The Gnosis Cone Effect

Fair warning: This will be lengthy and boring for some people. If you manage to stick around to the end I would enjoy hearing your opinions, but please be sure to read the whole thing beforehand.

If you don't know what The Gnosis is or why there's a huge controversy around it, I highly recommend checking out these links before continuing with my post:



Old player, new game
In order to understand my perspective, and ultimately the point of this post, it's important to understand my background. You can skip this part but you may find that it resonates or provides valuable insight.

When I was young, space fascinated me. The world seemed stagnant in comparison, the universe was ongoing and everlasting, an unconquered final frontier that few understood. I lived on an island off the Eastern US and most nights you could find me outside on a small paved driveway, staring through the eyepiece of my huge telescope. I wanted to be an astrophysicist, an astronomer and an astronaut all at once. Anything to close the gap between me and the unknown.

I don't think I need to romanticize the cosmos any further for you to get the point. My 13-year-old self was a bit naive though; he didn't love space because it was the final frontier, he loved space because he saw infinite possibilities in a finite world. I grew to harbor a deep appreciation for the unknown and it's served me well. Rather than allow this fascination to turn me into an idealist, I've channeled it into a lens through which I can more clearly understand the world I'm already in.

Moving forward to 2014. The world didn't end in 2012, I'm in my early 20s and currently battling my fourth encounter with cancer (Hodgkins Lymphoma). It's been an off-year for games and I’m too busy to play them, most of my attention is divided between doctor visits and family drama. December rolls around and you can probably extrapolate what happens next. Elite Dangerous popped into existance and I failed to notice it for a month or two, but once I did...


Thargoids and stuff
I played Elite Dangerous steadily during 2016 and then only occasionally for 2017, but I was obsessed. Back then we didn't have a lot to work with, maybe a few ships and the same repeating missions, but it didn't matter. We the players didn't need goals, we made their own. We didn't complain about content because we WERE the content. We had just been given a few billion excuses to enjoy the game and nothing was going to stop us from ripping through the sky at light-speed and loving every second we pretended to be space commanders.

The universe wasn't without it's mysteries though. Every once in a while you'd come across a strange group of NPCs talking about the odd tech in their cargo bay, or a ship destroyed by "unconventional" means. We chalked it up to fluff.

It was around this time the cancer went into remission, only to return 3 months later. I didn't have time for games anymore, I was bombarded by specialists and appointments, any semblance of a life I once had was shattered. These coming years would be some of the hardest, but thankfully not my last.

That didn't stop me from watching Elite Dangerous become a stellar game with a dynamic, unfolding plot. I was going through chemotherapy and a stem-cell transplant when the barnacles were discovered, when the Thargoids first showed up and even when the first was killed... but I saw it all through the eyes of everyone else. It seemed like each day something new would pop up on Reddit or YouTube and I desperately wished I could be there experiencing it with my fellow commanders, but it would be another year before I fully recovered.

To be honest, I didn't think much about Elite Dangerous after that, aside from seeing the occasional Thargoid updates. I was working on immigrating my spouse from England, dealing with the aftermath of a 12-year cancer battle and finding a house to rent. It was pure chaos. Still, fond memories of sailing through the emptiness were nestled in the back of my mind and secretly I wanted to return.


To you, 2,000 years from now
Long story short, things settled down. I have a good job, rent my own apartment, live with my spouse and generally life has slowed to a solid warp 2. A few months ago I remembered reading about a group called "The Fuel Rats" and their stalwart dedication to delivering fuel to stranded commanders. It sounded like a refreshing way to play the game and I love helped new players, so I decided to try joining them. But first, I had to get back into the game.

Needless to say things were a bit different than I remembered. Power Play, new graphics, engineers, PLANETARY LANDING!? And what are all these ships? Did the market used to work that way? MINING IS COOL? I dunno man I kinda lost it, my brain couldn't handle the overload so I just focused on my immediate goals. I found the Fuel Rats before they found me (that's a good thing, by the way) and had enough knowledge locked away in the corners of my mind to get my tail in about 3 weeks.

There was so much to do, I didn't know where to start. The first thing I did was exploit mining by making over 150mil in 2 hours. I don't think you understand how much cash-money that is. Back in my day we struggled to make a couple mil on the side and now you're telling me I can buy any ship I want less than 2 hours? My Anaconda don't want none because I got it all, son!

Okay so that's off my chest, let's get mature again. Suffice to say I felt invincible, but I could tell it would get out of hand if I wasn’t careful. I'm the kind of guy who spends 5 days installing mods for Oblivion and then never playing the game, so I knew my head would run away with all this new stuff. I decided to ignore it all and just enjoy the game naturally, at my own pace.


The Final Frontier
I made the right decision, it was much easier to get accommodated with the new changes once I stopped caring so much. I felt like a noob (probably looked like one too) flying around in my brand new Anaconda and crashing through mail slots like a runaway metal frisbee. I'm pretty sure one guy stopped to watch me out of sheer disbelief as I flopped around like a dying whale. I don't know who you were CMDR, but sorry you had to see that.

