The Great Escape II-Trieneou AA-A h2 revisited, 3393 LY below the galactic plane

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Trineou AA-A h2, with the sole neutron star and the two black holes
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Solitude reigns supreme

Greetings!

Trieneou AA-A h2, located 3393 LY below the central galactic plane (well inside the Death Zone) remains the deepest system reached by a regular starship (i.e. no fleet carriers). The trip and return was made by CMDR jonburnage in 2018 (3305 in ED lore), by means of a specially built Anaconda, the Endurance, and a support tanker. This trip is known in EDSM site as The Great Escape. The method used by CMDR jonburnage left zero room for error and required extensive planning.

As I perused the EDSM visitor's log for The Great Escape, as far as I noted, subsequent trips were done in fleet carriers-I looked at the flight logs of the CMDRs that had allowed the public to see them and I saw that jumps to Trineou AA-A h2 were too long to be made by a starship, hence I concluded that these were made with fleet carriers. So, I decided to do something that, if I am correct, had not been done before regarding this system-an unaided, no-reserve-fuel-tank, no wingman assistance trip. Not only one, but two back-to-back trips with 2 completely different escape routes.

Two day ago I decided to embark on not one, but two consecutive attempts-each with a different method-to be able to reach this system completely unaided and with no reserve fuel tanks. Both attempts were successfully done with my specially built Anaconda, the Victoria, which has a maximum range of about 91.15 LY and is equipped with the double engineered Class 6 FSD that was given to those of us who participated in the Brewer Corporation Colonia Bridge Project. I found 2 possible routes to make the round trip without the aid of a fleet carrier or support tankers-I call these routes Brewer 1 and Brewer 2. Like the route followed by CMDR jonburnage, both routes I found required extremely careful planning in order to not be stranded by the lack of fuel, which is a very real possibility if the routes and star systems in the vicinity are not carefully planned and studied. As was the case for the first trip to Synauloo AA-A h0, systems that could be used as bridges to escape to the Safe Zone using the railgun method should the neutron route proved unfeasible, were identified beforehand.

The Anaconda I used for this solo trip to Trieneou AA-A h2 has the following features as seen below. This is the required ship if you want to duplicate the solo, unaided and without-reserve-tank trip. Do not attempt this with a Phantom, AspX, DBX, or an Anaconda with a standard (non double engineered) FSD. The first three ships simply don't have the required range even with the heaviest of engineering, and using the specially modified Anaconda with the regular FSD will require the original method used in 3305 (i.e. ad of a tanker ship so no solo trip).

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In reality, the max range is 91.15 Ly. I did add the stripped down special to the thrusters to save weight-not shown here in these specs.

This is another reason I call anything above or below 3000 LY from the central galactic plane the Death Zone.

After studying CMDR jonburange's route as well as the adjacent systems, the following route was planned:

Start at Trieneou TO-Q E5-2 (2860 LY below plane). I supercharged the FSD with the neutron star and then headed toward the M class star 12,606 Ls from the entry point to fill the fuel tank. This is CRITICAL. Don't skip this step or you are not returning alive. Every kilogram counts! This trip is like performing a deep penetration into a string of T Tauri systems in the Death Zone-not enough fuel, you die.

Even though this Anaconda with the enhanced 6A FSD has more jump range than the one that was used in the historic Great Escape of 3305, it does not make things easier. See the paragraph above. You will still not come back alive if any miscalculations are done in this trip.

Then, it will be a Neutron jump of 87.87 LY to TO-Q E5-4 to supercharge the FSD. You filled up the tank at indicated before the jump to TO-Q E5-4, right? Well, did you? If not, go back and do it! This is your last chance to make sure your tank is completely filled.

Ok. You are now filled up and now ready to proceed. Fire up your supercharged FSD and do the 314 LY jump to DL-Y g3 (3213.875 LY below the plane). Once there, if you are going to scan systems, do it quickly. Head 112,008 Ls toward the neutron star to supercharge and then perform the 332.86 Ly jump to AA-A h2 (3393 LY below the plane). Head 356,213 Ls toward the neutron star to supercharge. You have plenty of time to do your selfies of your ship in the depths of the galaxy. It will take about 15 minutes to arrive to the neutron star from the entry point of AA-A h2, so while you get there, enjoy the vistas...the vast solitude, the perpetual darkness below the galaxy and the majesty of the Milky Way above you. It's a sight to behold...just you, your Anaconda....and from that vantage point, the Thargoid War....the political struggles of the Federation, the Empire and the Alliance...the hundreds of factions all vying for dominance in the systems....it is......so distant from AA-A h2. The internal intrigues of the Empire? The Taranis? Here at AA-A h2....so remote from anywhere...one forgets all these matters...peace reigns supreme.


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This is how much fuel you should have right after entering DL-Y G3 from TO-Q E5-4

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and this is how much fuel you should have when you enter AA-A h2


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and this is how much fuel you should have after the 15 minute supercruise run toward the neutron star at AA-A h2

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and this is how much fuel you should have when you enter DL-Y g3 from AA-A h2. You will have enough fuel for the final jump into the Safe Zone

Well, CMDR, everything has a beginning and and end, and this trip is no exception. Time to start thinking about the return trip and say goodbye to AA-A h2. So, after you arrive to the neutron star and supercharge that trusty ol' FSD, it's time to look at our return options. Want the easy peasy way or the more challenging way? Well, I tried both and here are the options. You pick. Well...not exactly. Your choice of route will depend on whether you packed the railgun (see below).

