The Legend of Zelda - Breath of the Wild

I've just launch my first BOTW today, and what can I say.

It was amazing ! Just as I suspected this might be the best Zelda ever made since the first one !

I only fear that it might be the last if the switch doesn't sell more. :(

Oh, and BTW :

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:D[heart]
 

Filthy show-off! :D

If only Elite's exploration felt half as satisfying as the one in BotW... It's a completely unfair comparison, as every stone, tree etc. in BotW is practically hand placed, but it's also the mechanics that come into play. You don't scan things by means of pointing and waiting for a space doughnut to tag them with your name. Rather everything you find is interactive, if only in minimal "collectible" ways. Climb trees or mountains, cut or burn grass (or trees), nearly everything can be collected and be used for some purpose. Then there are the challenges strewn across the world. Finding Koroks gives you a minimal puzzle/challenge, but the rewards actually help your inventory progression down the line. Coming across shrines provides a welcome distraction as well, while each one contributes to the general progression. They also serve as landmarks. YOu see them in the distance and automatically have a potential direction into which you might want to explore, oftentimes coming across other neat little details.

Most of all however, I've found the environments pretty engaging to explore. That's not easily replicable with procgen and non-atmospheric worlds, but just traveling along the coastline and suddenly ending up in a village of fishers in a sub-tropical biome or a jungle after leaving what looked more like central european forest/grass area, has its own special charm.
 
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I sadly have to take back most of what I said about Zelda, I guess the novelty hadn't worn off. now my playtime on the game in total is under 7 hours and I'm so bored with it that I'm no longer even playing it. (quite a shock when I initially imagined myself playing for like 100hrs)

yes the world is huge but very dull, very very little difference in enemies and the weapons are a joke and break within 5-6 hits each time. also the constant dipping between 20 and 30 fps is very jarring after a time. I'm done with this game, sadly.
 
yes the world is huge but very dull, very very little difference in enemies and the weapons are a joke and break within 5-6 hits each time. also the constant dipping between 20 and 30 fps is very jarring after a time. I'm done with this game, sadly.

Where and how far along are you in the game and what are you doing? Which towns have you visited?

I'm the polar opposite. :p Dull? It's the most interactive non-"survival"-genre open world game I've played, easily beating out what I've played of the Bethesda RPGs in pure world interaction. Everything you do or collect has a use, only some uses won't reveal themselves until a bit later, provided you find the right place or person. And nearly "everything" in the world can be interacted with in some way. The world constantly throws new landmarks at you and they all have something neat to find. As for enemy variety, it's about the same as other Zelda games and no better or worse than other open world games (especially ones where humans are the basic enemy type). There's the couple of base enemies in certain variations with different equipment types, but then there are also quite a lot of other things you may come across and tons of different ways to tackle encounters. The weapon breaking is baked pretty deep into the game's balance and a non-issue if you "gid gud", so to speak. I get why people may find it annoying when trying to play the game like your standard RPG, where you can always hold onto the currently best set of equipment. But weapons here are more like close combat ammunition than anything else. As such, you're supplied with them more like other games would supply you with ammunition. Expecting to be able to treat them like permanent items creates issues that aren't there if the game was played more as it is apparently intended. Throwing a nearly broken sword into an enemies face is rather satisfying. :3

The framerate is honestly nasty in settlements, but for me mostly acceptable in the rest of the world. Here's hoping for Cemu emulation to fix what Nintendidn't.

Depending on what you want specifically from the game however, you may never like it. Only complaints about how barren the world is, how little enemy variety there is etc. when what feels like most of the player base seems to think it's the exact opposite comes off as a bit strange.


If I'd complain about one thing so far, it's the poor "Animuh" writing of parts of the story.
 
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Depending on what you want specifically from the game however, you may never like it. Only complaints about how barren the world is, how little enemy variety there is etc. when what feels like most of the player base seems to think it's the exact opposite comes off as a bit strange.
To be fair, as someone who is in the "This might be the best game ever" Camp the enemy variety sure could be better, I do think there is a bit a lack of diffrent types of enemys. Which I don't consider to be a hughe problem as combat has been very fun for me but still, more diffrent enemys wouldn't hurt.
 
Where and how far along are you in the game and what are you doing? Which towns have you visited?