Over the past few weeks I've had so much fun. I went outside the bubble for the first time, got my name on a moon, farmed a G5 FSD Booster, died in a dogfight, made millions and went to detention. During my most recent trip I got to see the Crystal Shards and collect new materials, but it turned into an exploration adventure when I started finding Codex locations and star formations I'd never seen.

But what pleased me the most was how organic it felt, like I'd stepped into an untamed wild-west story and become a pioneer. Some of the most overused taglines in videogame history are about how you can leave your mark in the world or carve your legacy into the land, but Elite Dangerous was the real deal. I legitimately felt like I was getting that kind of experience. This is where the problems begin.


The Gnosis Cone Effect
There's an episode from The Twilight Zone about a criminal named Rocky Valentine who dies and goes to heaven, or so he assumes. He's greeted by a guardian angel named Pip who gives Rocky whatever he wishes for. At first he's excited and spends a month eating the finest food, making out with women and gambling (which he wins every time). However he becomes bored with having everything he wants and tells Pip that gambling isn't fun when you know you're going to win.

He asks Pip if he could rob a bank, and if there’s a possibility he might be caught. Pip replies, saying that if he wants to be caught, he will be. Rocky isn't happy with this answer; he's just being given getting what he wants. He tells pip that, “If this is Heaven, I’d almost rather be in the other place,” to which Pip replies, “My dear Mr. Valentine, whoever said this is Heaven? This is the other place!”.

The meaning behind this story is simple and timeless: When you know the outcome of everything, nothing is exciting.

Today I learned about the Gnosis mission to Cone Sector FN-J B9-0 and it took the wind out of my sails. During the 5 years I've played this game one of the most exciting aspects has been the belief that we, the players, truly breathed the world into existence. I knew that Frontier had some hand in the events, but it never felt like that hand was blocking us. My enthusiasm about exploration quickly ground to a halt as I asked myself a very important question: If I discover something new, is it because I found it or because the developer forced me find it?

That is to say, are we in control of our exploration adventures or does the developer hold our hand behind the scenes to make sure we fit into their storyline agenda? If the latter is true then can we even call it "discovery"? Surely it's simply an inevitability at that point.

Contrary to what you might expect at this point, I think that all forms of discovery are equally valid in the right circumstances so I'll avoid arguing right vs wrong. Instead I want to focus on expectations vs reality.

In Elite Dangerous, exploration and discovery are a huge portion of the game and how they're presented does matter. For example, I would love to discover an undiscovered planet or a Thargoid base. It would even be fun to find encoded messages guiding me to it's location, like a treasure hunt. I wouldn't, however, want Frontier to put me into a position where I would absolutely find it. There's a difference between nudging a player in the right direction and forcing them to experience something.

To further clarify what I mean, I've created a set of guidelines that I feel are essential to satisfying exploration and discovery in Elite Dangerous. I'm sure opinions vary on this, but here's mine:

  1. Discoveries should be found, not given.
  2. Failure should be possible, not inevitable.
  3. Never say "No". Say, "Yes, and..." or "Yes, but...".
  4. In the event that none of the above rules can be met, gracefully break the rule.

What I really came here to do is add my voice to many concerned others. Frontier has created such a great opportunity for people like me to re-awaken their love for the unknown, but that means nothing if the unknown is... known. I would rather believe that my actions are fallible than have everything handed to me on a silver plate.

In conclusion, I'm not particularly upset about Frontier's idea. I don't disagree with their decision to create a narrative for the players and I'm not opposed to it in the future, but I sincerely hope this isn't the norm. I would like to hear an explanation from Frontier about how they orchestrate big discoveries under normal conditions. Are we apart of the universe? Or are we pawns for Frontier to move around so it only seems like we contribute?

Edit: This post was made not-so-long-ago by a not-so-informed version of myself and no longer reflects my opinions.
 
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You wrote so much, but you didn't tell what you're actually talking about and what that cone thing did.

You're right, I'll edit the post with some links to articles about the topic. I'll include them here as well.

The short story: The Gnosis is an exploration megaship that CMDRs can dock on to explore the galaxy. It's course is plotted by Canonn (they get approval for each jump from Frontier), an exploration group in Elite. They once plotted a course to Cone Sector FN-J B9-0, which was supposed to be a locked zone (Frontier forgot to lock it). It grabbed the attention of almost 11,000 players because of it's strange location and surroundings, people spent small fortunes preparing for the expedition. Instead of telling the players "No", Frontier said it was fine. Weeks went by and on the day, 8 hours before the jump, a news article appeared on Galnet that The Gnosis had been attacked by Thargoids and stranded, so it was unable to complete it's mission.

