I repeatedly see complaints about the map in VR. I guess I don't see what the issue is, as it seems to work great for me. Not having a keyboard could be an issue for non touch-typers but other than that, I think the map works fine. I'm with Max Factor on this one, stop trying to use your mouse. Use your HOTAS or game controller to navigate the map and you might find it's easier than using the mouse.
I think there are two discussions about the galmap. Input and Execution.
Input complaints are around navigation of the Galaxy. This is something that settings and getting used to bindings to Hotas or controllers can overcome. Even the mouse is fine. I have a mouse next to my Hotas that I use and it works fine.
Execution is the design of the galmap as a VR space. This can use some work. Right now we have a UI designed for monitors in VR.
Think of looking out of a window at a tree. You can write Tree on the glass with a marker and then draw a line to the tree and where you are standing, it will look like the line is touching the tree, even though it's back in the distance. The window is like a monitor and the line is like the lines connecting the system labels to the stars. When you move the Galaxy map the line expands and contracts, but it's always just a drawing on a fixed 2D plane.
In VR, we are not longer fixed to a 2D plane. If you select a system, the line connecting it to the label will appear right if your head is in just the right place, but since VR now has a Third dimension, Z a small shift will clearly show the labels and lines all floating in space between you and the Galaxy with no way of seeing what's selected, they've just stuck the 2D monitor as a plane floating in VR. You can stick your head through it.
It just needs a development visit. That's all. It's not like the map is unusable.