the game needs more weapons

Seriously Frontier!
What gives!!?

Why are rail guns only available for class 2s and why do all the class 4s suck hard?

Yes I know the satisfaction of the plasma accelerator, but the gun simply doesn't land well on small ships.
It always makes more sense to run a good class 3 lasers and do multi-cannon laser combo.

I became angry after trying to fit out the conda's hardpoints for some lols(all rails) and realized that my disappointment scales with the numbering size of the hardpoints I have.

If there was a option for a huge/large laser and rail guns I wouldn't be here posting, but I'm so bothered that there just isn't much selection out there for the bigger hardpoints. I found that I'd much rather have a class 3 anything instead of a class 4 hardpoint because the dps vs wattage just seems much more efficient and user friendly, more effective against smaller ships/ sub systems too.

I've known about the lack of weapon selection for a while now, but now it's just too much to ignore.

And no. Missiles are not an option, no way I'm spending that much on ammo unless there's someone I reallllly want dead in seconds.
I just want a scary point and shoot anaconda with all appropriately scaled rail guns that go vrrrrrPEW , can I haz?
 
I understand how you feel, especially with regard to finding a decent weapon to put in a Class 4 hard point that's also fun to use, but what you're basically asking for is a weapon that will one-shot small ships. Maybe not intentionally, but it still is.
 
Seriously Frontier!
What gives!!?

Why are rail guns only available for class 2s and why do all the class 4s suck hard?

Yes I know the satisfaction of the plasma accelerator, but the gun simply doesn't land well on small ships.
It always makes more sense to run a good class 3 lasers and do multi-cannon laser combo.

I became angry after trying to fit out the conda's hardpoints for some lols(all rails) and realized that my disappointment scales with the numbering size of the hardpoints I have.

If there was a option for a huge/large laser and rail guns I wouldn't be here posting, but I'm so bothered that there just isn't much selection out there for the bigger hardpoints. I found that I'd much rather have a class 3 anything instead of a class 4 hardpoint because the dps vs wattage just seems much more efficient and user friendly, more effective against smaller ships/ sub systems too.

I've known about the lack of weapon selection for a while now, but now it's just too much to ignore.

And no. Missiles are not an option, no way I'm spending that much on ammo unless there's someone I reallllly want dead in seconds.
I just want a scary point and shoot anaconda with all appropriately scaled rail guns that go vrrrrrPEW , can I haz?


Missiles are a viable option, yea they are pricey....because they work!

You clearly would not be willing to pay for torpedoes even though they are OP as hell. :D

My clipper can do 1 fly by with Torpedoes and Beam lasers and most will not survive to tell the tale. Those that are still in 1 piece will be severely crippled. (Torpedoes were recommended by the Corvos pirates and I totally see their reasoning.) This makes for a killer assassin build.

Honestly I love rail guns but I hate their firing process...gonna try those Imperial hammers one day though.
 
The should be multiple weapons of each type for each size with different fire rates, damage etc. I'd imagine there would be quite a few weapon manufacturers around. As far as i know there's no plans to add more weapons probably because of the work in designing and balancing them but I'd love armored core type levels of customisation. All I really want though is a railgun that is ready to shoot when I pull the trigger not 2 seconds later :(
 
I understand how you feel, especially with regard to finding a decent weapon to put in a Class 4 hard point that's also fun to use, but what you're basically asking for is a weapon that will one-shot small ships. Maybe not intentionally, but it still is.

I honestly think a ship of the anacondas class should certainly be able to one shot small ships, I don't think balance should apply to games that are about grinding and merit, as it dulls the whole reason you want to grind, to get ahead.
A vulture can kill an anaconda fairly easily due to its maneuverability, the anaconda should have an edge to where if that vulture makes a mistake, and you have an all scaled rail gun load out(for example), they should go down in 1-2 shots, with the balance of it being the cool down time.
As the way things should be between a ship that's 10x its value (30mil vs 300).
It'd also increase the need to wing, as larger ships could finally be big space artillery, and more wing cooperation would be needed to pry the insurance claim out of that anaconda owners dead hands.
The conda's hard work scales to his success, the smaller ships take advantage in numbers.
As the way it should be.
Plus, an all rail gun build would have like only 30 shots

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Missiles are a viable option, yea they are pricey....because they work!

You clearly would not be willing to pay for torpedoes even though they are OP as hell. :D

My clipper can do 1 fly by with Torpedoes and Beam lasers and most will not survive to tell the tale. Those that are still in 1 piece will be severely crippled. (Torpedoes were recommended by the Corvos pirates and I totally see their reasoning.) This makes for a killer assassin build.