So not only did people have the event spoiled 8 hours before it happened, but it turns out they never intended to let the Gnosis reach it's destination because of a mistake on their part. People were, and still are, angry about the situation because it shows that Frontier is willing to remove control from the players when it comes to discoveries, since there's obviously something in Cone Sector FN-J B9-0 that they don't want us to know about yet. It brings the whole world of Elite exploration into question and makes us wonder whether they control what we discover, or if we legitimately find them on our own.

To quote something I said before: If we're forced to make discoveries, are they really discoveries? Wouldn't they simply become an inevitably at that point?


Edit: This no longer reflects my opinion on the subject. Hindsight is 20/20 and I believe Frontier handled this situation with as much grace as they could. This event is generally regarded as a positive experience (as it should be), don't let my outdated and hasty zeal for realism tarnish it.

More information:
 
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You're right, I'll edit the post with some links to articles about the topic. I'll include them here as well.

The short story: The Gnosis is an exploration megaship that CMDRs can dock on to explore the galaxy. It's course is plotted by Canonn (they get approval for each jump from Frontier), an exploration group in Elite. They once plotted a course to Cone Sector FN-J B9-0, which was supposed to be a locked zone (Frontier forgot to lock it). It grabbed the attention of almost 11,000 players because of it's strange location and surroundings, people spent small fortunes preparing for the expedition. Instead of telling the players "No", Frontier said it was fine. Weeks went by and on the day, 8 hours before the jump, a news article appeared on Galnet that The Gnosis had been attacked by Thargoids and stranded, so it was unable to complete it's mission.

So not only did people have the event spoiled 8 hours before it happened, but it turns out they never intended to let the Gnosis reach it's destination because of a mistake on their part. People were, and still are, angry about the situation because it shows that Frontier is willing to remove control from the players when it comes to discoveries, since there's obviously something in Cone Sector FN-J B9-0 that they don't want us to know about yet. It brings the whole world of Elite exploration into question and makes us wonder whether they control what we discover, or if we legitimately find them on our own.

To quote something I said before: If we're forced to make discoveries, are they really discoveries? Wouldn't they simply become an inevitably at that point?


More information:
This is probably too meta for me. We are still in a game, which, however procedurally generated, has limits.
We will only ever discover things that were MADE for us to discover. It's up to us to roleplay the living crap out of it :LOL: but the moment you go meta on the game, you destroy the magic. :)
 
You're right, I'll edit the post with some links to articles about the topic. I'll include them here as well.

The short story: The Gnosis is an exploration megaship that CMDRs can dock on to explore the galaxy. It's course is plotted by Canonn (they get approval for each jump from Frontier), an exploration group in Elite. They once plotted a course to Cone Sector FN-J B9-0, which was supposed to be a locked zone (Frontier forgot to lock it). It grabbed the attention of almost 11,000 players because of it's strange location and surroundings, people spent small fortunes preparing for the expedition. Instead of telling the players "No", Frontier said it was fine. Weeks went by and on the day, 8 hours before the jump, a news article appeared on Galnet that The Gnosis had been attacked by Thargoids and stranded, so it was unable to complete it's mission.

So not only did people have the event spoiled 8 hours before it happened, but it turns out they never intended to let the Gnosis reach it's destination because of a mistake on their part. People were, and still are, angry about the situation because it shows that Frontier is willing to remove control from the players when it comes to discoveries, since there's obviously something in Cone Sector FN-J B9-0 that they don't want us to know about yet. It brings the whole world of Elite exploration into question and makes us wonder whether they control what we discover, or if we legitimately find them on our own.

To quote something I said before: If we're forced to make discoveries, are they really discoveries? Wouldn't they simply become an inevitably at that point?


More information:
I was one of the 11.000 players on Gnosis.

I tell you my view on things...
First I was excited about that mission, I think I got wind of it by Factabulous' posts here, but not sure any more.
I took my Exploraconda Pleiades Rising up to Gnosis, to assist in the exploration in case FD would allow it to jump there.
Even at the beginning it wasn't sure if Gnosis would make the jump at all, but the hype build up.
Then, Galnet articles about the Thargoid Hydra interceptors were published.
I reconsidered my stance and returned with Pleiades Rising to my homeport, to jump out with an AX Dropship to assist
in defending the Gnosis against the (in my view) inevitable Thargoid attack.
More hype was built up.
Then I got wind about several gankers going out there, so I decided to once again return to base, and jumped my PvP FdL
out, to defend the AX pilots against SDC & co. I even took a full phasing outfit there to mostly deal damage to the gankers,
knowing I wouldn't stand a chance against them but could bleed them at least.
Even more hype was built up 😆

Then, the day the jump should happen, I was at work. I read about the misjump at work, shaking my head about FD's incompetence,
and reading about the no-fire-zone cluster-ARX here, laughing my rearside off and shaking my head more.

When I was back home from work in the evening, the worst bugs and the no-fire-zone had already been fixed, so I jumped into
my FdL, and had some humiliating blow-ups by SDC & co, which was nonetheless lots of fun.

