The latest Horizons sneakpeek.

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The Braben landing and taking a rover for a spin.
No dust in the rovers wake. No tracks in it's "tracks".
It's like it's not even there. Just a ghost moving around.
What a waste.
 
The Braben landing and taking a rover for a spin.
No dust in the rovers wake. No tracks in it's "tracks".
It's like it's not even there. Just a ghost moving around.
What a waste.
You are assuming these things aren't on the todo list for the beta?
Also seems a bit early to judge it, something of this scale hasn't been done before, yet because there aren't certain graphical stuff people seem to get disappointed? Do you have any idea how hard it is to create stuff like this, I mean its not even in Star Citizen's goal to be able to drive around planets and land anywhere like this, yet Frontier has done it, and will improve it over time?
 
The Braben landing and taking a rover for a spin.
No dust in the rovers wake. No tracks in it's "tracks".
It's like it's not even there. Just a ghost moving around.
What a waste.

But why would there be any dust on frozen ice that is probably as solid and hard as diamond? Also wasn't he in a station environment where the Methane ice would be packed down like ice on our roads in the depths of winter?
 
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There are some effects that have been confirmed to not be working yet. It is part of the reason the beta was delayed.
Also, and I'm not sure if my science is accurate here, but Europa consists of Ice. To my knowledge it is hardly a very dusty planet so it's possible the lightweight SRV wouldn't leave tracks on Europa but will elsewhere.

Either way, if that's something that ends up missing I am really not going to mind. It's a small detail that does not effect the gameplay in any way or the immersion an immense amount.
 
Pretty sure this could have been posted in the thread about the video that already exists, but, for anyone reading this, I'll chop this thread down to TL: DR version, so you don't have to read any further.

*Bunch of posts agreeing with you, denouncing FD, and all they stand for, making folk wonder why these people have not long ago left the game with such a cynical outlook.

*Bunch of posts telling you "it's a Beta", and that DB did state that there is still some polishing to be done, and to just wait and see, because FD can do no wrong, and DB is Teh Man!

*Bunch of people who can't be bothered replying, because, the reality is somewhere between the two viewpoints - but moderates never post, and just go back to enjoying what we have, chatting on threads about exploration, bounty hunting or some Canonn mystery object. Or, perhaps, you know, playing the game...

Z...
 
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Pretty sure this could have been posted in the thread about the video that already exists, but, for anyone reading this, I'll chop this thread down to TL: DR version, so you don't have to read any further.

*Bunch of posts agreeing with you, denouncing FD, and all they stand for, making folk wonder why these people have not long ago left the game with such a cynical outlook.

*Bunch of posts telling you "it's a Beta", and that DB did state that there is still some polishing to be done, and to just wait and see, because FD can do no wrong, and DB is Teh Man!

*Bunch of people who can't be bothered replying, because, the reality is somewhere between the two viewpoints - but moderates never post, and just go back to enjoying what we have, chatting on threads about exploration, bounty hunting or some Canonn mystery object. Or, perhaps, you know, playing the game...

Z...

Obviously your not in the last category then because here you are posting.:S
 
Pretty sure this could have been posted in the thread about the video that already exists, but, for anyone reading this, I'll chop this thread down to TL: DR version, so you don't have to read any further.

*Bunch of posts agreeing with you, denouncing FD, and all they stand for, making folk wonder why these people have not long ago left the game with such a cynical outlook.

*Bunch of posts telling you "it's a Beta", and that DB did state that there is still some polishing to be done, and to just wait and see, because FD can do no wrong, and DB is Teh Man!

*Bunch of people who can't be bothered replying, because, the reality is somewhere between the two viewpoints - but moderates never post, and just go back to enjoying what we have, chatting on threads about exploration, bounty hunting or some Canonn mystery object. Or, perhaps, you know, playing the game...

Z...
A bit oversimplified, especially second one, FD is not perfect, but what they produce I enjoy a lot and they do seem willing and able to fix stuff, it just takes a while, and personally I don't mind that :) I think their development model has been open and honest, much more so then what many other devs have been, but they aren't perfect nope, they make mistakes and whatnot, but again what they produce, to me is better then most everything else out there.
 
