How do you determine if a ship is good?
I'll admit I'm slightly tired of the insane amount of buff/nerf threads (a few are legitimate, most are backed by very poor reasoning, if any at all). The thing I dislike the most about all of the "balance" discussion is that it's heavily dependent on combat capability. For a combat ship that's where the discussion should be centered, but they aren't all combat ships, there are other roles in the game than blowing things up. Does the cobra mkIV/Asp scout/Viper IV need to be as fast as <faster ship here> to compete with it in combat? Isn't it okay if it's just not as good at combat but good at mining, or trading, or mission running. Why is the measure of "balance" for any ship (barring the T-x) combat? And why on earth (or off it) should they all have roughly equal combat ability?
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FWIW, I think the cobra mkIV is good, I don't mind it being slow. It's going to be an incredibly flexible ship that lets a pilot do a lot of things all at once. If occasionally being outrun or outgunned is the price to pay for that...I don't see a problem. It's a big, heavy cobra, and I like that it performs and feels that way. Yes, it has a great personality.
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What capabilities of a ship do you judge it by? Just the pew pew? Or is there more to it?
I'll admit I'm slightly tired of the insane amount of buff/nerf threads (a few are legitimate, most are backed by very poor reasoning, if any at all). The thing I dislike the most about all of the "balance" discussion is that it's heavily dependent on combat capability. For a combat ship that's where the discussion should be centered, but they aren't all combat ships, there are other roles in the game than blowing things up. Does the cobra mkIV/Asp scout/Viper IV need to be as fast as <faster ship here> to compete with it in combat? Isn't it okay if it's just not as good at combat but good at mining, or trading, or mission running. Why is the measure of "balance" for any ship (barring the T-x) combat? And why on earth (or off it) should they all have roughly equal combat ability?
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FWIW, I think the cobra mkIV is good, I don't mind it being slow. It's going to be an incredibly flexible ship that lets a pilot do a lot of things all at once. If occasionally being outrun or outgunned is the price to pay for that...I don't see a problem. It's a big, heavy cobra, and I like that it performs and feels that way. Yes, it has a great personality.
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What capabilities of a ship do you judge it by? Just the pew pew? Or is there more to it?