I would be against FD deleting a player group completely. Once inserted they are a part of the BGS, and players not formally part of the group may all with and support them, just like any other faction. I would, however, be in favour of de-protecting it. An abandoned PMF should be treated the same as a procedurally-generated PMF.
No, there is one other difference: protection from insertion of other PMFs. Many, many players have worked the BGS quietly in the background, supporting proc-genned factions (they never announce their actions on the forums, lest they attract opposition), only to see their work undone by having "their" system unilaterally taken over by a PMF.
It's not quite that simple. Many player-made factions have expanded into multiple systems; each of those systems is also protected from insertion. Also protected are a couple of hundred or so "lore" systems, which FD are reserving for their own use (superpower capitals, Powerplay capitals, systems with permits, systems with Rares, etc).
On the other side of the equation, yes, there are 20,000 inhabited systems, but many of those are small, dull and uninteresting for a faction. Many have only surface settlements. Only about 8240 systems have populations over 1 million, meaning that of those 20,000 inhabited systems, roughly 11800 are "Unexplored"; recruiting for a faction that is based in an Unexplored system would be very difficult, since nobody knows you're there unless they go to third-party tools; nobody can see you unless they happen to stumble upon your system by chance. Yes, some smaller "just me and my friends" factions might prefer the anonymity of working in the Unexplored regions out on the frontier of the Bubble, but most who actively wish to expand and recruit would not.
So rather than "834 out of 20000", it's more like "5000 out of 10000" that are protected from further player insertion. And that's beginning to severely restrict availability. From my own personal observation just cruising around inhabited space, it is rare that an "interesting-yet-lore-irrelevant" system has no player faction present. And let's not forget, FD are continuously adding more player factions; the problem is only going to get worse.
It's like the 19th century European colonial land-grab. All the best bits get taken first, then the not-so-best bits. Latecomers to the party only get the dregs, the places nobody else really wanted to claim because they were terrible places to try to colonize.
Going even further, the only thing stopping you from simply favouring a normal minor power for RP reasons except your own pride. Mechanically, there's no difference between PMFs and regular minor factions anyway, literally the only special contact between a player group and their PMF is at the moment of the PMF's creation - beyond that point they are two completely separate and independent entities.
No, there is one other difference: protection from insertion of other PMFs. Many, many players have worked the BGS quietly in the background, supporting proc-genned factions (they never announce their actions on the forums, lest they attract opposition), only to see their work undone by having "their" system unilaterally taken over by a PMF.
I'll be honest... I don't see the problem.
20,000+ populated systems, 834 factions, and a bunch of those factions are in Colonia. How are you struggling to find a system which is not inhabited?
It's not quite that simple. Many player-made factions have expanded into multiple systems; each of those systems is also protected from insertion. Also protected are a couple of hundred or so "lore" systems, which FD are reserving for their own use (superpower capitals, Powerplay capitals, systems with permits, systems with Rares, etc).
On the other side of the equation, yes, there are 20,000 inhabited systems, but many of those are small, dull and uninteresting for a faction. Many have only surface settlements. Only about 8240 systems have populations over 1 million, meaning that of those 20,000 inhabited systems, roughly 11800 are "Unexplored"; recruiting for a faction that is based in an Unexplored system would be very difficult, since nobody knows you're there unless they go to third-party tools; nobody can see you unless they happen to stumble upon your system by chance. Yes, some smaller "just me and my friends" factions might prefer the anonymity of working in the Unexplored regions out on the frontier of the Bubble, but most who actively wish to expand and recruit would not.
So rather than "834 out of 20000", it's more like "5000 out of 10000" that are protected from further player insertion. And that's beginning to severely restrict availability. From my own personal observation just cruising around inhabited space, it is rare that an "interesting-yet-lore-irrelevant" system has no player faction present. And let's not forget, FD are continuously adding more player factions; the problem is only going to get worse.
It's like the 19th century European colonial land-grab. All the best bits get taken first, then the not-so-best bits. Latecomers to the party only get the dregs, the places nobody else really wanted to claim because they were terrible places to try to colonize.