To be honest I'd not done a huge amount, most of my time was spent (like it is in all open world games) wandering around doing random stuff, sure I did all the plateau and then went to the first village after that, but then I just wandered around exploring, climbing etc as I normally love exploring in games with huge maps but man this was just so tedious and well in a way simply not fun. I can't exactly place my finger on what it is that I find so boring and tedious about the game, it's odd that I'm happy to put over 1000 hrs into Skyrim, 140+ in Witcher 3, 210+ in Dragonage Inquisition and yet I cannot make it into double digits in Zelda.

Weird. but there you go.
 
To be honest I'd not done a huge amount, most of my time was spent (like it is in all open world games) wandering around doing random stuff, sure I did all the plateau and then went to the first village after that, but then I just wandered around exploring, climbing etc as I normally love exploring in games with huge maps but man this was just so tedious and well in a way simply not fun. I can't exactly place my finger on what it is that I find so boring and tedious about the game, it's odd that I'm happy to put over 1000 hrs into Skyrim, 140+ in Witcher 3, 210+ in Dragonage Inquisition and yet I cannot make it into double digits in Zelda.

Weird. but there you go.
Zelda is very diffrent then those 3 Games, so nothing weird with that. The most suprising thing about the new Zelda is probably how they commited to there Idea and Physics/chemistry simulation even when it results in stuff that obviously won't be liked by everyone.

I mean, not that not everybody liking a zelda game is new but its quite a extrem change compared to the previous zeldas. While they are not something for everybody they clearly wanted to make something with a broad appeal as possible.
 
To be honest I'd not done a huge amount, most of my time was spent (like it is in all open world games) wandering around doing random stuff, sure I did all the plateau and then went to the first village after that, but then I just wandered around exploring, climbing etc as I normally love exploring in games with huge maps but man this was just so tedious and well in a way simply not fun. I can't exactly place my finger on what it is that I find so boring and tedious about the game, it's odd that I'm happy to put over 1000 hrs into Skyrim, 140+ in Witcher 3, 210+ in Dragonage Inquisition and yet I cannot make it into double digits in Zelda.

Weird. but there you go.

It's certainly not enemy variety, which is perfectly fine for me being somewhat further. With you about 7 hours in not even having started the story properly by the sounds of it (admittedly, it's thin in this game, which I would rather level as complaint against it), you'll hardly be able to assess their variety for a 50h +/- game, unless you've covered large parts of the map in that time, which is unlikely. It's not the weapon degradation either, as that's pretty tightly balanced from my experience and more a matter of "gid gud" or actually learning how play the game, by which time it's either a non-issue or no more than a slight annoyance when the inventory is full. Compared to what I experienced of Bethesda RPGs (haven't finished a single one unfortunately), the world, too, does not have to hide. From my playtime it did handily outdo what I remember of Morrowind in design and interactivity (played mostly Morrowind, later some FO3, a bit of Oblivion).

It may be however, that the general nature of a Zelda game is not necessarily to your taste. The combat in BotW may be the deepest for any Zelda game so far, but it has none of the stat based complexity of those other games. It revolves almost entirely around realtime action oriented systems with a heavy focus on timing, rather than character stats. Link as a character itself is almost "stat-less", except for hearts and stamina. All other combat stats are properties of equipment. The game then focuses far more on puzzles, exploration and light combat than those other RPGs.

Pity, really, because the game has a metric ton of good stuff to offer if you can get into it, but when you already dislike the game's basic mechanics, that isn't too much use.


Edit: Btw., to club animate Moblin skeletons while riding on a bear is pretty metal. ^^
 
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Game looks different/interesting compared to today's standart Open world games, but there is one big Elephant in the room, that looks like almost no one notices - you need to buy "Zelda machine" to be able to play it.
So it's how much in total about 450-500e for one game ?!
And if you are not a fan of other Nintendo games thats a lot of money for one game, sure good news is that its low on stock so you can resell it for good money after done with game... ;)
 
...but there is one big Elephant in the room, that looks like almost no one notices - you need to buy "Zelda machine" to be able to play it..

Oh come on! Chances are, if you want to play Zelda, you'll want to play at least one or two other Nintendo games. You'll always have to live without the high profile 3rd party support on their systems. Same as for every other Nintendo system since... the N64 or so? ¯\_(ツ)_/¯

Found the area with the master sword yesterday. Perfectly timed, as the first shrine next to it allowed me to get the required amount of hearts to aquire it. All of the map is unlocked, 3 divine beasts are done, nearly 60 shrines and some 70 Korok seeds. Still huge parts of the map left that I have never explored. And the game keeps on giving.

