Hello everyone,
It seems obvious by now that frontier actively listens to the community and adds in wanted features (via free updates) alongside a paid DLC. It's clear that the features they pick to work on are community wants but, more importantly, are also selected to help sell the DLC they release in tandem. A synergy must exist between the two, so to speak.
So, with this in mind, I figure I'll give my suggestions on what I'd like (and what I suppose most of you do as well) and how to package it with paid content so that it's realistic from a business standpoint.
So without further ado;
Features of the free update:
- rework combat system
--> allow fights to take place outside the lock-in system (same idea as jeep destruction)
--> no more instant kills, make it so the carnivore must chase and successfully hit (dynamically, just like the jeeps) the prey one or more times (the number of hits required would depend on the stats of the hunter/hunted) before the take-down animation can take place. Combine this with a stamina bar for each species, this would allow the defenseless dinosaurs to escape and make hunts so much more exciting.
--> pack hunting, just like in JPOG
- add a hunt need to the carnivores (if the hunt meter is below the threshold they prioritize corpses, if over they prefer to hunt )
--> different threshold for each carnivore adds more depth of character (some will hunt often, some very rarely)
- improve/add inter and intraspecies interactions
- add new kill/take-down animations (also for guests)
- make the herd animals move in a swarm (compies, gallis, etc)
-small dinosaurs should climb fences, not destroy them
The dlc: Return to the Lost World
- The campaign would center around getting the abandoned worker village and facilities up and running, to research genes for releasing dinosaurs that can survive independently from human intervention (ie no need of feeders), to create a functioning ecosystem (ie keep required populations stable over a period of time) and to document all the different interactions with photos.
- new gameplay mechanic involving the mobile lab (the trailer in JP:tlw)
- new gene (that removes lysine deficiency) allowing herbivores to feed on trees, bushes and whatnot
- new research slot for automatic hatcheries
- worker village related buildings (housing, research facilities etc)
- placeable ruined/overgrown buildings as decoration
- placeable paleo plants (separately from feeders, so that the bonus they give can be applied to the animals eating from the foliage)
That's about it. Thank you all for your time,
MrSig
It seems obvious by now that frontier actively listens to the community and adds in wanted features (via free updates) alongside a paid DLC. It's clear that the features they pick to work on are community wants but, more importantly, are also selected to help sell the DLC they release in tandem. A synergy must exist between the two, so to speak.
So, with this in mind, I figure I'll give my suggestions on what I'd like (and what I suppose most of you do as well) and how to package it with paid content so that it's realistic from a business standpoint.
So without further ado;
Features of the free update:
- rework combat system
--> allow fights to take place outside the lock-in system (same idea as jeep destruction)
--> no more instant kills, make it so the carnivore must chase and successfully hit (dynamically, just like the jeeps) the prey one or more times (the number of hits required would depend on the stats of the hunter/hunted) before the take-down animation can take place. Combine this with a stamina bar for each species, this would allow the defenseless dinosaurs to escape and make hunts so much more exciting.
--> pack hunting, just like in JPOG
- add a hunt need to the carnivores (if the hunt meter is below the threshold they prioritize corpses, if over they prefer to hunt )
--> different threshold for each carnivore adds more depth of character (some will hunt often, some very rarely)
- improve/add inter and intraspecies interactions
- add new kill/take-down animations (also for guests)
- make the herd animals move in a swarm (compies, gallis, etc)
-small dinosaurs should climb fences, not destroy them
The dlc: Return to the Lost World
- The campaign would center around getting the abandoned worker village and facilities up and running, to research genes for releasing dinosaurs that can survive independently from human intervention (ie no need of feeders), to create a functioning ecosystem (ie keep required populations stable over a period of time) and to document all the different interactions with photos.
- new gameplay mechanic involving the mobile lab (the trailer in JP:tlw)
- new gene (that removes lysine deficiency) allowing herbivores to feed on trees, bushes and whatnot
- new research slot for automatic hatcheries
- worker village related buildings (housing, research facilities etc)
- placeable ruined/overgrown buildings as decoration
- placeable paleo plants (separately from feeders, so that the bonus they give can be applied to the animals eating from the foliage)
That's about it. Thank you all for your time,
MrSig