Snakebite
Banned
Many of us have experienced this now, the usual scenario is you're playing as a pirate and a nice fat trader ship comes along. Or perhaps you are a bounty hunter lucky enough to scan a pirate that forgot to clear his criminal record by paying the murder fine.
So seeing the ££££ signs you interdict your target, but instead of having an intense life and death struggle followed 'hopefully' by a nice reward all you get is an annoying 'poof' and the cowardly target is gone from your scanner (and the server). How anoying that you just wasted a minute of your precious game time interdicting someone only for them to chicken out and pull the plug.
Bad enough that they have solo mode but now its worse because the cowards are playing in open and really killing the gameplay.....
Well I have a simple solution, and I really hope the FD guys see this.
If a disconnection event occurs during interdiction or combat then simply let the game take control of the ship and treat it like an NPC, that way the other players game is not ruined by the logoff event.
I can already hear the cries of , 'but what is my dog poos on the router', 'there is an earthquake', 'one of the kids caught fire', 'we had a powercut', , 'my missus forgot to pay the bill and we got cut off suddenly'.... etc... well all these things can and may happen.. but that's just life why let such things ruin someone elses game ?
I would also suggest that the person performing the logoffski manoevre should if they log back in whilst the combat is still ensuing have to wait and watch the fight from the sidelines.... before they can continue...
If they don't like this solution then there is always solo mode where at least a sudden disconnect wont affect anyone else's game.....
I would also like to propose that anyone who regularly performs this heinous manoevre is eventually banned from multiplayer, and made to forever roam the heavens in blissfull solitude....
So seeing the ££££ signs you interdict your target, but instead of having an intense life and death struggle followed 'hopefully' by a nice reward all you get is an annoying 'poof' and the cowardly target is gone from your scanner (and the server). How anoying that you just wasted a minute of your precious game time interdicting someone only for them to chicken out and pull the plug.
Bad enough that they have solo mode but now its worse because the cowards are playing in open and really killing the gameplay.....
Well I have a simple solution, and I really hope the FD guys see this.
If a disconnection event occurs during interdiction or combat then simply let the game take control of the ship and treat it like an NPC, that way the other players game is not ruined by the logoff event.
I can already hear the cries of , 'but what is my dog poos on the router', 'there is an earthquake', 'one of the kids caught fire', 'we had a powercut', , 'my missus forgot to pay the bill and we got cut off suddenly'.... etc... well all these things can and may happen.. but that's just life why let such things ruin someone elses game ?
I would also suggest that the person performing the logoffski manoevre should if they log back in whilst the combat is still ensuing have to wait and watch the fight from the sidelines.... before they can continue...
If they don't like this solution then there is always solo mode where at least a sudden disconnect wont affect anyone else's game.....
I would also like to propose that anyone who regularly performs this heinous manoevre is eventually banned from multiplayer, and made to forever roam the heavens in blissfull solitude....
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