It was an amazing piece of emergent content, I had lots of fun.

For me it didn't matter at all that Gnosis didn't reach it's expected target system. The player and NPC interaction was amazing,
it was lots of fun. I wasn't expecting new undiscovered systems, so I wasn't sad about how it played out.

Could it have gone better? Sure. Was it lots of fun? Yes.
#Remember_the_Gnosis :cool:
 
I wasn't there, I was too new in the game at the time and still finding my way around.
Reading about the 'fun' surrounding The Gnosis and 'real-time' action with Thargoids was fascinating and I thought might indicate how future Thargoid encounters might be managed by FDev...

Now they are 'hidden' behind opt-in action...

As for the permit locked systems, 'for future content' is what I have read, as for the rest of the galaxy - who actually knows what we might find? It may be 'just more of the same' but as we have 'explored' such a miscule part of what is available to use I remain unconvinced that we have found everything available to us outside of those locked systems, at least I have fun looking :)
 
  1. Discoveries should be found, not given

The problem with this is size. 400 billion systems are a mighty big haystack. Sure, they could use the rumor system for breadcrumbs as announced, but for reasons they didn't so far.

Having scoured the Formidine Rift and Conflux for stuff with the basic hints we were given proved hopeless albeit a lot of fun (I even managed to miss one of the planetary POIs in the Conflux by one system as I later found out using the visited stars filter).
 

The most important thing i have to say here is: how is your health by now? I hope you are getting better and wish you all the best.

The next important thing: welcome to ED. Enjoy it and have fun!

On what you picked up on the Gnosis, according to my personal experience it was a small but very vocal minority who experienced it so negatively. But that's how this games community work. A few people dislike something, they go ahead and create noise as if they are an army of millions. Look at any topic around, Gnosis, Engineers, FSS, PowerPlay, it's always the same story. (Yes, several of the things i mentioned could use reworks and upgrades, but none of them are as catastrophic as some people paint them to be. )

I personally have to back up:
I was one of the 11.000 players on Gnosis.

I tell you my view on things...
[...]

My experience was quite similar to what Bigmaec describes. I first brought my AspX there, ready to go survey and explore the uncharted area. Then the whole Thargoid theme was building up. A picture was forming. Gluttony Fang and his AX (as "Anti-Xeno", means anti-Thargoid) people traveled there and crowded the ship. The impression was that you couldn't lift the lid of a toilet seat there any more without finding some AX ammo. Some people ignored the change of pace and atmosphere. I rather brought my AspX back to the bubble and returned with a ship set up for AX combat.

Then the time for the jump came. Most people actually expected an empty bubble inside the walled off area. Frontier surprised us all. Within the very short time (a few weeks, that's nothing in terms of software development) between people announcing that they'd use the Gnosis for the jump and it actually happening, they improvised an in-game event.

Of course there were some bugs. That's normal when you have to implement such an event within just a few weeks. You can test the bare minimum, but you can't test what happens when a good part of 11000 players rush into action at the same time. You can't test for all the things that many players might do. So yes, on the technical sides some things went wrong. Considering that during my university time, our group of people there ran a much simpler online game (text-based), i actually was impressed on how limited in scope the problems of the Gnosis event turned out to be and how quickly most of them were fixed.

I mean, i also was at work when the jump happened. Merely a few hours later, when i came home, most of the problems were already fixed. I had plenty of fun there the next days. (Till a sliver of my shard cannon scraped the Gnosis near the edge of my screen and the Gnosis in turn quickly disposed of me. That was a bit unfortunate, but hey, it was my fault to missjudge the cone of the weapon. )

All in all, if you actually expected to explore an empty bubble of worlds, collect some "first discovered by" and ignored everything around it, you were disappointed. But there were warning about Thargoids all around. In the forums, in the games newsletter, on GalNet. Any active player had to also be actively oblivious to not notice the change of tone. Indeed some people just expected Tharoids to be there, but be hidden behind the usual "opt in" walls. But in the given case, you already opted in by being on the Gnosis, a ship intending to jump to the heart of Thargoid territory.

So in the end:
  • Players actions triggered the event.
  • Frontier reacted on it and actually created content for the players actions.
  • Frontier gave plenty of foreshadowing of what was about to come. Most players understood and adapted.
  • There were some bugs, but they were fixed quickly.
  • Some players ran into the bugs. This indeed was unfortunate, but i also read of cases where people contacted customer support and they were moved back and reimbused for the damage done by bugs.
  • Some people ingored all the foreshadowing, then acted all surprised and loudly complained about the event not being what they wanted it to be.

And if you look at it from a whole different perspective, somebody who sometimes is the gamemaster in a pen and paper RPG: This was the very one time in the games history, where FD did what i a good gamemaster does: notice and react on the players actions, let them trigger events, but also create new challenges for them on the way.

