Meta Discussion The Grind

I have been reading through many posts and I see alot of comments about 'The Grind'

You do have to collect things if you choose to add bits and bobs to your game-play like ships and materials and credits.. you get the point.

I do feel it is a little grindy in places e.g. CMDR John Jameson Cobra, you can get the bits easy enough if you collect as normal and have a ship with a decent jump range to trade materials 'down'
I did it because I wanted some things to be different but in it's current state it can take to long.

Now
Do I want to be able to buy the materials to get what I want, well yes within reason, but unlikely to happen.

But I sometimes feel this would defeat the purpose - do I want it to be a little quicker to get the things required to change the game for yourself again 'Yes' but within reason.
This is only for an amount of materials but you have a few more trips / re-logs to do, for instance - Guardian tech and blue prints, Gauss. Corrosive shell.
Engineers - Getting Engineers.
etc etc etc. but this is unlikely to happen to.

If I thought of this purely in the sense of "I want it now, without working" or "Grind" then for me it would detract from the game as I have seen some really nice scenes when gathering said bits that I wanted (I only had myself to blame).

Looking back there have been changes that took me forever to get to that are now relatively easy, that does Winde me up.

So my thought is this "it's only a grind if you Don't really want to work at the current in game rate for what you are trying to achieve" it's the duration that it takes in some cases to get to where you want that is an issue for some.
If I only thought of this as a grind then I wouldn't play it. These days I do pick and choose what evening I want to drop in and do roughly the same things I have been doing for a few years now.
I do love flying the ships, it's a very basic thing but It does feel good.

I know what I would like to happen for the coming expansion. "But it wouldn't suit everyone! so I'll take it as it comes and then play or don't as it is a game and I can do that, play or don't play (think Galaxian-real arcade machine, Manic Miner, Pac-man, Sonic, Q-Bert, bf 1942 desert combat, project cars 2) I could name all the 'Games' if I hunted for them.

This is what my ongoing issue is with fleet carriers, I can't Not do it. but i do continue to play.
Regards
Pug
 
Pug, though I'm new to ED (1 month) I agree with the sentiment: "it's only a grind if you Don't really want to work at the current in game rate...", but I'd add a little more to it.

The grind is partly a time issue and partly a mental issue. By mental I mean the daunting credit hurdles: how am I ever going to make Tycoon or Elite trader when it took so much work just to accumulate 30M credits. It makes looking at that next 175,000 credit mission as a waste of time.

But in support of your view, I've found that there's an addictive quality to chasing the credit "carrot". Once I found a good star system with attractive neighbor systems (mostly High security with multiple stations within reasonable distance to their star) I was able to concentrate my work from a particular station. That facilitated greater "Reputation" within the system and amongst factions.....which led to better paying missions, which led to greater reputation, which led to even better paying opportunities. And I've learned some lessons along the way. Like, think twice before taking that mission intended for an Elite trader that pays 3x the normal rate......pirates, more aggressive and better equipped than the ones I might occasionally encounter, will light me up before the Federal Security ships come and bail me out. Expensive lesson, not to mention exploding heart rate. But that also taught me I needed to work on my combat skills.

And when I've hit those times when it started to feel "grindy" I've looked to break up the routine with a different type of mission. The other day I did a black box mission that forced me to learn a few new skills/processes. This also affords me an alternate revenue stream. So to your point Pug, you've got to suffer some of the process in order to have/force those breakthroughs in the learning curve. Those breakthroughs freshen up the whole experience. And as I've learned more about ED I've come to appreciate the myriad styles of game play that can be pursued. The young Jedi can just start with guns blazing in their preference for the excitement of combat. The older or more laid back type might find a certain catharsis in the routine of trading missions. And that wide-eyed dreamer might love nothing more than stocking their Explorer and venturing out into the great unknown 1000's of LY's away....in any direction, doesn't matter. Or maybe just get a taste of all of it and appreciate all that the game offers. It's really quite impressive.

Now if I can get my joystick to work properly I might really learn to enjoy this game.
 
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