There have been several threads and suggestions about the increasingly popular option of targeting the powerplant to take out anything from a Cobra upwards. Those of us who have spent money on expensive hull upgrades are getting frustrated at this tactic and my thoughts are based on two premises:
Firstly a required level of hull damage before an internal module can be affected. The exact levels would have to be determined by trial, but, for example, if you target an Anaconda's power plant you might have to reduce the hull to 80% before the module takes damage.
Secondly reducing the powerplant to zero would not destroy the ship, but have the expected affect: the ship goes dead in the water, no weapons, no thrusters, no FSD, HUD blanks out and pilot goes on emergency life support. At this point a very few additional hits would destroy the ship so the pilot's chance of survival is very slim, but not zero. When the powerplant goes down the repair/reboot module is automatically activated using a dedicated battery supply. This brings the powerplant back after a short time at minimal power: HUD, thrusters and FSD only. If the pilot can jump away and get to a station before he suffocates he might still survive. Realistically the pilot will only have the time to do this if the attacker stops firing for some reason or wingmates and/or police ships provide a distraction.
In summary this idea would provide:
- There is no reason why weapons fire should be able to bypass the hull and destroy an internal module, it simply is not logical.
- There is no reason why destroying the power plant should make the ship explode. A fusion powerplant is basically some kind of containment vessel with hydrogen plasma in it. If you make a hole it will leak hot hydrogen: nasty, but not instantly fatal.
Firstly a required level of hull damage before an internal module can be affected. The exact levels would have to be determined by trial, but, for example, if you target an Anaconda's power plant you might have to reduce the hull to 80% before the module takes damage.
Secondly reducing the powerplant to zero would not destroy the ship, but have the expected affect: the ship goes dead in the water, no weapons, no thrusters, no FSD, HUD blanks out and pilot goes on emergency life support. At this point a very few additional hits would destroy the ship so the pilot's chance of survival is very slim, but not zero. When the powerplant goes down the repair/reboot module is automatically activated using a dedicated battery supply. This brings the powerplant back after a short time at minimal power: HUD, thrusters and FSD only. If the pilot can jump away and get to a station before he suffocates he might still survive. Realistically the pilot will only have the time to do this if the attacker stops firing for some reason or wingmates and/or police ships provide a distraction.
In summary this idea would provide:
- Some degree of protection for internal modules dependent on the ship's hull
- A realistic scenario for powerplant failure
- A small but finite chance of survival even from drastic module damage