The Logoffski Manoevre

Status
Thread Closed: Not open for further replies.
And why not have something that most non-arena MMO's/multiplayers have? If you log off or disconnect during a multiplayer fight, your avatar or ship or whatever you are using doesn't disappear for, say, 20-30 seconds. It sucks for those who actually disconnect because they lost their connection though.
 
Dr. Hans: Just as long as you get to go into other players' game whenever you want and get whatever it is you are after with no risk and no penalties, everything is fine, right? Why do you assume the only legitimate multiplayer interaction is you in a fighter vs some poor sod in a flying brick?

You clearly don't read any of my posts. I repeatedly have to remind people who reply to me like this, that I HAVE NEVER attacked a single Human Player. I have had to defend myself fromk a Human Player just once.

I venture into these posts from a position of being fearful that the entire MP experience, in this much-anticipated game (being an 84er myself), is likely to die a horrible death, IF players who want to screw the system, are allowed to negatively portray the Open gameplay as Griefer-Filled Anti-Fun. It is perfectly possible to champion the rights of Poor people, without actually being poor yourself!

I have openly discussed my interest in becoming a Pirate, but I cannot bring myself to do it. LOL
I do commend those players that do though, for they make the whole Elite: Dangerous experience, for me at least, just a little more Dangerous than it would otherwise be, which would be NOT VERY Dangerous at all!

The Supporters of Solo, tend the be the loudest, crying FREEDOM from their rooftops of paranoid self-absorption.
 
Last edited:
You clearly don't read any of my posts. I repeatedly have to remind people who reply to me like this, that I HAVE NEVER attacked a single Human Player. I have had to defend myself fromk a Human Player just once.

I venture into these posts from a position of being fearful that the entire MP experience, in this much-anticipated game (being an 84er myself), is likely to die a horrible death, IF players who want to screw the system, are allowed to negatively portray the Open gameplay as Griefer-Filled Anti-Fun. It is perfectly possible to champion the rights of Poor people, without actually being poor yourself!

I have openly discussed my interest in becoming a Pirate, but I cannot bring myself to do it. LOL
I do commend those players that do though, for they make the whole Elite: Dangerous experience, for me at least, just a little more Dangerous than it would otherwise be, which would be NOT VERY Dangerous at all!

The Supporters of Solo, tend the be the loudest, crying FREEDOM from their rooftops of paranoid self-absorption.

While I agree with most of that.

Solo and supporters of it have little to do with this Logoffski stuff.

There is no way of knowing what someone does after they quit the game, if they go solo or right back into open at a later time.

To me mind people trying to cause grief to pirates or bounty hunters by alt F4 is just as bad as players out to cause grief by destroying people for Lolz.
In both cases I would add that pilot to my block list. Though, I haven't met either of those yet.
 
Last edited:
In the circumstances, I felt justified to use it when describing this particular CMDRs method of destroying the thrusters on my Adder and bugging out after I'd dropped cargo for him, so I had to self destruct.

Granted. What ! :)

Hopefully soon, they will introduce a distress call/Planetside Recovery career path. I'd sign up. :)
 
Dr Hans: right back at you. I as well mentioned I have never been interdicted. That is completely irrelevant, however. I am typing posts out on a cell phone, I cannot be bothered to write "the positions you advocate" instead of "you" every time I want to disagree with you.

So, coming back to the point, why do you think that the only legitimate player interaction a trader can expect to have is to be attacked by someone he is completely powerless against?
 
So, coming back to the point, why do you think that the only legitimate player interaction a trader can expect to have is to be attacked by someone he is completely powerless against?

Well, it isn't. He even said so. I interact with players all the time too. Admitedly sometimes I say "evening" to a T7 from my clipper and they instantly drop out of supercruise just in case.

And traders are not in any way powerless. Take a look at the requests to make it harder for them to escape. Or the thread where a T-9 obliterated an eagle with a single torpedo. Use Chaff and point defense. Or move away from the starter systems - there are a vast amount of populated systems where I don't see any player greifing of any kind, and there's really good profits to be made there.

To me the point isn't about "pirates whining that traders are taking their easy kills away". I know to SOME people it probably is, but I don't know that I understand the idea of playing in open (as opposed to a large PVE-only group) and disconnecting where combat presents itself.
 
Last edited:
So, coming back to the point, why do you think that the only legitimate player interaction a trader can expect to have is to be attacked by someone he is completely powerless against?

I don't think that at all.

What makes you think that I think "only legitimate player interaction a trader can expect to have is to be attacked by someone he is completely powerless against" I am not aware that I have ever suggested that?

Why do you keep assuming that you know what I am assuming? Look, its OK for you and I to disagree, but please try to stop inferring things exist in my posts, that clearly don't exist, simply because I happen to express a different view to your own.

:)
 
The problem with your "solution" is that it will punish players who are disconnected through no fault of their own, which happens to me on a daily basis. And where is the "fun" in destroying an unresponsive target, anyway?

In any case, this is not a dedicated PVP game and people need to get over it and stop insisting that everything be designed around PVP, or learn to take down targets faster. Try torpedoes.
 
Hans/Issmir

Great, then we don't disagree on much. If there are other player interactions to be had, and the current system allows people to dc out of interactions they do not want, then I see no reason to want to ban them from everything because they are using a known game mechanic to avoid some things.
 
Hans/Issmir

Great, then we don't disagree on much. If there are other player interactions to be had, and the current system allows people to dc out of interactions they do not want, then I see no reason to want to ban them from everything because they are using a known game mechanic to avoid some things.

Actually, I do agree. I've never once suggested people who do it should be banned. I disagree that it's a game mechanic (I'd suggest it's an exploit - people are circumventing the game mechanics to avoid risk), but I take the point.

I don't think people should be punished for it. I just don't understand the motivation behind it. It seems to offer no benefits to any party while increasing the net amount of unhappiness all round.
 
If I play in open and logoff to protect my assets, then that's up to me.... I play my game, you play yours.

The thing is, by playing in open, you are affecting our game.

"Logging off to protect your assets" is basically cheating. You're circumventing a core game mechanic (death) via a method not included in the game.

You're also denying others who are playing their game from obtaining the goods that you are risking in your poorly defended ship. You may not do combat vs. players by choice, but it is a core gameplay mechanic intended by the developers to be a viable method of making money, and you are breaking it.

PvP is part of the open game, if you can't hack it and don't want to be PvP'd, then play in a private group or solo. Dropping link just because you got caught with your pants down is just extremely cheap, dishonorable and not an intended gameplay mechanic. The fact that you can do it deliberately and get away with it is a problem that needs to be fixed.
 
I saw this often enough playing IL2. Players who did it quickly got a bad name for themselves and no half decent Squad would touch them, damage to reputation seemed to have far greater effect than any attempt to fix it by changing the game and in this game I get the impression P2P networking would make it a nightmare to do anyway.
 
Well, you wanted to mess up my game I messed up your instead. Sounds fair to me :) Now you can come here and cry "cheater" as much as you want.

Well, no, that's not the same thing. Open play implicitly carries the risk of death at the hands of the player. There are private groups - especially mobius - that have hundreds of commanders and no PVP outside of conflict zones, so what you're looking for is already fully catered to. That means that being in open implicitly gives consent for going up against other players. You may not WANT to go up against other players, but if it's a deal breaker for you then there are fully workable alternatives that don't push you into solo.

And I don't know why people are saying that disconnecting or killing the task are game mechanics. If they were game mechanics, they'd be available in the game.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom