The MACK Rides Launch/Mega/Hyper coaster, the popular allrounder

Planet Coaster has many different coaster types, some are very special and allow you to do very special things, and that's amazing. But what I am missing is a real allrounder.
With the Mega- and Launch-Coaster MACK Rides is offering a Coaster that can do pretty much anything.

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The first and most popular installation was Blue Fire at Europa-Park, a launched coaster with inversions that is great fun.

With Flash at Lewa World, they have built a chain-lift powered coaster that is currently holding the record for the world's tallest loop.

Alpina Blitz at Nigloland is a smaller coaster without inversions, a great family coaster with a chain lift hill.

With Manta at SeaWorld San Diego, they have built a really cool launched family coaster.

Currently, they are once again building a very intense coaster with this model, Operation Enterprise at MoviePark Germany, which will feature a triple-launch sequence (Forwards, Backwards, and then with full power forwards onto the track).

These examples show how versatile this coaster model is: Thrill coaster, family coaster, launched or chainlift, everything is possible with this model.
It has been installed 12 times now since its first installation (Blue Fire in 2009) and the orders don't seem to stop.

That's why I would love to see it in Planet Coaster. There is pretty much nothing that this coaster type can't do, so you can really build the coaster of your dreams without being blocked by restrictions like "cannot invert" or because it doesn't feature a launch/chainlift.

TL;DR - why do we need this coaster in Planet Coaster:
-It can invert
-Can feature both chainlifts or LSM-Launches
-It's a popular, modern coaster
-It looks fabulous
-It can have lighting under the trains that make them look even more fabulous at night
-It can be used for any kind of coaster.

Just look at this video of Helix and tell me that you don't want this in your park [wink]

Ride starts around 1:15
At 3:30 and onwards you can see the lighting at night.
[video=youtube;30TRPu7zmQo]https://www.youtube.com/watch?v=30TRPu7zmQo[/video]
Okay, I'll admit that Helix' trains are not that fabulous, but then again look at this:
star-trek-operation-enterprise-zug-clear-front-movie-park-germany.jpg


Thanks for reading, I hope we see this coaster in Planet Coaster one day, because it is (IMHO) the best coaster type and Planet Coaster is missing something like it at the moment.
-Ireeb
 
Blackpool Pleasure Beech in the U.K are also opening a double LIM launching Mack coaster. It is under construction now, opening for 2018
 
I think the whole point of having different coasters in the game is that each has a special twist the others don't have.
This is why the classic sitting B&M does not have inversions in the game (even though the actual B&Ms are perfectly capable of inversions).
The game deliberately does not give you a universal do-everything coaster so that you must use all the coaster types depending on what you want your coaster to do.

As far as sitting arrangement goes, the Mack style of coaster look similar to the Torque coaster in the game.
What do you think the special twist of this coaster should be ?
 
I think the whole point of having different coasters in the game is that each has a special twist the others don't have.
This is why the classic sitting B&M does not have inversions in the game (even though the actual B&Ms are perfectly capable of inversions).
The game deliberately does not give you a universal do-everything coaster so that you must use all the coaster types depending on what you want your coaster to do.

As far as sitting arrangement goes, the Mack style of coaster look similar to the Torque coaster in the game.
What do you think the special twist of this coaster should be ?

The B&M Giga (Rage) Actually is not made for inversions, because it has lap bars. B&M usually has trains with over the shoulder restraints for anything with inversions.

The special thing about the Mack Coaster compared to Torque is that it can have a chainlift or a LSM launch and that it doesn't look that ugly :p
 
The B&M Giga (Rage) Actually is not made for inversions, because it has lap bars. B&M usually has trains with over the shoulder restraints for anything with inversions.

The special thing about the Mack Coaster compared to Torque is that it can have a chainlift or a LSM launch and that it doesn't look that ugly :p

Exactly!! This game needs some more normal coaster type instead of the ones you almost never see in real life like the Prototype Wing, Sprint 500, Free Fly and 2 seater B&M inverted, just to name a few. Yes, the Torque has 'some' similarities in-game, but anyone who has an interest in coasters knows it cant be used at all as a replacement for the Mack Mega coaster.
 
Exactly!! This game needs some more normal coaster type instead of the ones you almost never see in real life like the Prototype Wing, Sprint 500, Free Fly and 2 seater B&M inverted, just to name a few. Yes, the Torque has 'some' similarities in-game, but anyone who has an interest in coasters knows it cant be used at all as a replacement for the Mack Mega coaster.