Looking forward to the day Cemu emulation is at the level that this can be played (nearly) flawlessy on a decent PC. It seems to come along nicely:

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Ozric

Volunteer Moderator
I honestly don't even want to think about how many hours I've played Breath of the Wild for now, got to be over 200 at the very least. I still find it breathtaking and amazing.

I made the plunge and brought the Switch rather than getting it on the Wii U, which I knew realistically was the right thing to do not just to support Nintendo, but for Mario Kart and the Mario game coming out later in the year. It would seem pointless going over the same ground as so many of the comments but the scope of the game is awesome. From the first 10 hours or so I spent running around the Plateau, which was daunting enough on occasions, especially the first time you're happily running along through the forest and run over the top of the Stone Talus :eek: and then discovering you can use the wind to blow fire through dry grass and ignite explosive barrels around an enemy camp. Then there's that moment you take the first plunge off of the plateau...

Where do we go from here (the words are coming out all weird, where are you now) wherever you want, and I did. It took me another few days to get to Kakariko village as I kept getting sidetracked. One of the things I love about open world games is when they are truly immersive and make you want to go and explore. Lord of the Rings Online did it perfectly and then Skyrim and Fallout, all of them made me want to run to the top of a hill just to see what was on the other side of it. Breath of the Wild is no exception. As I mentioned a couple of Bethseda games above, I absolutely love the worlds they create but one thing that always seems to be underpar in them are the thunderstorms. That is definitely not the case here. I'll never forget the first one I got caught out in, it was apocalyptic, not helped by the fact I didn't know about having metallic items equipped at that point.

The other day I was wandering around the Thunder Plateau and I saw a sword stuck into the ground... Hmmm, do you know what would look great... a nice screenshot of the sword being struck by lightning. I stood what I thought was a safe distance away... :D
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One of the biggest problems with Link Between Worlds (which was overall a brilliant game) was the fact you could do the dungeons in any order, meant the game was far too trivial and easy to complete. That was my biggest concern coming into this game, but they have learnt from the errors they made there and although you are free to go where you want, the game is certainly not easy. I have died more times in this game than I have in every other Zelda game combined. Even though I have 17 hearts now and level 3 upgrade on most of the armour sets, the White Maned Lynels can wipe out 3/4 of my hearts in one hit (they are so evil)!

I'm still loving the game, still want to run over hills or down into deep troughs just to see what's there. I've only done 2 of the divine beasts, I keep meaning to start on the others but as usual just get distracted. I was confused by the Blood Moon the first couple of times it occurred, but actually I think it's a really good mechanic as you know when creatures will be reset rather than having to guess, and it's not too regular either. I really like the food system as rather than just cooking the same meals all the time it gives you a lot of variation to play with. Little touches like being able to freeze food or cook it straight on the ground depending on the temperature is great. Being able to turn Blue Chu Jelly into Red/Blue/Yellow by dropping them on the ground and then using Fire/Ice/lightning, was a great little eureka moment I had, and that's another great thing about the game, it's really intuitive. Nothing told me to try it, I just needed some Yellow Jelly and thought, I wonder if...

This game has pushed it's way past Link to the Past to be my second favourite Zelda game, after Majora's Mask.
 
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I must admit, I looked up a couple of things about some of the puzzles. E.g. where to get the climbing gear, what where the ingredients to cook the fish dish for the singing bird child, where the 8th warrior's statue was and I was too dumb to figure out what the "white bird" was, that could be seen from the big tree on the mountain. The latter is another great example where the environment's layout is directly referenced and guides you. Unless you're blind, like me...

13 hearts and now enough shrines to complete the 3rd stamina wheel. Still salviating at the Cemu screenshots that are slowly surfacing. That kind of image quality will have to wait for a second playthrough some years down the line, when its more stable, if I'll ever get round to doing it.


One more great aspect of the world are the direct environmental references to previous Zelda games. Specifically the giant forgotten temple goddess statue to Skyward Sword, the fountains, the temple of time ruins and the stable (Lon Lon Ranch), the latter of which I've only seen in videos so far.

Travelling towards a glowing mountaintop in a rainy night, climbing up and entering a misty pond area with spirit beasts ala Princess Monoke, including a tameable "horse thing" (Lord of the Mountain) was great. I knew that the specific "horse" existed from videos, but the whole area and the circumstances under which you can find it really make the exploration aspect. Similar to entering an area and spotting a giant dragon creature for the first time, just flying through the air, minding its own business.
 
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