The lights on agriculture stations

The lights in game look white to me. The ambient reflections are green, which is to be expected, because as you said that's what they're not absorbing. You'll also notice that there are only essential lights on the landing pads and highlighting things like large tanks I'm sure the staff would be pleased if you didn't ram into at full speed, so it seems to me the lights on the plants are serving a dual purpose, and should be exactly as they are presented.
 
Something I did not know.... thanks.

The agricultural green is my favorite station interior in terms of mood, so I would hate to see it go, but I would not mind seeing it being shifted to a template other than agricultural.
 
Those purple lights would look pretty good mixed in with the overal green mood of agri stations.
 
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verminstar

Banned
Blue lights or metal hallide bulbs fer vegetative growth...red light fer bloom and fruiting. Green lights are non logical useless gimmicks sold on fleabay to idiots who have no idea what they doing. Led lights are far more efficient when used on rails, but this is where things start getting complicated. The foliage simply cannot create photosynthesis in green light, ergo plant sugars are not produced, ergo ye wont get it past seed germination, eventually withering and dying.

Just about any indoor gardener with just a couple years experience could tell ye that...unless its alien...in which case it can be explained logically with gamewavium magic ^
 
There was a guy growing micro leaf salads on teevee sone time ago who was using different coloured LED lights to change the strength and flavours of the leaves.

Onion head and Weed farmers take note.
 

Yaffle

Volunteer Moderator
Don't forget the station interior has to serve humans too, so we prefer a more natural light than Mace Windu's boudoir. Normally.

It's like machine operated warehouses need no lights, doesn't mean all warehouses need no lights.
 
I saw the thread title and thought, I know something about that, purple lights! The first post ruined everything. I now have nothing to contribute but the bitter sensation of being beaten to punch in posting something quite interesting.
 
They could be farming purple cabbage or something. Or Thargoid piglets that prefer green, and yet are very nutritious.
 
Yep, this is correct. As a keeper of a super large planted aquarium for many years now the grow lights tend to lean to the red end of the spectrum.
Interestingly marine tank lighting is a strong blue and white to enhance coral growth.

Flimley
 
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Essentially, you want to give the plants the very wavelenghts they need for photosynthesis; plants are green precisely because green light is not absorbed, that's why the lamps are purple (red and blue).

:D

This is obviously true for plants evolved on earth.

Chlorophyll (and other accessory photosynthetic active plant pigments) are not evolved to gather "green" wave lengths, as they are underrepresented in the spectrum of the sun and yield the least energy.

This might be completely different under alien suns with different spectrum:

Plants evolved on planets orbiting a red dwarf will probably appear completely black, as they need to gather each and every wave length they can "lay their chloroplasts on" (or whatever they use).
Plants, on the other hand, that evolved on planets under a white-blue sun might even need to reflect ultra violett wave lenths, as they would burn otherwise. Forests on these planets would sparkle in bright light, emitted from their leaves. :cool:
(Or won't have leaves at all, as a too big surface won't do any good (think kaktea in our deserts).)

Tl;dr: necessary wave lengths will differ for alien plants dependent to the sun they evolved under - and so does the light in space satations growing them.
 
This is obviously true for plants evolved on earth.

Chlorophyll (and other accessory photosynthetic active plant pigments) are not evolved to gather "green" wave lengths, as they are underrepresented in the spectrum of the sun and yield the least energy.

This might be completely different under alien suns with different spectrum:

Plants evolved on planets orbiting a red dwarf will probably appear completely black, as they need to gather each and every wave length they can "lay their chloroplasts on" (or whatever they use).
Plants, on the other hand, that evolved on planets under a white-blue sun might even need to reflect ultra violett wave lenths, as they would burn otherwise. Forests on these planets would sparkle in bright light, emitted from their leaves. :cool:
(Or won't have leaves at all, as a too big surface won't do any good (think kaktea in our deserts).)

Tl;dr: necessary wave lengths will differ for alien plants dependent to the sun they evolved under - and so does the light in space satations growing them.

But the plants on the station are green.... under green lights.
 
Farming under articifial light in the game:

...

Farming under artificial light in reality:

...

Essentially, you want to give the plants the very wavelenghts they need for photosynthesis; plants are green precisely because green light is not absorbed, that's why the lamps are purple (red and blue).

:D

They most likely grow the famous purple leafed Lave potato on those stations, and they obviously need green light.
 
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