The Logoffski Manoevre

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Snakebite

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Many of us have experienced this now, the usual scenario is you're playing as a pirate and a nice fat trader ship comes along. Or perhaps you are a bounty hunter lucky enough to scan a pirate that forgot to clear his criminal record by paying the murder fine.

So seeing the ££££ signs you interdict your target, but instead of having an intense life and death struggle followed 'hopefully' by a nice reward all you get is an annoying 'poof' and the cowardly target is gone from your scanner (and the server). How anoying that you just wasted a minute of your precious game time interdicting someone only for them to chicken out and pull the plug.

Bad enough that they have solo mode but now its worse because the cowards are playing in open and really killing the gameplay.....

Well I have a simple solution, and I really hope the FD guys see this.

If a disconnection event occurs during interdiction or combat then simply let the game take control of the ship and treat it like an NPC, that way the other players game is not ruined by the logoff event.

I can already hear the cries of , 'but what is my dog poos on the router', 'there is an earthquake', 'one of the kids caught fire', 'we had a powercut', , 'my missus forgot to pay the bill and we got cut off suddenly'.... etc... well all these things can and may happen.. but that's just life why let such things ruin someone elses game ?

I would also suggest that the person performing the logoffski manoevre should if they log back in whilst the combat is still ensuing have to wait and watch the fight from the sidelines.... before they can continue...

If they don't like this solution then there is always solo mode where at least a sudden disconnect wont affect anyone else's game.....

I would also like to propose that anyone who regularly performs this heinous manoevre is eventually banned from multiplayer, and made to forever roam the heavens in blissfull solitude....
 
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The Logoffski manoevre is due to an old bug (in the majority of cases)
And it also applies to NPCs when you interdict/being interdicted in a system occupied by other players

P2P = No guarantee

This is also called "ghost interdictions"
 
Sorry mate but if you think anyone who plays a computer game in "solo" is a coward I can only conclude you are a 12 year social outcast who thinks World of Warcraft is real life.

Grow up. Elite was "solo" before you were ever conceived.

Playing solo is one thing but playing open and refusing to accept the consequences is another.
 
Many of us have experienced this now, the usual scenario is you're playing as a pirate and a nice fat trader ship comes along. Or perhaps you are a bounty hunter lucky enough to scan a pirate that forgot to clear his criminal record by paying the murder fine.

So seeing the ££££ signs you interdict your target, but instead of having an intense life and death struggle followed 'hopefully' by a nice reward all you get is an annoying 'poof' and the cowardly target is gone from your scanner (and the server). How anoying that you just wasted a minute of your precious game time interdicting someone only for them to chicken out and pull the plug.

Bad enough that they have solo mode for the dumb chicken poo's but now its worse because the cowards are playing in open and really killing the gameplay.....

Well I have a simple solution, and I really hope the FD guys see this.

If a disconnection event occurs during interdiction or combat then simply let the game take control of the ship and treat it like an NPC, that way the other players game is not ruined by the logoff event.

I can already hear the cries of , 'but what is my dog poos on the router', 'there is an earthquake', 'one of the kids caught fire', 'we had a powercut', , 'my missus forgot to pay the bill and we got cut off suddenly'.... etc... well all these things can and may happen.. but that's just life why let such things ruin someone elses game ?

I would also suggest that the person performing the logoffski manoevre should if they log back in whilst the combat is still ensuing have to wait and watch the fight from the sidelines.... before they can continue...

If they don't like this solution then there is always solo mode where at least a sudden disconnect wont affect anyone else's game.....

I would also like to propose that anyone who regularly performs this heinous manoevre is eventually banned from multiplayer, and made to forever roam the heavens in blissfull solitude....

This thread accomplishes what precisely that the exact same thread you posted on this exact same topic doesn't? Moderators should close this thread and merely refer back to the previous thread on this very same topic, started by the very same poster.
 
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I tested a disconnect once under NPC attack.... 15 seconds before you can leave... now under what condition it happens, dunno
 
My advise to anyone who continues to bring this up...

beating-a-dead-horse-call-me-maybe.jpg
 
The Logoffski manoevre is due to an old bug (in the majority of cases)
And it also applies to NPCs when you interdict/being interdicted in a system occupied by other players

P2P = No guarantee

This is also called "ghost interdictions"

^^ Lol , I honestly thought it was a real maneouver (and tried looking it up , maybe something like an Immelman turn?
 
"Mark for PvP" flag as most MMOs have it and everybody should be happy. Well, except the people I like to see unhappy :)

Not really interested in seeing invulnerable ships flying around.

Tell you what grab a basketball and run out to your nearest court and tell whoever is currently playing that your just gonna practice some shots while they play and tell them they should play around you. Let's see how well it works.
 
Well I have a simple solution, and I really hope the FD guys see this.

If a disconnection event occurs during interdiction or combat then simply let the game take control of the ship and treat it like an NPC, that way the other players game is not ruined by the logoff event.

It is a simple and common solution in online gaming, but one reason why we haven't seen it implemented in this game could be the way the networking is done, peer to peer (p2p). Not everything may go directly through the main server right away or at all, so a simple takeover by the game might not be possible, or might be exploitable at some point if the client's computer is involved in the NPC interaction.
 
The Logoffski manoevre is due to an old bug (in the majority of cases)
And it also applies to NPCs when you interdict/being interdicted in a system occupied by other players

P2P = No guarantee

This is also called "ghost interdictions"

You must not have noticed all the Cmdr's posting in these forums, stating proudly, that they do indeed log-off during combat, because they can, because FD made it a 'feature'. Declaring their rights to be allowed to play their way and interdictions are performed by griefers.
 
A couple of days back I was interdicted by another payer just as my Frameshift was about to kick in. About two seconds into the interdiction I jumped... I'm pretty sure that commander thought I was disconnecting.

So if you were chasing an unshielded Orca that was clearly set up to carry cargo... I'm sorry I missed you. I had torpedos to share and EVERYTHING.
 
Declaring their rights to be allowed to play their way and interdictions are performed by griefers.
Amen! I think he mixed up the bug with empty interdictions where you actually are getting interdicting by an NPC belonging to another player and the actual interdiction dodging via DC.
 
We already have an open PVE mode, it call mobius group :p

Nope there is a huge difference plus Moebius group doesn't guarantee it's all PvE players. The difference is that the group is limited to it's member count whereas an Open PvE Mode can contain any number of players currently playing the game and it doesn't need knowledge about the group.
 
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