Somebody recreated Blue-Fire with the Torque, but of course it doesn't have the feature that the Train stops a few seconds before the launch.
 
Somebody recreated Blue-Fire with the Torque, but of course it doesn't have the feature that the Train stops a few seconds before the launch.

Sure, you can make almost any layout with the torque coaster, but it doesn't really look anything like a Mack Mega Coaster; different track, different trains and different feel. The Torque coaster is used for completely different layouts. Just look at the real life Premier launched coasters and you will see they are nothing like a Mack ride.
 
Sure, you can make almost any layout with the torque coaster, but it doesn't really look anything like a Mack Mega Coaster; different track, different trains and different feel. The Torque coaster is used for completely different layouts. Just look at the real life Premier launched coasters and you will see they are nothing like a Mack ride.

Indeed, i'm with you all on that. We need a few Rides from Mack. I wouldn't just stop at the MegaCoaster. What about the Wild Mouse, Powered Coasters, Inverted Powered Coasters, Bobsleigh and so on :D
 
Indeed, i'm with you all on that. We need a few Rides from Mack. I wouldn't just stop at the MegaCoaster. What about the Wild Mouse, Powered Coasters, Inverted Powered Coasters, Bobsleigh and so on :D

Oh yeah, I would love a Wild Mouse and Powered Coaster! Not really a fan of Bobsleighs tho, but the more the better. [big grin]
 
Yes, and it's probably going to be awesome. But its a LSM launch, not LIM. LIM is outdated ;)
LIMs still exist and can be used if the conditions allow it.
But the game currently isn't designed to show the difference.

LIM is simpler and cheaper to implement, It's just coils that you plug straight into 3-phase mains (of course it's more complicated than that) but as a result provides less control over the power delivery since it is tied to the power supply and physical spacing of the electromagnets (the motor pulls at whatever design power it's rated, the train speed varies run to run), and is less energy efficient.
LSM cannot be implemented cheaply since high precision position sensing and variable frequency drives are mandatory. As a result the price is higher but you get fine control over the power delivery (the computers can adjust power dynamically to reach a precise target speed every time) and is more energy efficient.
You can build a LIM with the precise sensing and control, but then for the same price you might as well use an LSM and get lower power consumption.

Even if somehow the devs were use the current game mechanics to implement both systems, I don't think many players would understand the difference.

The B&M Giga (Rage) Actually is not made for inversions, because it has lap bars. B&M usually has trains with over the shoulder restraints for anything with inversions.

The special thing about the Mack Coaster compared to Torque is that it can have a chainlift or a LSM launch and that it doesn't look that ugly :p

The Mack restraint system is also a lap bar. I have ridden both at EuropaPark (B&M Silverstar and Mack Blue Fire). The location where the bars press on your body are almost exactly the same.
I never understood why one is inversion rated while the other is not.
Side note : Silverstar has a >90° banked turn (mid-course horseshoe turn around over the carpark), so I would argue it performs an inversion.
 
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Oh yeah, I would love a Wild Mouse and Powered Coaster! Not really a fan of Bobsleighs tho, but the more the better. [big grin]

As much as i would love to see this rides in the game,i don't think frontier would get a license for them[knockout].[ugh]They could do a deal with mack rides,but for the license to use these rides in game they would have to pay money and this would lead to getting the money in in some way which leads ultimately to dlcs[praise][wink],so i hope if they are coming,than for free pls[rolleyes][big grin][up][up][up]#infrontierwetrust
 
As much as i would love to see this rides in the game,i don't think frontier would get a license for them[knockout].[ugh]They could do a deal with mack rides,but for the license to use these rides in game they would have to pay money and this would lead to getting the money in in some way which leads ultimately to dlcs[praise][wink],so i hope if they are coming,than for free pls[rolleyes][big grin][up][up][up]#infrontierwetrust

Yeah they cant use the name without a license, but they can get a model that looks very similar, just like they did with all the other coasters in game. [big grin]
 
LIMs still exist and can be used if the conditions allow it.
But the game currently isn't designed to show the difference.

