Please do not use this thread as a discussion document. This thread will be a direction document for investigations into the influence system. Please utilize this thread to add to the discussion:
https://forums.frontier.co.uk/showthread.php?t=71699&page=60
Questions. Questions. Let's see if we can work out some answers! Scientific method needs peer reviewed reports! Utilize this thread to generate a hypothesis and then go and experiment. Utilize this thread as a test bed. I will update the knowns and the unkowns as they are asked and answered.
If you come up with an answer, post the answer with supporting documentation. Narratives are fine, but if they cannot be documented with screenshots MUST be supported by 3 other narratives that are identical to be considered approved.
A glossary (Term: Definition. Known Outcome) this will take experimentation (I have found some information by the devs here: https://forums.frontier.co.uk/showthread.php?t=6305)
Entity- Lowest unit that the Background Simulation applies (either system or stations=world population)
Civil Unrest-Internal Conflict with no other named entity
Lockdown-
Economic Boom-Upsurge in economy
Economic Bust-Downturn in economy
Civil War- INTERNAL civil war (Note: would be called WAR if between named entities) (NOTE 1: This might have changed from the original document)
Expansion-Shows a readiness for the listed faction to spread to a new system
Threat of war-Preparing for war with other named entity
War- Entitiy at war with other entity
Famine- Lack of enough food to support planetary needs
Drought- Water production reduced
Outbreak- Disease spreading throughout
What we know (facts from doing said item):
In system trade missions affect the giving factions influence and the station recieving the goods influence.
Trading in system with only one group increases their faction.
Doing missions successfully for only one group increases their faction.
Factions can be brought to the brink of civil war.
We think we know:
Taking missions for opposing and failing them drives down their faction
Trading with opposing factions increases their faction %
Changes in 'civil unrest', etc. are applied to populations of planets.
What we are testing:
Is system ownership fixed forever or can be changed without devs intervention?
How economic boom or bust affects influence?
Players can foment a civil war between factions
Courier missions can spread influence
What has been 'hinted' at by other sources:
Player trading has an important effect on the civil war 'switch'.
What we need to discover:
How much can in system Faction influence be changed?
How much In system Faction is available for manipulation?
Faction listing on the screen 0%, why?
How does influence spread? Does it? Does it only do this for a certain faction/station or does it spread around. Should we work with only one faction in each system to expand.
How nuanced is this system? Not sure how to measure this, I know there are smarter people than me that can help test this out! ;P
https://forums.frontier.co.uk/showthread.php?t=71699&page=60
Questions. Questions. Let's see if we can work out some answers! Scientific method needs peer reviewed reports! Utilize this thread to generate a hypothesis and then go and experiment. Utilize this thread as a test bed. I will update the knowns and the unkowns as they are asked and answered.
If you come up with an answer, post the answer with supporting documentation. Narratives are fine, but if they cannot be documented with screenshots MUST be supported by 3 other narratives that are identical to be considered approved.
A glossary (Term: Definition. Known Outcome) this will take experimentation (I have found some information by the devs here: https://forums.frontier.co.uk/showthread.php?t=6305)
Entity- Lowest unit that the Background Simulation applies (either system or stations=world population)
Civil Unrest-Internal Conflict with no other named entity
Lockdown-
Economic Boom-Upsurge in economy
Economic Bust-Downturn in economy
Civil War- INTERNAL civil war (Note: would be called WAR if between named entities) (NOTE 1: This might have changed from the original document)
Expansion-Shows a readiness for the listed faction to spread to a new system
Threat of war-Preparing for war with other named entity
War- Entitiy at war with other entity
Famine- Lack of enough food to support planetary needs
Drought- Water production reduced
Outbreak- Disease spreading throughout
What we know (facts from doing said item):
In system trade missions affect the giving factions influence and the station recieving the goods influence.
Trading in system with only one group increases their faction.
Doing missions successfully for only one group increases their faction.
Factions can be brought to the brink of civil war.
We think we know:
Taking missions for opposing and failing them drives down their faction
Trading with opposing factions increases their faction %
Changes in 'civil unrest', etc. are applied to populations of planets.
What we are testing:
Is system ownership fixed forever or can be changed without devs intervention?
How economic boom or bust affects influence?
Players can foment a civil war between factions
Courier missions can spread influence
What has been 'hinted' at by other sources:
Player trading has an important effect on the civil war 'switch'.
What we need to discover:
How much can in system Faction influence be changed?
How much In system Faction is available for manipulation?
Faction listing on the screen 0%, why?
How does influence spread? Does it? Does it only do this for a certain faction/station or does it spread around. Should we work with only one faction in each system to expand.
How nuanced is this system? Not sure how to measure this, I know there are smarter people than me that can help test this out! ;P
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