I honestly don't even want to think about how many hours I've played Breath of the Wild for now, got to be over 200 at the very least. I still find it breathtaking and amazing.
I made the plunge and brought the Switch rather than getting it on the Wii U, which I knew realistically was the right thing to do not just to support Nintendo, but for Mario Kart and the Mario game coming out later in the year. It would seem pointless going over the same ground as so many of the comments but the scope of the game is awesome. From the first 10 hours or so I spent running around the Plateau, which was daunting enough on occasions, especially the first time you're happily running along through the forest and run over the top of the Stone Talus

and then discovering you can use the wind to blow fire through dry grass and ignite explosive barrels around an enemy camp. Then there's that moment you take the first plunge off of the plateau...
Where do we go from here
(the words are coming out all weird, where are you now) wherever you want, and I did. It took me another few days to get to Kakariko village as I kept getting sidetracked. One of the things I love about open world games is when they are truly immersive and make you want to go and explore. Lord of the Rings Online did it perfectly and then Skyrim and Fallout, all of them made me want to run to the top of a hill just to see what was on the other side of it. Breath of the Wild is no exception. As I mentioned a couple of Bethseda games above, I absolutely love the worlds they create but one thing that always seems to be underpar in them are the thunderstorms. That is definitely not the case here. I'll never forget the first one I got caught out in, it was apocalyptic, not helped by the fact I didn't know about having metallic items equipped at that point.
The other day I was wandering around the Thunder Plateau and I saw a sword stuck into the ground... Hmmm, do you know what would look great... a nice screenshot of the sword being struck by lightning. I stood what I thought was a safe distance away...
One of the biggest problems with Link Between Worlds (which was overall a brilliant game) was the fact you could do the dungeons in any order, meant the game was far too trivial and easy to complete. That was my biggest concern coming into this game, but they have learnt from the errors they made there and although you are free to go where you want, the game is certainly not easy. I have died more times in this game than I have in every other Zelda game combined. Even though I have 17 hearts now and level 3 upgrade on most of the armour sets, the White Maned Lynels can wipe out 3/4 of my hearts in one hit (they are so evil)!
I'm still loving the game, still want to run over hills or down into deep troughs just to see what's there. I've only done 2 of the divine beasts, I keep meaning to start on the others but as usual just get distracted. I was confused by the Blood Moon the first couple of times it occurred, but actually I think it's a really good mechanic as you know when creatures will be reset rather than having to guess, and it's not too regular either. I really like the food system as rather than just cooking the same meals all the time it gives you a lot of variation to play with. Little touches like being able to freeze food or cook it straight on the ground depending on the temperature is great. Being able to turn Blue Chu Jelly into Red/Blue/Yellow by dropping them on the ground and then using Fire/Ice/lightning, was a great little eureka moment I had, and that's another great thing about the game, it's really intuitive. Nothing told me to try it, I just needed some Yellow Jelly and thought, I wonder if...
This game has pushed it's way past Link to the Past to be my second favourite Zelda game, after Majora's Mask.