Operant Conditioning. :(
 
Then I realized - this really is an exercise in the minimum resource development necessary to keep idiots like me checking in and playing.
I think you're being a little cynical there. Although FDev is a business, I think they're pretty focussed on a vision, and the journey of the development is what keeps me checking in and playing. I have had some breaks, but that's fairly normal I think.

As you mentioned, ED fills a lot of "sci-fi cups" fuller than any other game. I don't see anything on the horizon that looks even vaguely as well packaged as ED is, but then I played the original, and literally all the things I dreamed of when playing that are realised or exceeded in ED. Any money I've spent on ED has been repaid many times over in the hours of enjoyment I've got out of it.

I suspect anyone finding a more engaging game will play that instead. That's pretty normal too.
 
If Elite Dangerous servers are online and updates are still being produced in 6 years time then that will be because people are buying and still playing this game over that 6 year period.

Now if you can image what the game will be like in 6 years and if we assume the player base is as big if not much bigger.
If we imagine that the game is flushed out and fully developed.
Then does that justify the development and business model Frontier has taken?

I believe its the right approach.
 
If Elite Dangerous servers are online and updates are still being produced in 6 years time then that will be because people are buying and still playing this game over that 6 year period.

Now if you can image what the game will be like in 6 years and if we assume the player base is as big if not much bigger.
If we imagine that the game is flushed out and fully developed.
Then does that justify the development and business model Frontier has taken?

I believe its the right approach.

By then, people will have moved on. See the Subnautica video.

It will take a complete rewrite of the game to make people come back.
 

Deleted member 38366

D
It's been known for quite a while that the min./maxing is an integral part of ELITE development, although the motivation is debatable.

That's why we get Alpha-level or ideal case half-baked features that are essentially 5-20% complete. Still, they generate a new feature in a game world that is fundamentally near-devoid of features compared to its size.

"To a prisoner long enough in a dark isolation cell, even the thought of toying with a little light source is beyond its wildest imagination"

Good thing there's plenty of other Games out there.

PS.
I have to admit I often find a few rounds of classic Windows Solitaire quite refreshing. Nothing wrong with it. At times, I find it more enjoyable than launching ELITE.
In warm, sunny weather like I got today, a little tour on my bike is the clear winner though. No competition from neither Solitaire or ELITE ;)
 
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well i havent logged in for a month, went back to fallout 4.. i want to play elite, but its just not motivating/rewarding enough.

so no money from me, thats for sure.
 
Im in the same boat OP, I do play other stuff quite a lot yet still checking out ED from time to time for... whatever reason haha but the moment some other space game produce this what ED have plus space legs and better exploration/player interaction (bases) I`m gone forever. FD has golden opportunity to dominate the space game market for years but for some space forsaken reason they put game on maintenance mode.
 
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It's only £15 - pay full whack and support small dev teams! - (you could buy 3 of these for the price of one ED to put it into perspective)

Need to convert that to USD. But, Subnautica looks like it beats another trip to Colonia.

When one player completed the circumnavigation of the Galaxy, it was like the closing of the American Frontier.

You can't undo, or top that. Frontier should have realized that, and started on the next version.
 
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