Some things like Hull Reinforcement packages, limpet controllers, SCB's, chaff launchers, etc., can have multiple units installed.
Other things like fuel scoops, shields, Interdictors, etc., you can only have one on-board.
The previously highlighted concerns over things like tank FAS with no shields, multiple hull reinfs and 2,800 hull points, or ships with multiple SCB's has been discussed before in depth. I don't want to revisit that, I simply want to ask if limits on the number of internals you can fit, is needed.
SCB's have been balanced by extreme heat penalties, but you can still take as many as you like. You just need to install heat sinks and it's no real trouble. This really has no effect on combat, save to extend the time you can stay in a fight. In a battle, two pilots with the same ship and skill level should be equally matched, but equipment outfitting can give a definitive advantage to the one who has all armour or mega-shield SCB combos.
That's fine as long as both ships are outfitted the same, but realistically you end up in a situation where one pilot is a tank and another is in a cargo ship or general purpose vessel, it's a slaughter.
Should SCB's be limited to installing only one unit? Same question with hull reinforcement. Given limits, like one SCB, one chaff launcher, etc., then combats will be shorter and outcomes much less in favour of the tank. A regular ship would have a better chance of surviving if jumped by a player and combats would rely on skill rather than the gear installed. 2.1 is bringing more powerful weapons which make the tanks even more of a threat. Do we need to dial back other aspects of the game mechanics to compensate?
On the other side of the argument, there's fuel scoops. Why can't we have more than one installed for speed runs?
I'll throw the topic open to any other internals you want to address.
I really have no fixed position on this. I see pros/cons on both sides. What do you think?
Other things like fuel scoops, shields, Interdictors, etc., you can only have one on-board.
The previously highlighted concerns over things like tank FAS with no shields, multiple hull reinfs and 2,800 hull points, or ships with multiple SCB's has been discussed before in depth. I don't want to revisit that, I simply want to ask if limits on the number of internals you can fit, is needed.
SCB's have been balanced by extreme heat penalties, but you can still take as many as you like. You just need to install heat sinks and it's no real trouble. This really has no effect on combat, save to extend the time you can stay in a fight. In a battle, two pilots with the same ship and skill level should be equally matched, but equipment outfitting can give a definitive advantage to the one who has all armour or mega-shield SCB combos.
That's fine as long as both ships are outfitted the same, but realistically you end up in a situation where one pilot is a tank and another is in a cargo ship or general purpose vessel, it's a slaughter.
Should SCB's be limited to installing only one unit? Same question with hull reinforcement. Given limits, like one SCB, one chaff launcher, etc., then combats will be shorter and outcomes much less in favour of the tank. A regular ship would have a better chance of surviving if jumped by a player and combats would rely on skill rather than the gear installed. 2.1 is bringing more powerful weapons which make the tanks even more of a threat. Do we need to dial back other aspects of the game mechanics to compensate?
On the other side of the argument, there's fuel scoops. Why can't we have more than one installed for speed runs?
I'll throw the topic open to any other internals you want to address.
I really have no fixed position on this. I see pros/cons on both sides. What do you think?