The return trip has 2 options: all-neutron stars (Brewer 1) and neutron star/jumponium (Brewer 2).

For Brewer 1, the easy peasy way:

After supercharging at AA-A h2, jump back to DL-Y g3. Then supercharge at the neutron and make a 339.83 jump to TO-Q E5-1 (2884 LY below the plane, now in the Safe Zone). You will find a neutron star and a very nearby main sequence star to top off your tank. Well....that's it. I told you it was going to be easy peasy, but note that even with the new double engineered FSD, you have little fuel left.

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This is the end of our trip via the all-neutron way. Note that not much fuel is left-and that was possible after careful planning before the trip started.

Now for the more challenging route: Brewer 2. This is a G5 Lightweight 1D Railgun with Plasma Slug Special exclusive, so if you don't have it, go the easy peasy route.

For this one, from AA-A h2 do a neutron jump of 237 LY to DL-Y g7 (3160 Ly below the plane). Don't fill your fuel tank when you arrive there. This is important.

Now, make some premium jumponium for the 133.39 LY jump to DL-Y g2 (3060 LY below the plane). Make the jump.

When you arrive there, look at your fuel gauge and the galactic map that tells you how much you can jump with premium jumponiium. You need at least 181.03 Ly of jumping capacity to head toward our next star, FB-X F1-14. (2882 Ly below the plane). If you have less than that, use the main sequence star to add a bit of fuel. If you overshoot, use the G5 lightweight railgun with plasma slug. Wait, wait, wait, wait...isn't the railgun a weapon of war? Well, my dear CMDR, in this particular situation, the railgun with plasma slug is an instrument of life and peace because it allows you to precisely adjust your fuel (and jump range) with the utmost precision. Fire that gun, lose a bit of fuel. Rinse and repeat until you have lightened your ship just enough to have the necessary jump range to escape from otherwise dead ends.

You need to make sure your fuel tank has exactly this much to perform the premium jumponium jump to FB-X F1-14. You have more fuel than this? Well, don't just stand there! Go to normal space, just as if you were going to engage enemy ships, and fire up that rail gun to dump fuel.

Note that after the fuel dump was done, the Victoria has the exact amount of fuel needed to do the premium jumponium jump.

This railgun is a necessity to be able to dump fuel to the precise quantity. Otherwise, it's virtually impossible to do precisely....and there is very little margin of error with Brewer 2.

Note that you will be virtually in fumes, so the final step is to fire up the standard jumponium to do the jump to XP-M D8-4. You will arrive there virtually on fumes but now you can top off your tank.

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This is how much fuel you will have remaining after you arrive at your final system using Brewer 2. Note that there is very little margin of error.

So, this concludes what I believe are the first 2 consecutive successful solo and unaided trips to Trieneou AA-A h2.

Signing out,

CMDR Janet.

Quick explanation of the five vertical zones in the central galactic region according to CMDR Janet (yours truly)
Safe Zone (0 to +- 2899 LY from the galactic plane)
Danger Zone (+-2900 to +-2999 LY)
Death Zone (+-3000 and beyond)
Hadal Zone (Region in Death Zone, -3400 LY and below)
Empyrean (Region in Death Zone, +3400 LY and above)

The last 2 are only for fleet carriers....and even so there are systems that are impossible to reach with current technology-not even fleet carriers can reach them).
 
Out of curiosity I tried to see (on edsy) what is the absolutely best jump range that you can achieve with a DBX, if the only thing you care about is jump range and nothing else (and being able to make the jump, of course), and it appears to be LDN / UNL / MAX: 76.21 / 76.21 / 82.27, so I suppose it's barely not enough.
 
Out of curiosity I tried to see (on edsy) what is the absolutely best jump range that you can achieve with a DBX, if the only thing you care about is jump range and nothing else (and being able to make the jump, of course), and it appears to be LDN / UNL / MAX: 76.21 / 76.21 / 82.27, so I suppose it's barely not enough.
Greetings!

The DBX, as we know, is second only to the Anaconda in terms of potential jump range (regarding regular starships). Even with the maximum 82.27 for the DBX, the solo trip to AA-A h2 in a DBX is impossible because:

1. The required neutron jump from DL-Y g3 to AA-A h2 is 332.86 Ly. So, if we multiply 82.27 x 4 (the value of the neutron supercharge) we get 329.08
2. And this 329.08 Ly jump is achieved when the DBX is practically just above the "running on fumes" level. So you would barely have any fuel after you reach a system 329.08 LY away and that system had better have a scoopable star at the point of entry.
3. And this is after minmaxing the little old DBX and engineering it to the gills for lightweight components and installing the double engineered 5A FSD and the Guardian FSD booster, available at your friendly tech broker.

So, if the DBX cannot perform this trip alone, you can imagine the stats for the Phantom and the AspX.

My Annie, the Victoria, has a maximum neutron jump range of 364.6 LY (91.5 LY x 4 due to neutron boost). And even like this, as the photos show, there was just a bit of fuel left after the return trip from AA-A h2

CMDR Janet
 
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