Thats the point isn't it! There has been nothing produced that has come close to matching the pure gameplay and scale of E/FE/FFE
With FE2/FFE the situation looks like this:
Imagine long linear scale or spectrum, on one end there is playability, on the other there is realism. Space-sim developers have always struggled to find the sweet spot between those two extremes - arcadey, accessible shooter, and full-blown space simulator, where both "space" and "simulator" are more than just buzzwords. Now, D. Braben came along, glued the ends of the scale together and wrote "Frontier" in the spot where they met - as if the rest of the scale, the whole range of compromises, didn't even exist.
The question is, all these companies making space trader/combat games having Frontier/FFE as a pretty good base to draw inspiration from, hasn't grasped the fact that stunning graphics don't make a game, playability and making the effort to get it believable does. Rant over!
Because purty screenshots help with the hype. :/
*grumble*