ok, so this is not a moan or a complaint, but an observation from a progressive point of view.
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I don't play solid, but try and get in about 3-5hrs an evening and make the most of it by varying what I do, I start off rare commodity run, do a bit of bounty hunting, do a mission or two and look around to plan upgrades.
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I finally reached the ASP and have noticed a block in the way, I cannot see the added fun, only the added cost, I still have an A fitted viper but would like to use the ASP to continue having the same degree of fun but feel stronger. Feel stronger yes, fun is about the same, cost has dramatically increased in anything I do.
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Is there something missing here, I know the old 'mile wide, inch thick', but did they not expect people to progress to bigger ships expecting more fun, Im wondering how much it costs to run the larger 'Med' size ships, my mate has one and it cost him 100k to fill a third of the tank.
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With the various Cr exploits about i suppose it is not an issue for those whom choose to use it. Should we have some structure to missions that net you higher reward (rep, Cr, ranking etc..) for each type of ship (size class etc), haulers give you more hauling missions and are governed by min/max cargo slots (min being what the ship has when bought). Cobra/viper/eagle have more combat orientated missions. They could do this through USS as most of the missions are completed this way.
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This would feel more reason to go for a bigger tougher ship, just a though/observation from a progressive point of view