The idea that having four factions would actually weaken the Empire clearly isn't working out. A change is needed.

The idea that having four factions would actually weaken the Empire clearly isn't working out. A change is needed.

It's pretty clear that for months now, FD has focused on the Empire to the detriment of other factions. Storylines, Galnet entries, characters, CGs, ships - all of those put a lot of spotlight on the Empire, and encouraged a significant population shift towards that faction. Then we learned about Powerplay perks and bonuses, and it was again clear the Empire has an edge there over the Federation or the Alliance. Not only that, but the Empire received 4 Powers


The argument was that all this focus on one faction was fine, because the ongoing Imperial storyline and split into four powers would weaken the Empire. Having 4 Powers was going to be a break on what was becoming a worrying imbalance. After all Powerplay mechanics seem to be tailor-made for the half-hidden internal struggle that followed the Emperor's sickness.


Long story short, that hasn't worked out at all.



  • Imperial Powers do not, for the most part, fight each other. There's no reason to do so. From a merit-gaining perspective, attacking non-Imperial Powers is immeasurably more attractive. From an RP perspective, not many people seem to care for the storyline of struggle between Imperial Powers that FD has been pushing for months, and instead are focusing on external enemies. That's not the players fault - after all, it's only natural to attack what has long been established as the enemy faction, the Federation.


  • Unsurprisingly, Imperial Powers attracted lion's share of player support. Winters is dead in the water due to lack of previous presence in the lore, horrible perks and awful controlled space bonuses, along with a weapon that's merely potentially interesting. Out of the four Imperial Powers, 3 have excellent perks and bonuses (with Arissa arguably having the best mechanical advantages of any Power in the game), with 1 (Patreus) merely has 'ok' ones. By comparison, while bonuses for joining Hudson or Mahon are good, their faction-specific weapons are extremely unappealing. Winters... well, I already mentioned Winters. She essentially offers nothing for her followers. Sirius has arguably bonuses comparable with Imperial Powers, while Archon and especially Pranav Antal get all.


  • As a result, some of the strongest Powers in the game enjoy not only a large amount of support from players, but also a very safe position, especially compared to Federal Powers, and are unlikely to be seriously opposed or undermined. Not only that, but with such population imbalance, Federation factions in particular will be on the receiving end of a lot of PvP pain, and that will only feed this imbalance further.


**What can be done?**


I certainly wouldn't want to see the dull cycle of nerfs and buffs that characterise so many MMOs. Imperial factions don't need a "nerf" - they have been very well managed by FD. What's needed is the same level of attention given to non-Imperials.


  • Urgently look at perks and bonuses some Powers offer. There's simply absolutely no way Winters' 5% - 20% influence boost will ever be as useful as Hudson's/Arissa's bounty hunting buff, for example. Similarily, having Sirius offer a 15% ship and outfitting discount, while neighbouring Pranav Antal gets a 10% smuggling income boost and a boost to *fines and bounties received* is some sort of a cruel joke. The perks offered by Powers do not, and probably should not, be perfectly balanced. That'd be boring. What's equally boring, however, is giving the followers of some Powers great rewards for their loyalties, while others receive pretty much nothing at all.



  • Lore! By God, please give us lore. We received more information about Patreus' and Aisling's little fling than about the Shadow President of the Federation. Pranav Antal, a leader of a utopian cult, has essentially zero lore behind him, and we don't know the beliefs of his organisation. We've had more GalNet coverage of some Imperial Senator's trip through Sol than we did about Mahon and his efforts on behalf of the Alliance. You can't expect players to care about their Powers if those Powers are just a couple of paragraphs of text and a portrait. If players don't care, they won't work for those not fleshed out Powers - after all, it's the feeling of involvement in shaping the galaxy that's a much bigger perk of Powerplay than the actual mechanical bonuses.


  • Power-specific modules. Personally I'm still for their removal from the game, but I realise I'm in the minority here. If they're to stay then please, Frontier, you NEED to be quicker about balancing them than is the case with normal weapons. Yes, they said they'll balance overly popular weapons, but that's not my main concern. Buffing of weak weapons is After all, if the regular Frag Cannon is still useless after so many months, there's little reason to believe Hudson's version will be much better - and if it is weak, having to wait 6+ months for balancing would be devastating.


  • Ships. I'm sure FD realises this already but yeah, the Alliance and the Federation need *useful* ships. It also wouldn't hurt to give the Dropship a balance pass. It has been a joke in the community for months, and "balancing" by reducing the price by 3 million felt like open mockery by FD.


  • Rebalancing of the current Undermining mechanics. I see a pretty simple solution here. Increase merits per ton of cargo stolen from rival Powers. Make piracy the only way to Undermine the enemy, no matter their major faction.


TL;DR


I'm salty because Empire bias isn't going away the way I thought it would be. Some focus on non-Imperial Powers is needed before the balance goes completely out of whack. Pranav Antal is relevant.
 
