General The mining sim turns into a carrier trader sim

I'm currently using mine to stockpile certain commodities on a wild guess about where the storyline might go next, in such a way that even if I'm right I won't be making money from it.
Mine has a bunch of mission commodities because my little "I'm going to set up an anarchy at the bottom of the bubble where there's no traffic" holiday put me over 60ly from the nearest source for some of them. A PMF dropped in the area so I moved on and my current base has a way more convenient supply so I'm sorta slowly getting rid of them.
 
Strange that we all hoped for the Panther Clipper ship to be released, only to discover that it was indeed released into the game through stealth.
Panther Clipper range : 500 LY.
Panther Clipper cargo capacity: 25,000 tonnes.
Panther Clipper shuttle : Cutter, with 760 tonne cargo capacity to shuttle goods from station to panther clipper.

What are the implications for CG now, if you want to get into the top 75%, if you don't own a Panther Clipper? None?
And I suppose none of the carrier owners will ever min-max their carrier and use them for anything else other than the original purpose intended for by Frontier. (Yeah, right!)
Can anyone tell me what that purpose is, or was? I knew it was going to be a squadron thing and I'd have preferred it to stay that way with a minimum requirement of how many commanders would be needed to maintain a squadron, say twenty five for argument sake. Whatever made them change their minds?
To me, a CG no longer means a Community Goal. To me it means a Carrier Goal now.

Stop fooling yourselves. The Panther Clipper is here, right now. It's called a personal fleet carrier but a rose by any other name, is still a rose.
So far it's still not clear to me what your suggestion is, even less so when you are moving goalposts like this. Maybe this thread would be better suited for DD? Mods?

In any case, the numbers I gave you earlier were already based on min-maxed scenarios (including a 792t cargo cap Cutter, not 760), feel free to ignore them or (even better) correct me if I'm wrong.

(I was going to pull up the bracket results from recent CG's at this point but got excellently ninja'd there by Ian Doncaster)
Top tier placement in CGs was (and still is) mostly about time commitment. A carrier might give an advantage, yes, but even for the Coalsack Nebula Trade CG (which was heavily contested due to the FSD reward) even the 25% bracket was very much attainable without a carrier.

As for the original squadron requirement I don't recall any mention of group size as a requirement, just that the carrier would have had to be purchased via a squadron. All that would have done is to drive even more players into single member squadrons (which already exist as bookmark extenders). A minimum group size would've only delayed that given that the Epic deal gave everyone the chance to get as many accounts as they wish. FDev never said what exactly their reasoning was to change them to single player assets but I suspect this was at least part of that.
 
when most people made their money to earn carriers through mining: they turned elite into a mining simulator.

Most people?

let me point out a couple of things:
1) mining went unrestricted from December 2018, then went to gradual nerfs in September 2019, January 2020 and was finally killed in July 2020
2) inara statistics mentioned about 3% commanders being carrier ready by February. Artie made an extra comment by end of March
3) And at carrier's launch we had like 12000 carriers. (Inara is currently listing about 17000)
4) regular player population is estimated to be somewhere between 150000 and 300000 players.

That seem to point out that, at carrier launch (way) less than 10% of the regular player base had more than 6bn

And you call that most
IF 5-8% of the game population is mining, you cannot really call Elite a mining simulator.

but yea, carry on.
 
So far all I'm hearing here is "waaaaaahhhhhhh!!!! Give me a free Carrier!" And all that's happening with the continued wrong statements is reassuring me of that. Dude, I get it, you want a carrier (so do I), but the 8bil commission and the (iirc) 5mil/week upkeep is making you think you'll never get there. I get it, it seems a little daunting for a new player. But if you just play the game you'll get there in no time.

Exactly 11 days ago I was down to my last 10000 credits after a few failed quests each blowing up my Anaconda, but I'm already back up to 250mil from just having fun and just doing whatever quests I felt like doing, despite have spent a lot refitting, repairing and restocking my ship, and even a further 40mil lost from blowing up twice more since. And if I was really bothered I could go to a 3x void opal mining area and farm the heck out of that and make about 200mil/ hour farming those and selling them to a high price station. Cause yea, did Frontier nerf mining? Sure. Sorta. Some of the more common things like painite, silver and gold have had their prices go down for selling and up for buying. But the void opals, low temp diamonds and alexandrite are still very good money makers if you can be bothered to put in the time then jump to the good stations that are quite likely 10-20+ jumps from where you're mining.
 
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