Hi All,
As some of you may know. I've had to change the rules because I don't want to step on other game developer's shoes. To that End, I've been collaborating with Dave 'Selezen' Hughes (The creator of the Elite Encounters RPG) in order to come up with a new ruleset.
So here are some pictures of a Playtest game. The models are unpainted but they are all in scale.

Initial Setup.

One of two Sidewinders ready to Fly.

The Cobra ready for a fight.

Turn 1 - And we're Off, All ships Boost towards each other.

Turn 2 - The Cobra fires a missile at Long range which almost destroys sidewinder 2. The Sidewinder's return fire but miss.

Turn 3 - The Cobra closes and engages with it's main guns, but misses. Both Sidewinder does slight damage to the Cobra's Shields.

Turn 5 - After some tight Manoeuvring, Sidewinder 2 manages to get onto the Cobra's Tail. The cobra looses its shields and is now taking hull damage. Sidewinder 1 has been heavily damaged at this point.

Turn 6. - The Cobra performs the Flight Assign Off 180 degree flip, fires on sidewinder 1 and destroys it.

Turn 7. - Playing chicken with the Cobra.

Turn 8. The Sidewinder's nerve breaks and then tries to evade.

Turn 9 - The Cobra fires will all power to weapons and Sidewinder 2 disappears in a cloud of dust.
This game took about 45 minutes to play with the 'Basic' rules and will need more playtesting to obviously work out the kinks but progress is being made.
As some of you may know. I've had to change the rules because I don't want to step on other game developer's shoes. To that End, I've been collaborating with Dave 'Selezen' Hughes (The creator of the Elite Encounters RPG) in order to come up with a new ruleset.
So here are some pictures of a Playtest game. The models are unpainted but they are all in scale.

Initial Setup.

One of two Sidewinders ready to Fly.

The Cobra ready for a fight.

Turn 1 - And we're Off, All ships Boost towards each other.

Turn 2 - The Cobra fires a missile at Long range which almost destroys sidewinder 2. The Sidewinder's return fire but miss.

Turn 3 - The Cobra closes and engages with it's main guns, but misses. Both Sidewinder does slight damage to the Cobra's Shields.

Turn 5 - After some tight Manoeuvring, Sidewinder 2 manages to get onto the Cobra's Tail. The cobra looses its shields and is now taking hull damage. Sidewinder 1 has been heavily damaged at this point.

Turn 6. - The Cobra performs the Flight Assign Off 180 degree flip, fires on sidewinder 1 and destroys it.

Turn 7. - Playing chicken with the Cobra.

Turn 8. The Sidewinder's nerve breaks and then tries to evade.

Turn 9 - The Cobra fires will all power to weapons and Sidewinder 2 disappears in a cloud of dust.
This game took about 45 minutes to play with the 'Basic' rules and will need more playtesting to obviously work out the kinks but progress is being made.
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