Honestly I love rail guns but I hate their firing process...gonna try those Imperial hammers one day though.

I just don't see the appeal of missiles due to the vast amount of defense available to counter them

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The should be multiple weapons of each type for each size with different fire rates, damage etc. I'd imagine there would be quite a few weapon manufacturers around. As far as i know there's no plans to add more weapons probably because of the work in designing and balancing them but I'd love armored core type levels of customisation. All I really want though is a railgun that is ready to shoot when I pull the trigger not 2 seconds later :(

It really gets the blood boiling when you think about the time they wasted on CQC vs the time they couldve spent coming up with more viable solutions for weapon selection
 
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"We need more weapons" say everyone I am personally waiting for an auto cannon like a 40mm bofors. But right now my biggest request is to change the color of the hud
 
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I just don't see the appeal of missiles due to the vast amount of defense available to counter them

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It really gets the blood boiling when you think about the time they wasted on CQC vs the time they couldve spent coming up with more viable solutions for weapon selection


I hardly see anyone who runs defensive countermeasures for missiles, mostly just chaff for the gimbaled weapons.

Still I feel comfortable that I can drop a torpedo salvo within meters of my target with the Clipper. Big bada boom...yes big bada boom
 
Oh God, the hud does need work.
But even if hud customization is done, we're just gonna be sitting around with our sad pew pews

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I hardly see anyone who runs defensive countermeasures for missiles, mostly just chaff for the gimbaled weapons.

Still I feel comfortable that I can drop a torpedo salvo within meters of my target with the Clipper. Big bada boom...yes big bada boom
How much is a torpedo per projectile?
 
That would be killer, a cross between a cannon and a multi. Even if the cannon fired two or three shots per class, with a longer reload time to ballence.

Also id like to see different ammunition types, for sheilds, hull, or even like emp or somthing to incapacitate.

Where are the nukes? Mining, missles, bomb-pumped mines? I want nukes!

And x-ray, gamma, and particle beams too. Shields, modules, hull damage respectivly.

Just ideas but more weapons or options for weapons would be great. The combat is already very well done, if a bit atmospheric, but more options would help make some more unique builds. And more build options means more wing options.
 
Oh God, the hud does need work.
But even if hud customization is done, we're just gonna be sitting around with our sad pew pews


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How much is a torpedo per projectile?

15k ish.

I pay 60k for a full payload of 4 I believe.

Who knew the clipper would make such a nice U-Boat!

Do not get me wrong, this is the build for solving problems, this is not sustained dogfighting. The clippers speed is perfect to get you in close, fire, and be gone in seconds. Beam lasers as you are coming in for your approach to eliminate those pesky shields...

the thermal damage is astounding, try aiming for a power plant ;)
 
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I honestly think a ship of the anacondas class should certainly be able to one shot small ships, I don't think balance should apply to games that are about grinding and merit, as it dulls the whole reason you want to grind, to get ahead.
A vulture can kill an anaconda fairly easily due to its maneuverability, the anaconda should have an edge to where if that vulture makes a mistake, and you have an all scaled rail gun load out(for example), they should go down in 1-2 shots, with the balance of it being the cool down time.
As the way things should be between a ship that's 10x its value (30mil vs 300).
It'd also increase the need to wing, as larger ships could finally be big space artillery, and more wing cooperation would be needed to pry the insurance claim out of that anaconda owners dead hands.
The conda's hard work scales to his success, the smaller ships take advantage in numbers.
As the way it should be.
Plus, an all rail gun build would have like only 30 shots

Not quite sure how it happened but after agreeing with about 99% of what you've typed in this thread, I still think it's a bad idea! I don't know. Maybe I'm fixating too much on the rail gun thing, but I know what x5 Class 2s will do to a ship. Start throwing some 3s/4s around and there's gonna be some short fights going on...
 
I agree about the weapons as well, especially the auto-cannon idea :) and both the Anaconda and FDL are seriously hampered by the lack of selection for class 4 hard points. Missles could also use some balancing, such as some shield damage. lastly; it would be nice to be able to fit extra ammo.
 
The anaconda is not a dog fighting ship, it is a multi role ship, in combat it is a support vessle capable of carrying multiple turrets to drain shields and run cover while the smaller, dog fighting ships, Duke it out.
I disagree 100% with:
I don't think balance should apply to games that are about grinding and merit, as it dulls the whole reason you want to grind, to get ahead.

Grinding to get ahead, in and of itself, dulls the game. Fly ships designed for each role and enjoy them.
I'm tired of hearing people cry when their multi hundred million cr conda fell to a vulture in 1 v 1 combat.

