Never heard of this before.
Whenever I watch channels about video design (like extra credits, gmtk ...) they always advise developers to give the player as many options as possible. ...
Preface: I am
not a game designer. (Well, actually I
did design and sell a computer game, but this was more a hobby project and doesn’t count here, I guess ...)
Nevertheless - and this opinion was indeed also stated by an actual game designer (Blue Byte) in an interview - options are
not the solution. I don’t get me wrong here, I don’t refer to options as in “different play styles”. This is certainly good and the game can be designed accordingly.
What I mean are all sorts of fan desires regarding their “special preferences”.
All to often I read in forums: “Hey, just make it an option, no? Everybody is happy then!”
No, not everybody is happy! Certainly not the developers.
1) Every additional optional design/mechanic has to be designed, coded, tested. This is a long process in professional game development, even for apparently “minor” additions.
2) Every option has to be maintained and tested with every new patch, every update, every DLC. The more options, the more possibilities for bugs and unintended side effects.
3) Those options have to have UI support. Somewhere, it has to be switched on/off, after all. How many options do you think are viable without destroying a UI surface and make it unwieldy beyond usability? Remember: options are the “easy solution” according to us fans and soon enough would break any limit.
Conclusion: Options - where to stop, really?
“My personal favorite ... Just make it an option!” simply isn’t the solution, because
your option will never be
the only option requested!
Conclusion II: If the developers see this thread and agree with our opinions, I would be more than happy to see the blue overlay
replaced with a more suitable solution. But by
one solution and not a bunch of different options (white glow around the animal, circle underneath it, ...)
Sorry, this is way, way of topic indeed. But you asked and this is sort of
my favorite ... personal crusade of sorts.
