Right now the complexity of this background sim is beyond what a normal gamer would want to indulge in. While I love taking the time to learn a new cockpit in DCS which can take hours, learning this feels BGS is like sitting in a dentist chair. No real clear guides and even though the missions are presented differently it still really doesn't convey where in the galaxy things are needed.
If anyone has another link or spreadsheet please do share.
So what we need is a "Cheat Sheet" for us Traders who like to play the simulation now that it is indeed profitable.
Last night I ran some Medical Diagnostic units and made good coin. Though it took me a couple hours of tinkering and using "external" sites to try and find the right run I finally was able to make a couple million. Small change to most but once the run was set, I could repeat it all night if I had the time. It still didn't make sense. I know some of this is still broken.
Things would go much smoother if we had a commodity list of desires that each state wants. Is there such a thing? I'll edit this as the answers come in.
(List taken from Reddit)
Expansion: Expansion occurs when a minor faction reaches a sufficient influence rating and there is a populated system within striking distance. The act of expansion is a costly one and the wealth and development rating suffers during the period of expansion.
What commodity do they WANT?
What commodity will be cheap to buy?
Civil war: Civil wars take place between minor factions in the same system over ownership of major assets like starports. During civil wars only combat missions and activities help bring the conflict to a resolution. Security, development level and standard of living indicators all drop for the duration of the civil war.
What commodity do they WANT?
What commodity will be cheap to buy?
War: Wars occur when a minor faction invades another star system. For the duration of the conflict standard of living, wealth and security are all severely impacted. Combat missions and activates determines who wins the war. If no winner emerges then the war will end in a ceasefire.
What commodity do they WANT?
What commodity will be cheap to buy?
Elections: Elections occur when two minor factions are of a similar political structure resolve a conflict over ownership and influence within a system.
What commodity do they WANT?
What commodity will be cheap to buy?
Famine: Famines cause a massive drop in the standard of living for the systems inhabitants. Food trade and related contracts are essential to alleviate the suffering of the populace. Due to the state of emergency combat missions and activities provide no effect on influence.
What commodity do they WANT? Food obviously but which commodities are the most profitable?
We can assume there won't be many exports - but they'll need to buy the food with something? Is there anything cheap?
Outbreak: Like famines, outbreaks cause a major disruption to the inhabitants’ standard of living. Resupply of medicines and related trade contracts are needed to end the outbreak. Due to the state of emergency combat missions and activities provide no effect on influence.
What commodity do they WANT? - What type of medicines?
What commodity will be cheap to buy?
Lockdown: Lockdowns increase the security rating for a system but also have a negative effect on the system’s wealth. Increased bounty hunting activity can reduce the lockdown period.
What commodity do they WANT? Weapons etc? Illegal goods?
What commodity will be cheap to buy?
Civil unrest: Civil unrest is caused by illegal activity within the system as well completing contracts from more nefarious sources. The wealth rating and standard of living will suffer when a system contains civil unrest. Combat missions and activities can be utilised to end civil unrest.
What commodity do they WANT? Narcotics?
What commodity will be cheap to buy?
Boom: When in boom the wealth of the system is increased for the duration and all trade missions have doubled effects on influence. It can also positively increase the minor faction’s influence. Boom can be entered by consistent trade profits and completed trade contracts. Booms tend to last until they run out or some other indicator takes precedence, such as famine.
What commodity do they WANT?
What commodity will be cheap to buy?
Bust: The wealth of a system diminishes while in bust and the minor faction’s influence is also lessened. The effect of trade contracts and actions do not contribute to boom while a bust is active. A bust generally has to run its course before ending.
What commodity do they WANT? (Obviously nothing will be bought at high prices here)
What commodity will be cheap to buy? May be some cheap deals to buy?
Retreat: state for factions with low influence levels not in their home system
What commodity do they WANT?
What commodity will be cheap to buy?
