The Game IS the grind, or "How I learned to stop complaining about 2.1 and realised real problems"
Personal satisfaction lasts short.
Let's start from the beginning.
I was one of the players complaining about the NPC's AI, because I played Elite a lot but it was mainly because of awesome visuals and exploration.
I was one of those players thinking that your objective in the game is to make ships such as Anaconda affordable for you; and this is why I was complaining. Because the loss was frustrating, against "intelligent" artificial intelligences.
Now I realized how much I was wrong. The new AI was the GREATEST addition to the game since I started playing.
A lot of things changed in the last weeks. I focused on every activity present in the game and ended up stacking missions and credits and gone to a point where I could afford everything, except rank locked ships.
And this is the moment when I realized that if you play with that mentality, the game is useless for you.
As soon as I bought and fully outfitted my Anaconda, the game was not entertaining for me anymore.
I thought a lot about it, and concluded that I myself was the problem, my mentality was wrong, I had become sort of addicted to the grind to a point where I left a Station and said "What to do now?". So I started going for ranks, but I realised it was another grind.
So I started thinking again, and asked myself if the problem was really me.
And this is when I switched to powerplay, and this is when Frontier, with the PP recap, made me lose faith even in this part of gameplay.
So what is the real problem?
Is it our mentality as players?
I don't think so.
IMHO this game needs something more, some REAL purpose.
Every activity present in this game desperately needs a purpose.
The only category of players present in the game that I deeply respect as of now are pure explorers. They are going beyond, they don't care about the bubble, about credits, about ranks.
Every other activity in the game can be reduced to credits, and personal satisfaction. Of course the second one is the most important thing, but it doesnt' last long, inside and out of the gaming universe, especially when you keep doing low rewarding and repetitive activities. People call that grind, but I don't like this term because it makes me feel little more than a drug addicted.
I started imagining a galaxy where, as a miner, your reward wouldn't be only credits, but you could actually use resources to build your own outpost, or planetary base, or even build your ship and modules instead of buying them.
Where Powerplay really affected the bubble, and the storyline of Elite, where there were real wars, and not the ones started by redditors.
Where combat oriented ships were not made just for earning more credits.
Where engineering had an higher purpose than improving your ship, because engineers are good, but the farming needed for mods is an activity created ad hoc for distracting us from the fact that when we'll finish modding ships, we'll return to use them for the same activities we always did.
This game feels a lot like it is a beautiful "base" for a real game.
And this "real game" could be the biggest, most beautiful and most satisfying game the gaming industry has ever seen.
But last weeks made me realize that we are so far from this moment, that I don't know if I will have the patience to follow Elite on the long way it needs to become the game it deserves to be.
Sorry for my english because I had little time, and thank you for reading.
Personal satisfaction lasts short.
Let's start from the beginning.
I was one of the players complaining about the NPC's AI, because I played Elite a lot but it was mainly because of awesome visuals and exploration.
I was one of those players thinking that your objective in the game is to make ships such as Anaconda affordable for you; and this is why I was complaining. Because the loss was frustrating, against "intelligent" artificial intelligences.
Now I realized how much I was wrong. The new AI was the GREATEST addition to the game since I started playing.
A lot of things changed in the last weeks. I focused on every activity present in the game and ended up stacking missions and credits and gone to a point where I could afford everything, except rank locked ships.
And this is the moment when I realized that if you play with that mentality, the game is useless for you.
As soon as I bought and fully outfitted my Anaconda, the game was not entertaining for me anymore.
I thought a lot about it, and concluded that I myself was the problem, my mentality was wrong, I had become sort of addicted to the grind to a point where I left a Station and said "What to do now?". So I started going for ranks, but I realised it was another grind.
So I started thinking again, and asked myself if the problem was really me.
And this is when I switched to powerplay, and this is when Frontier, with the PP recap, made me lose faith even in this part of gameplay.
So what is the real problem?
Is it our mentality as players?
I don't think so.
IMHO this game needs something more, some REAL purpose.
Every activity present in this game desperately needs a purpose.
The only category of players present in the game that I deeply respect as of now are pure explorers. They are going beyond, they don't care about the bubble, about credits, about ranks.
Every other activity in the game can be reduced to credits, and personal satisfaction. Of course the second one is the most important thing, but it doesnt' last long, inside and out of the gaming universe, especially when you keep doing low rewarding and repetitive activities. People call that grind, but I don't like this term because it makes me feel little more than a drug addicted.
I started imagining a galaxy where, as a miner, your reward wouldn't be only credits, but you could actually use resources to build your own outpost, or planetary base, or even build your ship and modules instead of buying them.
Where Powerplay really affected the bubble, and the storyline of Elite, where there were real wars, and not the ones started by redditors.
Where combat oriented ships were not made just for earning more credits.
Where engineering had an higher purpose than improving your ship, because engineers are good, but the farming needed for mods is an activity created ad hoc for distracting us from the fact that when we'll finish modding ships, we'll return to use them for the same activities we always did.
This game feels a lot like it is a beautiful "base" for a real game.
And this "real game" could be the biggest, most beautiful and most satisfying game the gaming industry has ever seen.
But last weeks made me realize that we are so far from this moment, that I don't know if I will have the patience to follow Elite on the long way it needs to become the game it deserves to be.
Sorry for my english because I had little time, and thank you for reading.