The Imperial Cutter.....

I had sold my Cutter, and bought me a Corvette, proceeded to A-Fit it.
Then went to a HazRez for the day. Now this is the second time I have done this.
An A-fitted Corvette does nothing for me, don't like it. So went back to my cutter
and semi a-fit it(C-8 Bi-weave shields), and she may handle like a t-9 but I prefer
her in combat to the Vette.
All the top hardpoints are Burst turrets(2 large, and 2 medium).
The bottom hardopoints are gimbaled cannons.
I find combat a lot more interesting, maybe it's because the Cutter "feels" like a big ship.
Where the Corvette feels like a vulture with more harpoints?
 
I haven't yet tried the Corvette, but I adore the Cutter in PvE combat. Haven't yet used it in PvP; I imagine it would work in the right circumstances, most probably Wing vs. Wing.
 
If you are throwing non huge weapons onto the Corvette's hardpoints then you've just nerfed the ship.

Preferring the Corvette vs Cutter boils down to if you can use the huge PA's or Cannons accurately and consistently, if you are doing PvE the increased number of hardpoints and distributor on the Cutter beats out the Corvette.
Corvette is getting a side-buff with the new huge hardpoints. You should perhaps re-consider after 2.1. Although yeah Cutter does have a more limbering feel being a more multi-role than fighter.
 
Corvette vs Cutter boils down to whether you prefer dogfighting or zoom n boom combat.



I don't boom and zoom in an asteroid field, hehehe not the way the cutter turns.


I myself can't wait for 2.1, replacing all the cannons with Missiles.
 
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What is zoom and boom?

It's a technique whereby a vessel uses its superior speed/boost to zip in to a target, unleashing huge violence, before zipping off to turn and repeat. This often develops into a jousting match, or the opponent may use superior pitch to bring merry hell as the aggressor makes the turn.

It gets more complicated, but that's the finger painting. Boom and Zoom is usually the term, but both make sense in [spaceship game] reality.
 
but both make sense in [spaceship game] reality.

it comes from warplanes. boom & zoom is based on preserving altitude and speed (the energy advantage) at all cost. you dive, deliver, and use your momentum to immediately regain altitude avoiding energy bleed. there's no second chance because even if it allowed you to destroy the target, you would have wasted all your energy advantage and get stuck at low altitude. even if you fail and have the opportunity to try again, that's one single pass and a full disengage thereafter. and, umm ... there's usually no gravity involved in space fight :D

Boom and Zoom sucks as a term come on guys! Its clearly jousting ;)

jousting is not boom & zoom, which avoids any kind of turn fight. it's poor man's dogfight. :p
 
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It's a technique whereby a vessel uses its superior speed/boost to zip in to a target, unleashing huge violence, before zipping off to turn and repeat. This often develops into a jousting match, or the opponent may use superior pitch to bring merry hell as the aggressor makes the turn.

It gets more complicated, but that's the finger painting. Boom and Zoom is usually the term, but both make sense in [spaceship game] reality.

You cannot boom and zoom in ED, you are confusing it with using superior speed to extend before reversing and re engaging.

Boom and zoom means translating potential energy due to an altitude advantage into speed by diving on a target and firing before turning that speed energy back into altitude by zoom climbing to get above the target, and has been used in air combat since WW1

Its a completely misused term in this game.

Edit, I see Znort knows what B&Z is, although I disagree about the only one chance, it completely depends on your targets e state, and how disciplined you are in your flying. I've played combat flight sims for years and you can dominate a target for several attacks if you have the right circumstances, even if they do everything right (climb at best climb speed whilst the higher plane is positioning itself, dropping the nose to pick up airspeed to increase manoeuvrability as the higher plane sets up the dive, and a hard 90 degree turn under the nose of the diving plane to evade a shot, before going back to best climb speed whilst the other plane is zooming back up).
 
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When 2.1 hits, so going with missiles, use beam turrets to take out shields then boost away and launch volley after volley of missiles.
Long distance sniper.....I hope missiles are going to be good as they are implying.
I don't mind dropping shield boosters for more than one point defenses.
 
Thanks for the description on boom and zoom guys I've learned something new! But i'm still sticking that jousting is the best term ;)
 
When 2.1 hits that corvette is going to be legit scary. 2 huge hard points will be an actual thing to be afraid of now instead of just an extra pair of large hard points situated on top.
 
You cannot boom and zoom in ED, you are confusing it with using superior speed to extend before reversing and re engaging.

Boom and zoom means translating potential energy due to an altitude advantage into speed by diving on a target and firing before turning that speed energy back into altitude by zoom climbing to get above the target, and has been used in air combat since WW1

Its a completely misused term in this game.

Edit, I see Znort knows what B&Z is, although I disagree about the only one chance, it completely depends on your targets e state, and how disciplined you are in your flying. I've played combat flight sims for years and you can dominate a target for several attacks if you have the right circumstances, even if they do everything right (climb at best climb speed whilst the higher plane is positioning itself, dropping the nose to pick up airspeed to increase manoeuvrability as the higher plane sets up the dive, and a hard 90 degree turn under the nose of the diving plane to evade a shot, before going back to best climb speed whilst the other plane is zooming back up).

I'm afraid I'm applying the term as meant on these forums. I'm aware of the true meaning, and its RL applications. Like it or not, it means something else here. I feel the same way about certain other misnomers, but when in Rome, eh? We all have reasonably functioning intellects, I think...
 
Personally, I still rate the Anaconda as a better all round ship than either for combat. It might not be as nippy as the corvette or as fast as the cutter but for PvE it still brings more bang for the buck than both.

How much of that will be true in 2.1 i'm not sure but I would think class 4 weapons will have a really high capacitor drain which will affect the cutter even more.
 
I'm afraid I'm applying the term as meant on these forums. I'm aware of the true meaning, and its RL applications. Like it or not, it means something else here. I feel the same way about certain other misnomers, but when in Rome, eh? We all have reasonably functioning intellects, I think...

When in Rome. (The flight simmer and air combat history geek in me still feels its wrong though)

Of course when we get atmospheric flight sometime down the line, boom and zoom may well become a legitimate thing, of course it will need a new name by then lol
 
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We all have reasonably functioning intellects, I think...

That's usually (for me) dictated by the amount of alcohol flowing through my veins :D

As for the OP:

Cutter / Corvette - only played with the corvette in Beta. Not ranked / rich enough to own one in real, but I did find the huge hard points were difficult for me to aim consistently so I didn't like the ship :(
 
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