This post rambles on a bit, but my point does take a bit of set-up, so bear with me.
I've seen other threads where people refer to a "Gaming PC". I looked briefly on the Internet and found this definition.
A Windows PC that has been modified for gaming. For the serious enthusiast, gaming PCs always have the fastest CPUs and GPUs available. Fitted out in a tower case to accommodate large graphics cards and elaborate cooling mechanisms, the gaming PC is the highest-performance Windows PC on the market.
Source: http://www.yourdictionary.com/gaming-pc
This is how I define a gaming PC as well, except for maybe the Windows part as I can get more performance out of Linux, but I digress. Top of the line components, with third party cooling and exceptional performance that falls in the top 5%. Yes, PC's with less processing power can run games, but they usually have to lower resolution, suffer FPS penalties or dial down graphics in some way to get reasonable play.
It's also one of the more expensive computers when finished. That's why "Budget Gaming PC" is a contradiction in my mind, very much like "Civil War" or "Military Intelligence."
Frontier has a dichotomy. Their code base needs to handle Gaming PC's, regular PC's, Macs, laptops and consoles. All of which have different hardware resources for handling games. For the most part, they've done a decent job as most of those devices can run Elite. Frontier have also embraced VR, 4K displays and almost every major control device made like HOTAS or TrackIR. However, graphically we've seen impact (whether deliberate or not) on one device from changes made to accommodate the others.
ObsidianAnt has a series of videos on graphics through the various patches. The earlier versions did seem to support more detailed and enhanced graphics like asteroid fields. As more platforms were accommodated, the graphic quality did suffer and degrade somewhat. We're told this will be corrected and I'm happy to accept the devs word for that in the short term. However, gaming PC owners have tweaked their settings by editing config files and using reshader add-ons, but I don't feel this is viable long term. One wrong edit and you can bork your system.
I invested a lot of time and money in my gaming rig to play games to their full potential on monitors and eventually VR. I play other games that have standard and hi-def versions and I have no issues playing them maxed out. Do you feel E: D would benefit from this as well? A hi-def or extreme graphics version of the game that took full advantage of a gaming PC's strengths. If not that, then extended or advanced graphics controls for the Power User to tweak settings from within the game safely.
I understand that this would only benefit those with "Gaming PC" level hardware and I have no issue supporting such improvements with a few extra bucks. Then the devs can have their standard package for non-gaming PC's while also supporting the enthusiast nerds like myself.
How do you feel about this, [up] or [down] ?
I've seen other threads where people refer to a "Gaming PC". I looked briefly on the Internet and found this definition.
A Windows PC that has been modified for gaming. For the serious enthusiast, gaming PCs always have the fastest CPUs and GPUs available. Fitted out in a tower case to accommodate large graphics cards and elaborate cooling mechanisms, the gaming PC is the highest-performance Windows PC on the market.
Source: http://www.yourdictionary.com/gaming-pc
This is how I define a gaming PC as well, except for maybe the Windows part as I can get more performance out of Linux, but I digress. Top of the line components, with third party cooling and exceptional performance that falls in the top 5%. Yes, PC's with less processing power can run games, but they usually have to lower resolution, suffer FPS penalties or dial down graphics in some way to get reasonable play.
It's also one of the more expensive computers when finished. That's why "Budget Gaming PC" is a contradiction in my mind, very much like "Civil War" or "Military Intelligence."
Frontier has a dichotomy. Their code base needs to handle Gaming PC's, regular PC's, Macs, laptops and consoles. All of which have different hardware resources for handling games. For the most part, they've done a decent job as most of those devices can run Elite. Frontier have also embraced VR, 4K displays and almost every major control device made like HOTAS or TrackIR. However, graphically we've seen impact (whether deliberate or not) on one device from changes made to accommodate the others.
ObsidianAnt has a series of videos on graphics through the various patches. The earlier versions did seem to support more detailed and enhanced graphics like asteroid fields. As more platforms were accommodated, the graphic quality did suffer and degrade somewhat. We're told this will be corrected and I'm happy to accept the devs word for that in the short term. However, gaming PC owners have tweaked their settings by editing config files and using reshader add-ons, but I don't feel this is viable long term. One wrong edit and you can bork your system.
I invested a lot of time and money in my gaming rig to play games to their full potential on monitors and eventually VR. I play other games that have standard and hi-def versions and I have no issues playing them maxed out. Do you feel E: D would benefit from this as well? A hi-def or extreme graphics version of the game that took full advantage of a gaming PC's strengths. If not that, then extended or advanced graphics controls for the Power User to tweak settings from within the game safely.
I understand that this would only benefit those with "Gaming PC" level hardware and I have no issue supporting such improvements with a few extra bucks. Then the devs can have their standard package for non-gaming PC's while also supporting the enthusiast nerds like myself.
How do you feel about this, [up] or [down] ?