The Helium Hunt: Tracking those elusive Helium-rich Gas Giants

Recently I stumbled across an area where more B-class stars did have HRGGs than didn't. I had limited time since the carrier I've been riding was about to leave, so I did only limited exploration there. Managed to find the following systems:...
In many of those systems there also were class III gas giants with the same % of He but not classified as HRGGs.
You sure they were only in B star systems? Your find seems similar to what i found at "Boelts RI-T d3-0" - "Boelts RI-T d3-420", where most systems had HRGGs in them. And according to EDSM that netted me 99% of this in the end:
xlOY1Hd.png
 
In all my time playing I had never found a "Helium rich gas giant" until I ran into these three on January 4th and 5th 2021

Sifi YP-N c20-4 13
Phylur VQ-Y c1 2
Phylur VQ-Y c1 6

I also just saw you have these if they are in EDSM.

Happy Hunting
 
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Sure. In a nutshell, the galaxy isn't a big puck; it's a series of cubes. We call these "boxels". The largest (H) is 1280 x 1280 x 1280 (aka 1280^3) and is exactly the size of an entire sector. Contained within that is 8 cubes (G) measuring 640^3. Each of those contains 8 cubes (F) measuring 320^3... and on down to the smallest (A) which is 10^3.

So breaking this down a bit further, the letters we call mass codes, because they (mostly) coincide with the potential mass of a given system. So a system with an A mass code will be lighter than a system with B mass code, which will be lighter than one with C, etc. This is why most systems with brown dwarf primary stars are in A mass codes, and most systems with massive exotic stars are in H.

As for how to make use of this info, I'll break down your typical procedural generated system name:

[SECTOR NAME][POSITION CODE][MASS CODE][POSITION OFFSET][SYSTEM NUMBER]

Using Eol Prou XY-V c4-40 as an example, your sector name is Eol Prou, position code is XY-V (Plus the position offset, 4, which you need because there are 17,576 three letter combinations and 2,097,152 potential A boxels in a single sector.) and is a base26 code for locating a cube of the size denoted by the mass code. The mass code, c, I explained already, and the system number is the last digits, in this case 40.

I'm being very brief here, but hopefully it makes some sense?

Cmdr Urania Minora of the IGAU put this handy infographic together:



Hope that helps!

- Cmdr Taen
 
Sure. In a nutshell, the galaxy isn't a big puck; it's a series of cubes. We call these "boxels". The largest (H) is 1280 x 1280 x 1280 (aka 1280^3) and is exactly the size of an entire sector. Contained within that is 8 cubes (G) measuring 640^3. Each of those contains 8 cubes (F) measuring 320^3... and on down to the smallest (A) which is 10^3.
So breaking this down a bit further, the letters we call mass codes, because they (mostly) coincide with the potential mass of a given system. So a system with an A mass code will be lighter than a system with B mass code, which will be lighter than one with C, etc. This is why most systems with brown dwarf primary stars are in A mass codes, and most systems with massive exotic stars are in H.
As for how to make use of this info, I'll break down your typical procedural generated system name:
[SECTOR NAME][POSITION CODE][MASS CODE][POSITION OFFSET][SYSTEM NUMBER]
Using Eol Prou XY-V c4-40 as an example, your sector name is Eol Prou, position code is XY-V (Plus the position offset, 4, which you need because there are 17,576 three letter combinations and 2,097,152 potential A boxels in a single sector.) and is a base26 code for locating a cube of the size denoted by the mass code. The mass code, c, I explained already, and the system number is the last digits, in this case 40.
I'm being very brief here, but hopefully it makes some sense?
Cmdr Urania Minora of the IGAU put this handy infographic together:
Hope that helps!
- Cmdr Taen
Assuming you are replying to my question I thank you for the detailed explanation, although in the meantime I have been filled in by the IGAU guys themselves actually. :) Found that infographic to be quite helpful understanding the topic and even did a small survey based on that information already.
Nice to be a bit more structured while exploring, although it still is a little unclear to me why a certain boxel would have a higher probability of having something specific in it then another.
 
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