Investment: state for factions that have failed to expand, which significantly increases development level for a short time and lets the Faction search a bit further away when they next expand
What commodity do they WANT?
What commodity will be cheap to buy?
If anyone has another link or spreadsheet please do share.
So what we need is a "Cheat Sheet" for us Traders who like to play the simulation now that it is indeed profitable.
Last night I ran some Medical Diagnostic units and made good coin. Though it took me a couple hours of tinkering and using "external" sites to try and find the right run I finally was able to make a couple million. Small change to most but once the run was set, I could repeat it all night if I had the time. It still didn't make sense. I know some of this is still broken.
Things would go much smoother if we had a commodity list of desires that each state wants. Is there such a thing? I'll edit this as the answers come in.
(List taken from Reddit)
Expansion: Expansion occurs when a minor faction reaches a sufficient influence rating and there is a populated system within striking distance. The act of expansion is a costly one and the wealth and development rating suffers during the period of expansion.
What commodity do they WANT?
What commodity will be cheap to buy?
Civil war: Civil wars take place between minor factions in the same system over ownership of major assets like starports. During civil wars only combat missions and activities help bring the conflict to a resolution. Security, development level and standard of living indicators all drop for the duration of the civil war.
What commodity do they WANT?
What commodity will be cheap to buy?
War: Wars occur when a minor faction invades another star system. For the duration of the conflict standard of living, wealth and security are all severely impacted. Combat missions and activates determines who wins the war. If no winner emerges then the war will end in a ceasefire.
What commodity do they WANT?
What commodity will be cheap to buy?
Elections: Elections occur when two minor factions are of a similar political structure resolve a conflict over ownership and influence within a system.
What commodity do they WANT?
What commodity will be cheap to buy?
Famine: Famines cause a massive drop in the standard of living for the systems inhabitants. Food trade and related contracts are essential to alleviate the suffering of the populace. Due to the state of emergency combat missions and activities provide no effect on influence.
What commodity do they WANT? Food obviously but which commodities are the most profitable?
We can assume there won't be many exports - but they'll need to buy the food with something? Is there anything cheap?
Outbreak: Like famines, outbreaks cause a major disruption to the inhabitants’ standard of living. Resupply of medicines and related trade contracts are needed to end the outbreak. Due to the state of emergency combat missions and activities provide no effect on influence.
What commodity do they WANT? - What type of medicines?
What commodity will be cheap to buy?
Lockdown: Lockdowns increase the security rating for a system but also have a negative effect on the system’s wealth. Increased bounty hunting activity can reduce the lockdown period.
What commodity do they WANT? Weapons etc? Illegal goods?
What commodity will be cheap to buy?
Civil unrest: Civil unrest is caused by illegal activity within the system as well completing contracts from more nefarious sources. The wealth rating and standard of living will suffer when a system contains civil unrest. Combat missions and activities can be utilised to end civil unrest.
What commodity do they WANT? Narcotics?
What commodity will be cheap to buy?
Boom: When in boom the wealth of the system is increased for the duration and all trade missions have doubled effects on influence. It can also positively increase the minor faction’s influence. Boom can be entered by consistent trade profits and completed trade contracts. Booms tend to last until they run out or some other indicator takes precedence, such as famine.
What commodity do they WANT?
What commodity will be cheap to buy?
Bust: The wealth of a system diminishes while in bust and the minor faction’s influence is also lessened. The effect of trade contracts and actions do not contribute to boom while a bust is active. A bust generally has to run its course before ending.
What commodity do they WANT? (Obviously nothing will be bought at high prices here)
What commodity will be cheap to buy? May be some cheap deals to buy?
Retreat: state for factions with low influence levels not in their home system
What commodity do they WANT?
What commodity will be cheap to buy?
Investment: state for factions that have failed to expand, which significantly increases development level for a short time and lets the Faction search a bit further away when they next expand
What commodity do they WANT?
What commodity will be cheap to buy?