Without death, there is no life apparently.
But what do you do when you cannot die and you are immortal? Such is the massive functional problem of Powerplay.
Right now, Powerplay is in a state of decay from within.
Fergal has just posted Cycle 101's figures, and now to me a worrying pattern is emerging that will be the true 'heat death' of PP: we have small powers who have huge amounts of CC, and are thus immortal. They can attack with impunity, but cannot be attacked themselves (as seen in the undermining of Grom and Delaine). Even if they were attacked why bother? No power can actually 'die'. Soon, two more powers will be in this bracket as well, so nearly 4 out of 11 powers will be difficult or impossible to fight. People wonder what the real problem is with PP; ennui is the true root cause.
So, you will have a stratified two tier game, those powers with the numbers to have lots of systems, and those who do not who will be small but loaded with CC. Extrapolating this further, once we get to this point, what would the objective be of playing at all? You would never need to fortify, consolidation takes care of everything else and fighting is futile as you can never actually destroy an opponent. There would be little impetus to be successful since if you try you will be hacked apart with no real way of striking back. The main focus of the game becomes redundant (expanding) and it devolves into random lopsided squabbles.
Since the collapse mechanism is not in, its counter -expansion- has no material value, so the main driving dynamic of PP is nullified. If you are a small power but actually have ambition, what's the point of the game? If you do go for it, you will simply be hacked back by those who are in the immortal state. People decry the role of politics in PP, but in my view it has kept PP away from the complete functional decay we are starting to see.
In short PP really, really needs collapse. If FD don't have the time to put in an automated collapse mechanism, I think we need using the leadership / elected rep / here / etc Discord to agree with Sandro a set of collapse conditions. If met in game it means FD will remove that power from the next point update manually. For example, four turns of turmoil, or loss of 50% territory over x turns etc. PP needs collapse.
But what do you do when you cannot die and you are immortal? Such is the massive functional problem of Powerplay.
Right now, Powerplay is in a state of decay from within.
Fergal has just posted Cycle 101's figures, and now to me a worrying pattern is emerging that will be the true 'heat death' of PP: we have small powers who have huge amounts of CC, and are thus immortal. They can attack with impunity, but cannot be attacked themselves (as seen in the undermining of Grom and Delaine). Even if they were attacked why bother? No power can actually 'die'. Soon, two more powers will be in this bracket as well, so nearly 4 out of 11 powers will be difficult or impossible to fight. People wonder what the real problem is with PP; ennui is the true root cause.
So, you will have a stratified two tier game, those powers with the numbers to have lots of systems, and those who do not who will be small but loaded with CC. Extrapolating this further, once we get to this point, what would the objective be of playing at all? You would never need to fortify, consolidation takes care of everything else and fighting is futile as you can never actually destroy an opponent. There would be little impetus to be successful since if you try you will be hacked apart with no real way of striking back. The main focus of the game becomes redundant (expanding) and it devolves into random lopsided squabbles.
Since the collapse mechanism is not in, its counter -expansion- has no material value, so the main driving dynamic of PP is nullified. If you are a small power but actually have ambition, what's the point of the game? If you do go for it, you will simply be hacked back by those who are in the immortal state. People decry the role of politics in PP, but in my view it has kept PP away from the complete functional decay we are starting to see.
In short PP really, really needs collapse. If FD don't have the time to put in an automated collapse mechanism, I think we need using the leadership / elected rep / here / etc Discord to agree with Sandro a set of collapse conditions. If met in game it means FD will remove that power from the next point update manually. For example, four turns of turmoil, or loss of 50% territory over x turns etc. PP needs collapse.

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