"As the captain of a Mandate starship, you lead a crew through the galaxy where they will adapt and grow as they fight alongside you."
http://www.kickstarter.com/projects/1964463742/the-mandate
Basic blurb, but this caught my eye:
"There are a lot of sci-fi RPGs out there, but we feel there’s something lacking. Being huge fans of the sci-fi genre, we wondered why spaceships feel so empty? What’s missing? Looking back to all the TV and Movies that inspired us, like Star Trek, Battlestar Galactica or Firefly, we realised games are missing something integral: a crew. A ship without a crew feels hollow and meaningless, so we’ve taken space travel to the next level. The dangers of space should not only test your metal, but your flesh.
We wanted to make a game where you’re not a solid, singular object in a sky-box; you are a captain in an evolving, dynamic ship that hundreds of people call home. They adapt to you, and grow with you as you fight alongside them, and if you suffer losses, you’ll feel the loss that comes with that
That’s where the drama is, that’s where the story happens, and it’s the interacting with people on the deck that makes this a complete experience."
Story trailer:
http://www.youtube.com/watch?v=4DZOM8jwy_w
Also available in Spanish and Russian.
Fun to play with, if preliminary and very much W.I.P. character prologue:
http://www.mandategame.com/charactercreator/
If it interests you, please help realise this game. Thank you for reading!
http://www.kickstarter.com/projects/1964463742/the-mandate
Basic blurb, but this caught my eye:
"There are a lot of sci-fi RPGs out there, but we feel there’s something lacking. Being huge fans of the sci-fi genre, we wondered why spaceships feel so empty? What’s missing? Looking back to all the TV and Movies that inspired us, like Star Trek, Battlestar Galactica or Firefly, we realised games are missing something integral: a crew. A ship without a crew feels hollow and meaningless, so we’ve taken space travel to the next level. The dangers of space should not only test your metal, but your flesh.
We wanted to make a game where you’re not a solid, singular object in a sky-box; you are a captain in an evolving, dynamic ship that hundreds of people call home. They adapt to you, and grow with you as you fight alongside them, and if you suffer losses, you’ll feel the loss that comes with that
That’s where the drama is, that’s where the story happens, and it’s the interacting with people on the deck that makes this a complete experience."
Story trailer:
http://www.youtube.com/watch?v=4DZOM8jwy_w
Also available in Spanish and Russian.
Fun to play with, if preliminary and very much W.I.P. character prologue:
http://www.mandategame.com/charactercreator/
If it interests you, please help realise this game. Thank you for reading!