So while some people will forever complain about the event, I personally hold it in high regards. It was not perfect, but FD tried their very best on reacting to our actions. Considering the negative backlash they got for that, i am not surprised that it was the last time they did so. :(
 
You're right, I'll edit the post with some links to articles about the topic. I'll include them here as well.

The short story: The Gnosis is an exploration megaship that CMDRs can dock on to explore the galaxy. It's course is plotted by Canonn (they get approval for each jump from Frontier), an exploration group in Elite. They once plotted a course to Cone Sector FN-J B9-0, which was supposed to be a locked zone (Frontier forgot to lock it). It grabbed the attention of almost 11,000 players because of it's strange location and surroundings, people spent small fortunes preparing for the expedition. Instead of telling the players "No", Frontier said it was fine. Weeks went by and on the day, 8 hours before the jump, a news article appeared on Galnet that The Gnosis had been attacked by Thargoids and stranded, so it was unable to complete it's mission.

So not only did people have the event spoiled 8 hours before it happened, but it turns out they never intended to let the Gnosis reach it's destination because of a mistake on their part. People were, and still are, angry about the situation because it shows that Frontier is willing to remove control from the players when it comes to discoveries, since there's obviously something in Cone Sector FN-J B9-0 that they don't want us to know about yet. It brings the whole world of Elite exploration into question and makes us wonder whether they control what we discover, or if we legitimately find them on our own.

To quote something I said before: If we're forced to make discoveries, are they really discoveries? Wouldn't they simply become an inevitably at that point?


More information:

That's a VERY biased summary of events for maximum outrage. For example you conveniently don't mention the warning articles on Galnet.

And let's be honest here, what the heck did people expect? The the players can now exploit this loophole in the permit system they found and get what they want? Did you expect Frontier to make a statement like "Oh boy, you got us. This is where we hid the Thargoid homeworld, Raxxla, space legs, atmospheric planets with flora and fauna. It's all finished, we just didn't want to give it to you yet."

Frontier tried to make a bit of ingame narrative out of it instead of a press release that just said "No.".

Thanks for all the ridiculous outrage and insults, it was the last time Frontier tried to do something like that.
 
I loved the Gnosis "fiasco" if i am honest. I was one of the AX guys who some people were worried would spoil it all for the peaceful explorers...

I was not in a paper ship tho, and did not mind helping people be able to take off without being blowed up, by distracting/attacking the Thargoids. I saw my first Hydras, took some selfies, it was brilliant from my biased point of view😃. We need more of the same imho.

o7
 
Ah, yes I remember now again.

Thing is, it's a game. Illusion. For entertainment. If being entertained (by exploration) means having to draw a win out of 10.000 duds - the enterrainment factor is debatable.
A galaxy with billions of locations and only 1000000 things to find in doesnt really cut it.
 
Today I learned about the Gnosis mission to Cone Sector FN-J B9-0 and it took the wind out of my sails. During the 5 years I've played this game one of the most exciting aspects has been the belief that we, the players, truly breathed the world into existence. I knew that Frontier had some hand in the events, but it never felt like that hand was blocking us. My enthusiasm about exploration quickly ground to a halt as I asked myself a very important question: If I discover something new, is it because I found it or because the developer forced me find it?

That is to say, are we in control of our exploration adventures or does the developer hold our hand behind the scenes to make sure we fit into their storyline agenda? If the latter is true then can we even call it "discovery"? Surely it's simply an inevitability at that point.
The practical likelihood is:
- the Cone Sector is the Thargoid home region. There have been clues about that going back to when the permit locks were placed, and as others have said, there were a lot more recently.
- Frontier have not (obviously!) developed all the Thargoid art assets and AI behaviours needed to show the region as intended
- so if anyone does go there now, it'll just be a bunch of systems, much the same as anywhere else

So when a group of players decide to jump straight into it:
- the players can decide to do that
- the Thargoids (who are perhaps most famous, going back to the 1980s Elite, for their hyperdiction technology) might in-Universe reasonably try to stop them
- and just because people didn't expect Thargoids doesn't mean Frontier will remove for "player led" reasons the Thargoids that are there

Players did indeed discover some things through their actions that wouldn't otherwise have happened
- Cone being the Thargoid homeworlds has gone from "plausible theory with little concrete evidence" to "very likely"
- We now know Thargoids can interdict cruiser-class megaships as easily as they do smaller vessels
Those might not have been what players were hoping to discover, but that's what happened.

There was a similar Gnosis expedition since then, to a system which was inaccessible to normal travel - because of distance, rather than permit locks, in this case - and since that wasn't an area of strategic Thargoid interest, everything went smoothly, the explorers took some pictures, and it was never mentioned again. The "new" - the ability only Frontier has to do things we didn't think could happen in the game - is a powerful tool.

