The limitations of some builds

I have a very limited system, with one sun, a Tier 2 orbital station and 3 available spots. But one of them is at a asteroid belt, so nothing can be built there because I will not get enough tier 2 points. That spot should also allow building a mining installation. Then I wanted to boost tech, but that is not possible because it require surface settlement. Same with orbital tourist installation. A system with only 3 additional spots where 1 is limited by location and most is not possible to build due to surface requirements.

Then the question, how will links work when all is orbiting the sun or the asteroid belt. Is the sun listed as one body? I am trying to at least be able to sell exploration data there, but that would require a strong link to a tier 1 installation. But will that spot give a strong link? Then I could build a science or exploration hub, that only require a weak link, but that is not possible to build due to planetary building requirements. There are some catch 22 things that stops every plan I try to come up with to give this system at least one purpose.
 

Attachments

  • Hopeless system.jpg
    Hopeless system.jpg
    114.6 KB · Views: 30
I think in that case every spot around the star counts as a slot around the 'same body' and will give strong links to your station. So building a comms installation or a satellite installation anywhere (Both tier 1) will give you a strong link and thus you'll get universal cartographics, without actually affecting the economy of your station, if you care about the economy that is.

On this system you'll never get the tech level high enough to have particularly good outfitting though. Just not enough slots. I would just keep the military economy simply because it gives a really cool station interior (Pretty sure you either have the Wealthy or Tourism interior which are the best looking ones) by building a single comms or satellite installation then building a security installation. It might give you medium/high security on its own, keep the cool looking station interior, have a 100% military economy and you'd get universal cartographics to sell your data in there.

Mind you having medium/high security will make the Interstellar Factors contact disappear if you have it, if you want it to stay just build whatever that doesn't raise security.

You can't use the asteroid belt slot because as you noticed, the only thing you can build there is an asteroid base that costs 3 Tier 2 points.
 
security installation
That does require a relay installation with high tech influence to be built, but it shouldn’t have the possibility to overwrite the star’s baseline influence in any way, under current functionality. If Frontier changes things again, though…

… then again, if it is with the aim of placing a security installation the port would be primarily military anyway.
 
My understanding is that the asteroid belt is 1 body much like a planet or a star just with bonus limitations. Both other slots should link to the star.

I have a few of these small systems from early beta and I would suggest just cutting your losses and leaving. The market is of limited value. You're going to struggle to get enough tech or development to make the shipyard or outfitting have anything beyond the default minimum. It's already going to have enough military supply once the pop grows if your government even allows half the goods. Move on find a system with more bodies where you can actually stack up some form of themed build and have bodies that'll give you more interesting markets.
 
I'll do the test then and build just some basic installations to increase some stats, but will keep the interstellar factor intact. Short cruise to that service, and it is in one of our "Bubbles". But the asteroid belt should also allow construction of mining installation. That could benefit from the belt. Then at least you have option to use it if you end up like this, with no possibility to build there.
 
Back
Top Bottom