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While I am not alliance. It must be provocating to be honest only to get 1 guy to pledge to. Perhaps 5 more PP charcters are needed. 1-2 feds, 2-3 alliance and rest indepenent.

And then of course the blatant issue of band wagon powers and modules.

Merits for internal faction struggle is also needed. Because the powers do after all mainly compete internally.
 
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For me it's a case of. "Do i want to join princess Waifu/Asling, Princess Judge Dredd/Arissa, Mr Tony Stark...err i mean denton petreus or professor mcgonagall/Torval" that was my choice.
 
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Well, Empire fighting each other? No.. why should we, especially - why should we openly do so? Doesn't matter what FD propagated or whatnot. Every man and women with half a brain -> "You don't tear yourself apart and weaken your own, galactical, position as long as a possible enemy is only waiting for that very chance". Besides that, its not too hard to not like the Federation. I guess i am not alone that they stand for quite a few misconceptions in todays world. And for me and last but not least, i am a trader at heart. What does a trader not like? Right, restrictions and stuff that is prohibited. Especially when we are talking about restrictions that go beyond slavery and drugs. So yea, at least in my case - wasn't all to hard to dislike the Federation after my initial phase.

Besides that you have some valid points, especially the lore part. Some less, i mean ships.. so what? Really? Most likely Federation will get its big fish, the Corvette, first. Shall i go ranting now as well because i would kill to get the Cutter in my hands? The only faction that has a right to rant about that is the Alliance. So far they obviously did not even deserve some proper ranks ;)
 
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I'm a little sad that the Imperial factions haven't been pushing at each other more so far. I joined up with Arissa pretty much in hopes of knocking down Patreus.
 
I'm not sure why there is such an enormously unbalanced dynamic regarding Federation/Empire in the game, but it's undeniably there.

I had hoped powerplay would bring something to the table to address this issue, and maybe bring that Corvette to address the absolutely dreadful Clipper vs Dropship situation. Instead the Empire got a new light-medium fighter/multirole ship while the Federation got dumped on once more.

I don't understand why they're not actually doing anything about this.
 
Well, Empire fighting each other? No.. why should we, especially - why should we openly do so?

I'm not saying you should, for me the current state of affairs is quite natural. However, that was the expectations of many players, and an explanation given very often as to why the Empire bias in the last few months was no big deal. I would also argue that FD almost certainly expected the same. After all for *months* now they focused their storyline, GalNet entries and CG on the brewing power struggle in the Empire. I'd wager they didn't expect that preparation to come to nothing, and they certainly didn't intend for Powerplay to become a mechanics of open warfare between major factions, for which it is woefully inadequate.

CMDR Beltane said:
Besides that you have some valid points, especially the lore part. Some less, i mean ships.. so what? Really?


Yeah, really. It has been half a year. In that time the Clipper has consistently been one of the top ship in the game. It's the #1 pirating vessel, one of the top 2 ships in the PvP meta, an awesome stepping stone between the T7 and the Python (or even T7 and the T9) and generally one of the best and most popular ships in the game. There's absolutely no arguing that it has attracted a lot of players to the Empire. On the other hand, the Federal Dropship is consistently regarded as one of the least impressive ships in the game, with a high cost for its performance, and poor suitability for anything but PvE combat.

Then - again, after 6 months- of no buffs to the Dropship and no ranks or ship for the Alliance, the Empire got a second ship. That's just crazy. I don't mind faction-specific ships not being perfectly balanced, but this is a bit too much. I cited it as an example of bias and a reason why the Empire has gained so much player support so quickly, and I stand by that.
 
As long as dropship doesn't become a mirror copy of the clipper, i am all in for an adjustment. Thats something i would utterly hate. To me Federation Ships always looked like they were supposed to be sturdy and slow compared to Empire ships beeing brittle but fast. And before someone gasp regarding the Couriers Shields, i would be also all in if the Courier would gain more speed and a better jump range (no, not ASP Range) on cost of some of its shield strength. Still, regarding dropship i am still waiting for passengers, if that brings some new aspects for it that sort the balance. Dropship is not the only ship having that problem *points to Orca* If not at least the fitting options should be similar, like max cargo and such things.
 
Then - again, after 6 months- of no buffs to the Dropship and no ranks or ship for the Alliance, the Empire got a second ship. That's just crazy. I don't mind faction-specific ships not being perfectly balanced, but this is a bit too much. I cited it as an example of bias and a reason why the Empire has gained so much player support so quickly, and I stand by that.

Please read my post, thats exactly what i said regarding Alliance. And my remark regarding ships wasn't mounted against a potential revamp of the Dropship (see last post prior to this one) but the "Uhh, now Empire got another ship and we didn't". Especially as Alliance didn't even get ranks up to now.
 
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Not only that, but the Empire received 4 Powers

LOL........And each fed faction has been compensated with far more systems under their control, compared to every other faction in Powerplay. No one says that is unfair ;)
 
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It doesn't matter what else you change, as long as the Empire has cooler exclusive ships, they will always have more players. Not enough players care about lore and other factors to change that.
 
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