There is a very tricky balance between letting players do the unexpected, and letting players do things that shouldn't actually be possible in-universe. (And one issue is that with limited and decreasing budgets for lore, we as players have a far worse idea of what 3300s society and geography is like than our characters should do)

In conclusion, I'm not particularly upset about Frontier's idea. I don't disagree with their decision to create a narrative for the players and I'm not opposed to it in the future, but I sincerely hope this isn't the norm. I would like to hear an explanation from Frontier about how they orchestrate big discoveries under normal conditions. Are we apart of the universe? Or are we pawns for Frontier to move around so it only seems like we contribute?

Frontier have been fairly varied about how discoveries have been arranged
1) Leaving them lying around in an area of space people regularly go through, on the assumption that someone will stumble across it reasonably soon (e.g. the Thargoid return, hyperdictions)
2) Placing clues in Galnet that a particular system or region might be important - to make it busier, so that players then discover something else (e.g. the recent generation ship, the surface bases from the Reclamation story arc) while they're there
3) Leaving them lying around in the middle of nowhere so that no-one will find them for a while, then getting unlucky as a player walks right into it or spots a clue they'd unintentionally left (e.g. Jaques Station)
4) Placing clues to their existence in the behaviour or details of something else (e.g. the behaviour of Thargoid Sensors, Probes, etc.)
5) Placing coded (or otherwise obscure) messages in things like comms beacons, Galnet articles, ship logs, etc. where someone will stumble across the message probably fairly quickly but interpreting it might take a bit longer (e.g. some other generation ships, crash sites, etc.)
6) Giving extremely vague clues that might make sense in hindsight but haven't helped yet (e.g. the Dark Wheel, Raxxla, the early Reclamation story clues)
7) Using the "Rumours" system in the Codex to plant clues (e.g. only joking, they've never done this one)
... and there's a fair spread of both difficulty and inevitability there.

Speaking more generally, there are great difficulties in giving the players too much control over the general direction of the narrative.
1) Players have a lot of different opinions on what that direction should be, but they all think they have majority backing.
2) There's no such thing as a "fair fight" - every time there's been a 2-way inter-player contest on a Frontier-mediated event, members of at least one side have complained that Frontier have deliberately rigged the event against them.
3) Players can imagine anything but the game can't actually implement most of it.

This means that there are basically two ways that Frontier can run a "narrative event" (in the broadest sense) ... though some events have used combinations of both very effectively.

Firstly, they can do a lot of work to plan and script a series of external events which players can then respond to, the end result of which may depend to some degree on collective player action. The best recent case of this is probably the Enclave Interstellar Initiative, in which players funded and then protected a new settlement in the Witch Head Nebula. The size of the settlement, whether it survived its first few weeks, and what facilities it had available at what times were all in part determined by player action, but the main story points were under Frontier's control.

Secondly, they can set up entirely automated systems that let the galaxy respond directly to player input. The BGS is the most obvious example of this, but there are others. These are entirely player-driven (and are responsible for almost all actual change in the galaxy) but are limited to those things which can be safely automated. This is generally much smoother-running than the first type of narrative, but has the difficulty that no-one really hears about it unless they're one of the few players personally involved, so it rarely generates the sort of widespread excitement a Gnosis-style event can.

What players really (think they?) want is type-2 systems that can give rise to type-1 events. Frontier have hinted, here and there, that they might want to do a bit more in that area. In the meantime, if you're interested in seeing how it might play out in "proof of concept", come up to Colonia (I could go on a lot more about how Colonia is a player-driven narrative, but this post is too long already)
 
So while some people will forever complain about the event, I personally hold it in high regards. It was not perfect, but FD tried their very best on reacting to our actions. Considering the negative backlash they got for that, i am not surprised that it was the last time they did so. :(

Sad but true. The worst part of this is that even people that did not take part in the event at all are now convinced it was bad - so no, we're not getting any more good stuff because of a few whiners.
 
For the "fiasco" part I guess the group that picks locations probably tried to sneak it past FD. FD didn't initially realise and then had to bad-aid it all along.

An exemplary study in how to better NOT do MP events, but excusable with a problem dropping on the devs from outside their control. Was it toxic gameplay? Yes. But not by design. Nothing like that should happen in MP game tho, imo.
 
Fair warning: This will be lengthy and boring for some people. If you manage to stick around to the end I would enjoy hearing your opinions, but please be sure to read the whole thing beforehand.

If you don't know what The Gnosis is or why there's a huge controversy around it, I highly recommend checking out these links before continuing with my post:


Old player, new game
In order to understand my perspective, and ultimately the point of this post, it's important to understand my background. You can skip this part but you may find that it resonates or provides valuable insight.

When I was young, space fascinated me. The world seemed stagnant in comparison, the universe was ongoing and everlasting, an unconquered final frontier that few understood. I lived on an island off the Eastern US and most nights you could find me outside on a small paved driveway, staring through the eyepiece of my huge telescope. I wanted to be an astrophysicist, an astronomer and an astronaut all at once. Anything to close the gap between me and the unknown.