If it was me going into the beta I think I'd be more focussed on having the srv handle as well as possible with the many control options available in game.

True, dust probably doesnt fall under the remit of control designers but it does fall under the fluff to add once we have a solid foundation category and with the delay that foundation was obviously not as solid as FD wanted. Maybe they already have the dust and had been messing about with integrating a dyson into the srv's systems for microscopic resource collecting.
 
No tracks left by the rover in the pre beta stage?? WHAT AN OUTRAGE?? I do say the entire game's development up to this point was a waste.

...Oh jeez internet
 
ok so the OP wants SRVs to leave tracks.. let's look at how this might actually work.

"tracks" can be a separate texture overlay layer, would probably need a normal map and a diffuse map overlay.

How persistent do you want them? Only you seeing them and if you take off and come back they are gone? Can probably do that. Want more persistence than that then you're dreaming. The data storage for that on every world without an atmosphere would be a nightmare.

Actually, that's probably stretching it - we are talking about 1:1 scale PLANETS here.. maintaining even that limited persistence of "tracks" in that dynamic render.. Call it several months of dedicated effort from three programmers and four artists as a first cut. Yeah, we'll put it on the backlog but we've got a lot more pressing concerns before we even start doing a more serious effort estimate on that. Don't hold your breath. When we've knocked out all the backlog issues that give greater bang for the buck we'll consider this one. Maybe.
 
No tracks left by the rover in the pre beta stage?? WHAT AN OUTRAGE?? I do say the entire game's development up to this point was a waste.

...Oh jeez internet


You need to realize that in most games, the beta test is very close to the finished product. The point of a beta is to get rid of bugs and make sure everything is working fine, not to just keep working on something that isn't complete yet. It's usually safe to assume that if a feature doesn't make it into beta, it won't make it into release.

Just look at ED's release one year ago. The same exact thing happened.
 
I really don't mind SRV tracks or no tracks, that's no biggy. But I was really underwhelmed by the look of the suface-port as you fly over it.

Those tall towers look like nothing if not giant upright vacuum cleaners. And the whole installation look very artificial. For starters the landing pads need a light coat of dust/ ice to blend into the landscape. And some vehicles, service droids, people etc wouldn't go amiss. I hope they improve it over time.
 
The Braben landing and taking a rover for a spin.
No dust in the rovers wake. No tracks in it's "tracks".
It's like it's not even there. Just a ghost moving around.
What a waste.
Why would there be dust on an ice planet. Sure if they were on the moon sure.(FYI there is dust on dusty planets it was already shown, if you would bother to do some research instead of just complaining you would have easily found out)
 
Bwahahahhahahah! Well played, CMDR!

Time for me to get back to playing. 22342.77 Ly to go...

Z....

Take your time, Z. If I've learned anything from exploring, it isn't about how far you have left to go (as that may end up driving you mad), but what you have fun doing along the way. Well, that, and to throttle down during the countdown before a jump. :)
 
Greetings

Is there a game that leaves permanent tracks ?

Had a quick look at some driving games such as Mad max which has plenty of dust but the tracks only extend about 15 feet from the rear of the car and this is mostly when the car is making a sharp turn, they quickly disappear. There are tracks that seem to be permanent textures tho.

Then I had a look at Borderlands 2 and it has zero tracks but some dust.

The best I found was Spintyres which is a specialist driving game , here the ground deforms but it isn't permanent either as you can drive away and come back to a reset piece of mud track.

Mario Kart 8 hallelujah it has skid marks that last until the end of a race which is a few mins, quite impressive.

There may be others but I'm not a big driving game fan.

So do you really think permanent tracks are a realistic expectation in the game? or is it just taking the proverbial?
 
On my opinion, graphical effects can be tweaked, added or improved as an on going process, as they have been constantly with each update so far. The more important aspect is the physics simulation and gameplay fundamentals of how all this works.

It could all look like wireframes for all I care right now, I just want the foundation to work right and be fun to play.
 
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