LIM is simpler and cheaper to implement, It's just coils that you plug straight into 3-phase mains (of course it's more complicated than that) but as a result provides less control over the power delivery since it is tied to the power supply and physical spacing of the electromagnets (the motor pulls at whatever design power it's rated, the train speed varies run to run), and is less energy efficient.
LSM cannot be implemented cheaply since high precision position sensing and variable frequency drives are mandatory. As a result the price is higher but you get fine control over the power delivery (the computers can adjust power dynamically to reach a precise target speed every time) and is more energy efficient.
You can build a LIM with the precise sensing and control, but then for the same price you might as well use an LSM and get lower power consumption.

Even if somehow the devs were use the current game mechanics to implement both systems, I don't think many players would understand the difference.



The Mack restraint system is also a lap bar. I have ridden both at EuropaPark (B&M Silverstar and Mack Blue Fire). The location where the bars press on your body are almost exactly the same.
I never understood why one is inversion rated while the other is not.
Side note : Silverstar has a >90° banked turn (mid-course horseshoe turn around over the carpark), so I would argue it performs an inversion.

I am aware of the difference between LIM and LSM, but I feel like since LSM became a thing, no one wanted a LIM anymore. A LSM may be more expensive to install, but as far as I know it has lower running costs than a LIM, and when a park invests into something, they usually rather pay more but save money on the long run, because that's what counts when a coaster is around for a few decades.

I also don't get why B&M always uses shoulder-restraints, but that's how it is, so Frontier was right on not allowing inversions on Rage. Would be nice if there would be one with the proper restraints that can do inversions, too. Also, an overbanked turn is no inversion. An inversion has to go at least 180°, which doesn't apply to Silver Star's turn. Also no strong negative vertical g-forces like they are on inversions like Blue Fire's heartline roll.
 
I think the whole point of having different coasters in the game is that each has a special twist the others don't have.
This is why the classic sitting B&M does not have inversions in the game (even though the actual B&Ms are perfectly capable of inversions).
The game deliberately does not give you a universal do-everything coaster so that you must use all the coaster types depending on what you want your coaster to do.

As far as sitting arrangement goes, the Mack style of coaster look similar to the Torque coaster in the game.
What do you think the special twist of this coaster should be ?

I get what you mean, but do you honestly like to be restricted? Like "I can't recreate that coaster I absoluetely love! Oh yeah!"
I think it is cool that there are very special coasters with features and restrictions, and that there are simpler coasters that have restrictions as well. But there should also be coasters that are really versatile.
 
Yes! The need to "restrict" people in what they want to build is a sad reminder of the RCT3 days.
As much as there was taken care by the designers to get minute details right in PC, it always puzzles me how much they actually got "wrong" (or left out).

Why have two Wing-Coasters, one with a lift and one with a launch? When you don´t have proper launch coasters like the ones that are literally all over the world (Intamins and Macks, able to do top-hats and inversions). The Premier (Torque) cars are the ugliest trains ever put on a coaster. Give us European elegance!
 
Yes! The need to "restrict" people in what they want to build is a sad reminder of the RCT3 days.
As much as there was taken care by the designers to get minute details right in PC, it always puzzles me how much they actually got "wrong" (or left out).

Why have two Wing-Coasters, one with a lift and one with a launch? When you don´t have proper launch coasters like the ones that are literally all over the world (Intamins and Macks, able to do top-hats and inversions). The Premier (Torque) cars are the ugliest trains ever put on a coaster. Give us European elegance!

You are just saying what I am thinking :D
From my feeling I would say Intamin is leading with Launch coasters, but we get a Premier Coaster. Premier sells mainly launch coasters, but Intamin has still built so much more. If Mack goes on with that tempo, they will probably take over Premier as well.
I would also be happy about an Intamin Launchcoaster like Taron, but it would be very similar to Torque and it can't do things that torque couldn't do. The Mack on the other hand could shine with its ability to be chain- or LSM-powered.
 
You are just saying what I am thinking :D
From my feeling I would say Intamin is leading with Launch coasters, but we get a Premier Coaster. Premier sells mainly launch coasters, but Intamin has still built so much more. If Mack goes on with that tempo, they will probably take over Premier as well.
I would also be happy about an Intamin Launchcoaster like Taron, but it would be very similar to Torque and it can't do things that torque couldn't do. The Mack on the other hand could shine with its ability to be chain- or LSM-powered.

Not only that, don't forget the Spinning Variant ;) (LSM launched)
 
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