I don't think I need to romanticize the cosmos any further for you to get the point. My 13-year-old self was a bit naive though; he didn't love space because it was the final frontier, he loved space because he saw infinite possibilities in a finite world. I grew to harbor a deep appreciation for the unknown and it's served me well. Rather than allow this fascination to turn me into an idealist, I've channeled it into a lens through which I can more clearly understand the world I'm already in.

Moving forward to 2014. The world didn't end in 2012, I'm in my early 20s and currently battling my fourth encounter with cancer (Hodgkins Lymphoma). It's been an off-year for games and I’m too busy to play them, most of my attention is divided between doctor visits and family drama. December rolls around and you can probably extrapolate what happens next. Elite Dangerous popped into existance and I failed to notice it for a month or two, but once I did...


Thargoids and stuff
I played Elite Dangerous steadily during 2016 and then only occasionally for 2017, but I was obsessed. Back then we didn't have a lot to work with, maybe a few ships and the same repeating missions, but it didn't matter. We the players didn't need goals, we made their own. We didn't complain about content because we WERE the content. We had just been given a few billion excuses to enjoy the game and nothing was going to stop us from ripping through the sky at light-speed and loving every second we pretended to be space commanders.

The universe wasn't without it's mysteries though. Every once in a while you'd come across a strange group of NPCs talking about the odd tech in their cargo bay, or a ship destroyed by "unconventional" means. We chalked it up to fluff.

It was around this time the cancer went into remission, only to return 3 months later. I didn't have time for games anymore, I was bombarded by specialists and appointments, any semblance of a life I once had was shattered. These coming years would be some of the hardest, but thankfully not my last.

That didn't stop me from watching Elite Dangerous become a stellar game with a dynamic, unfolding plot. I was going through chemotherapy and a stem-cell transplant when the barnacles were discovered, when the Thargoids first showed up and even when the first was killed... but I saw it all through the eyes of everyone else. It seemed like each day something new would pop up on Reddit or YouTube and I desperately wished I could be there experiencing it with my fellow commanders, but it would be another year before I fully recovered.

To be honest, I didn't think much about Elite Dangerous after that, aside from seeing the occasional Thargoid updates. I was working on immigrating my spouse from England, dealing with the aftermath of a 12-year cancer battle and finding a house to rent. It was pure chaos. Still, fond memories of sailing through the emptiness were nestled in the back of my mind and secretly I wanted to return.


To you, 2,000 years from now
Long story short, things settled down. I have a good job, rent my own apartment, live with my spouse and generally life has slowed to a solid warp 2. A few months ago I remembered reading about a group called "The Fuel Rats" and their stalwart dedication to delivering fuel to stranded commanders. It sounded like a refreshing way to play the game and I love helped new players, so I decided to try joining them. But first, I had to get back into the game.

Needless to say things were a bit different than I remembered. Power Play, new graphics, engineers, PLANETARY LANDING!? And what are all these ships? Did the market used to work that way? MINING IS COOL? I dunno man I kinda lost it, my brain couldn't handle the overload so I just focused on my immediate goals. I found the Fuel Rats before they found me (that's a good thing, by the way) and had enough knowledge locked away in the corners of my mind to get my tail in about 3 weeks.

There was so much to do, I didn't know where to start. The first thing I did was exploit mining by making over 150mil in 2 hours. I don't think you understand how much cash-money that is. Back in my day we struggled to make a couple mil on the side and now you're telling me I can buy any ship I want less than 2 hours? My Anaconda don't want none because I got it all, son!

Okay so that's off my chest, let's get mature again. Suffice to say I felt invincible, but I could tell it would get out of hand if I wasn’t careful. I'm the kind of guy who spends 5 days installing mods for Oblivion and then never playing the game, so I knew my head would run away with all this new stuff. I decided to ignore it all and just enjoy the game naturally, at my own pace.


The Final Frontier
I made the right decision, it was much easier to get accommodated with the new changes once I stopped caring so much. I felt like a noob (probably looked like one too) flying around in my brand new Anaconda and crashing through mail slots like a runaway metal frisbee. I'm pretty sure one guy stopped to watch me out of sheer disbelief as I flopped around like a dying whale. I don't know who you were CMDR, but sorry you had to see that.

Over the past few weeks I've had so much fun. I went outside the bubble for the first time, got my name on a moon, farmed a G5 FSD Booster, died in a dogfight, made millions and went to detention. During my most recent trip I got to see the Crystal Shards and collect new materials, but it turned into an exploration adventure when I started finding Codex locations and star formations I'd never seen.

But what pleased me the most was how organic it felt, like I'd stepped into an untamed wild-west story and become a pioneer. Some of the most overused taglines in videogame history are about how you can leave your mark in the world or carve your legacy into the land, but Elite Dangerous was the real deal. I legitimately felt like I was getting that kind of experience. This is where the problems begin.