Need I reiterate?
The Anaconda is, and should only be used as, a support vessle during combat.
 
The anaconda is not a dog fighting ship, it is a multi role ship, in combat it is a support vessle capable of carrying multiple turrets to drain shields and run cover while the smaller, dog fighting ships, Duke it out.
I disagree 100% with:


Grinding to get ahead, in and of itself, dulls the game. Fly ships designed for each role and enjoy them.
I'm tired of hearing people cry when their multi hundred million cr conda fell to a vulture in 1 v 1 combat.

Need I reiterate?
The Anaconda is, and should only be used as, a support vessle during combat.

Using it as artillery still makes it a support ship, the thing can't chase. It should act as a castle with archers, not as a useless sponge that can't hit anything that has chaff . That is still support.
That's not dog fighting.
It should be the cornerstone of wing combat, not the salt shaker.
As for your logic about grinding,
(Being lame to chase being lame)
I'm surprised you're a gamer, I imagine you like playing destiny.
I would never use an anaconda vs a vulture, as is. But the game mechanics should certainly make it so attacking an anaconda in a vulture isn't blatantly rewarded(easy).
Also, the thread is more about weapon availability. Git.
 
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Not quite sure how it happened but after agreeing with about 99% of what you've typed in this thread, I still think it's a bad idea! I don't know. Maybe I'm fixating too much on the rail gun thing, but I know what x5 Class 2s will do to a ship. Start throwing some 3s/4s around and there's gonna be some short fights going on...

I feel the conda should be rewarded more. It'd also reward the Python too. I believe ship DPS should be more stratified, due to the only heavy hitters being PAs and torpedoes.
I dream of annihilators that require other annihilators or a wing of pilots to take down. I think the benefit of speed and size in smaller ships is often overlooked, and this makes them op.
Take for instance a rail gun asp vs a rail gun anaconda. The dps is near similar, but the asp has a huge size and maneuverability advantage.
My point I'm trying to make is that anything that crosses the bridge of the larger ships should be severely punished if said ship has fixed points and manages to hit.
Perfect for distracted targets in wing combat. Horrible when alone
The way things are now are pseudo balanced for designated roles, but things are over simplified, and lacking in reward but increasing in risk with size.
Honestly no one should fly a conda for anything except trading, and no one should fly a python for anything but pve.
The way the game is now you don't need anything but a trade anaconda ,FDL/clipper and maybe a vulture. That's end game, it's the real tell of things not really being balanced.
You should want a destroyer/tank(annihilator money pit)
Trader
Large Fighter
Small fighter
interceptor
If things were balanced your garage would look something like this.
Wing combat should be role played as scary cannon with escort, and you should be trying to fill all roles in your garage for combat and economics.
But as is, you really only need two ships to cover everything. Which doesn't make for engaging and interesting gameplay
 
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Horizons is supposed to bring a crafting system into the game. And I imagine some of the CQC weapons will make it into the main game at some point.
 
I feel the conda should be rewarded more. It'd also reward the Python too. I believe ship DPS should be more stratified, due to the only heavy hitters being PAs and torpedoes.
I dream of annihilators that require other annihilators or a wing of pilots to take down. I think the benefit of speed and size in smaller ships is often overlooked, and this makes them op.
Take for instance a rail gun asp vs a rail gun anaconda. The dps is near similar, but the asp has a huge size and maneuverability advantage.
My point I'm trying to make is that anything that crosses the bridge of the larger ships should be severely punished if said ship has fixed points and manages to hit.
Perfect for distracted targets in wing combat. Horrible when alone
The way things are now are pseudo balanced for designated roles, but things are over simplified, and lacking in reward but increasing in risk with size.
Honestly no one should fly a conda for anything except trading, and no one should fly a python for anything but pve.
The way the game is now you don't need anything but a trade anaconda ,FDL/clipper and maybe a vulture. That's end game, it's the real tell of things not really being balanced.
You should want a destroyer/tank(annihilator money pit)
Trader
Large Fighter
Small fighter
interceptor
If things were balanced your garage would look something like this.
Wing combat should be role played as scary cannon with escort, and you should be trying to fill all roles in your garage for combat and economics.
But as is, you really only need two ships to cover everything. Which doesn't make for engaging and interesting gameplay

Python outclasses the FDL in PVP right now. Because shield cell banks are the PVP meta and the Python can run more shield cell banks than the FDL can ever hope to manage. Not to mention the Python has better DPS vs Large ships due to it having 3 Large hardpoints and being more than capable of running Rails without power issues.
 
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