The Gnosis Cone Effect
There's an episode from The Twilight Zone about a criminal named Rocky Valentine who dies and goes to heaven, or so he assumes. He's greeted by a guardian angel named Pip who gives Rocky whatever he wishes for. At first he's excited and spends a month eating the finest food, making out with women and gambling (which he wins every time). However he becomes bored with having everything he wants and tells Pip that gambling isn't fun when you know you're going to win.

He asks Pip if he could rob a bank, and if there’s a possibility he might be caught. Pip replies, saying that if he wants to be caught, he will be. Rocky isn't happy with this answer; he's just being given getting what he wants. He tells pip that, “If this is Heaven, I’d almost rather be in the other place,” to which Pip replies, “My dear Mr. Valentine, whoever said this is Heaven? This is the other place!”.

The meaning behind this story is simple and timeless: When you know the outcome of everything, nothing is exciting.

Today I learned about the Gnosis mission to Cone Sector FN-J B9-0 and it took the wind out of my sails. During the 5 years I've played this game one of the most exciting aspects has been the belief that we, the players, truly breathed the world into existence. I knew that Frontier had some hand in the events, but it never felt like that hand was blocking us. My enthusiasm about exploration quickly ground to a halt as I asked myself a very important question: If I discover something new, is it because I found it or because the developer forced me find it?

That is to say, are we in control of our exploration adventures or does the developer hold our hand behind the scenes to make sure we fit into their storyline agenda? If the latter is true then can we even call it "discovery"? Surely it's simply an inevitability at that point.

Contrary to what you might expect at this point, I think that all forms of discovery are equally valid in the right circumstances so I'll avoid arguing right vs wrong. Instead I want to focus on expectations vs reality.

In Elite Dangerous, exploration and discovery are a huge portion of the game and how they're presented does matter. For example, I would love to discover an undiscovered planet or a Thargoid base. It would even be fun to find encoded messages guiding me to it's location, like a treasure hunt. I wouldn't, however, want Frontier to put me into a position where I would absolutely find it. There's a difference between nudging a player in the right direction and forcing them to experience something.

To further clarify what I mean, I've created a set of guidelines that I feel are essential to satisfying exploration and discovery in Elite Dangerous. I'm sure opinions vary on this, but here's mine:

  1. Discoveries should be found, not given.
  2. Failure should be possible, not inevitable.
  3. Never say "No". Say, "Yes, and..." or "Yes, but...".
  4. In the event that none of the above rules can be met, gracefully break the rule.

What I really came here to do is add my voice to many concerned others. Frontier has created such a great opportunity for people like me to re-awaken their love for the unknown, but that means nothing if the unknown is... known. I would rather believe that my actions are fallible than have everything handed to me on a silver plate.

In conclusion, I'm not particularly upset about Frontier's idea. I don't disagree with their decision to create a narrative for the players and I'm not opposed to it in the future, but I sincerely hope this isn't the norm. I would like to hear an explanation from Frontier about how they orchestrate big discoveries under normal conditions. Are we apart of the universe? Or are we pawns for Frontier to move around so it only seems like we contribute?

That’s all I’ve got. Fly dangerous o7
Don’t take this too harshly, OP, but this comes across a bit like you’ve just got caught up in the latest wave of Gnosis hysteria.

You’re missing stuff and jumping to massive and invalid conclusions.

TL;DR to address your main concern - the game is still being developed. Unknown Permit Regions are for future development. You can’t discover things that haven’t been developed yet.

With regard to the Cone, it itself not being locked had lead to some making the conclusion that it was ready and just waiting for a way to be found past the surrounding permit locked areas.

That conclusion was wrong. The Cone should have been locked, and it was a mistake that it wasn’t.

FD simply tried to ‘in-game’ the correction of that mistake and tie it to player lead activities rather than just doing a blanket lock with no in-game reason.

Anyway, with regard to the Gnosis’s attempt to jump into the Cone, and what you’ve missed...

First thing missed (I think - wall of text) is that this was all going on over a space of a couple of weeks either side of a release (3.2), and at a time when most resources not working on that would have been working on the following (major) release (3.3). It’s not like this was just happening in the middle of nothing else going on.

Secondly, with 3.2, the Cone got completely locked - bit of a signal there that the Cone wasn’t going to be explorable.

Thirdly, FD were dropping hints of a threat from the Thargoids.

Fourthly, there was a Galnet article about a week before the jump attempt and a day or two after 3.2 which made it very clear that the Cone was now completely locked, that there was a massive Thargoid threat and that things were going to go wrong.

IIRC, Eagle Eye was also showing a threat from the Thargoids.

Lastly, and most importantly, Permit Locked regions are for future content. Don’t know where you’ve got the idea that there’s stuff in the Cone that’s ready to be engaged with and we’re just being held off from it. That’s not the case, and the stuff which is planned for the Cone is nowhere near ready, if it’s even started on at all beyond concept and planning.
 
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