It may not sound like much but when you're trying to squeeze every last drop of power out of your reactor, that last 0.01MW can be frustratingly elusive.
I can't help but feel that if something is rated to provide X it ought to do so rather than X-1, or in this case, X-0.01
If someone has better data then please share it but for now the problem may best be shown by the example below
(Please note that the following build is only for testing the available power from the reactor. I am not proposing it as a flight-ready build)
Vulture Loadout
------------------
(MW) Module
===================================
00.92 Pulse Laser (G/E3)
00.92 Pulse Laser (G/E3)
01.00 Shield Booster (B0)
---------------------------------------------
00.60 Cargo Hatch
15.60 Power Plant (A4)
06.12 Thrusters (A5)
00.45 Frame Shift Drive (A4)
00.53 Life Support (C3)
00.74 Power Distributor (A5)
00.56 Sensors (B4)
03.64 Shield Generator (A5)
01.72 Shield Cell Bank (A4)
00.84 Shield Cell Bank (C2)
00.83 Shield Cell Bank (B1)
00.14 Fuel Scoop (E1)
===================================
Power Management
-------------------
* Relative Power values confirmed by comparing Power Distributor (A5) in Mode A and Cargo Hatch and Fuel Scoop (E1) in Mode B
# Power levels toggled between 15.59 and 15.60 using Shield Cell Banks (C2) & (B1)
Pulse Lasers were simply left in, they are offline in both cases.
Yes, its relatively minor and Yes it's possible to build around this fact but since these are all arbitrary numbers I think it would be better if they matched up.
I can't help but feel that if something is rated to provide X it ought to do so rather than X-1, or in this case, X-0.01
If someone has better data then please share it but for now the problem may best be shown by the example below
(Please note that the following build is only for testing the available power from the reactor. I am not proposing it as a flight-ready build)
Vulture Loadout
------------------
(MW) Module
===================================
00.92 Pulse Laser (G/E3)
00.92 Pulse Laser (G/E3)
01.00 Shield Booster (B0)
---------------------------------------------
00.60 Cargo Hatch
15.60 Power Plant (A4)
06.12 Thrusters (A5)
00.45 Frame Shift Drive (A4)
00.53 Life Support (C3)
00.74 Power Distributor (A5)
00.56 Sensors (B4)
03.64 Shield Generator (A5)
01.72 Shield Cell Bank (A4)
00.84 Shield Cell Bank (C2)
00.83 Shield Cell Bank (B1)
00.14 Fuel Scoop (E1)
===================================
Power Management
-------------------
Note | Mode A | Mode B | (MW) | Module | |
1 | 1 | 06.12 | Thrusters (A5) | ||
1 | 1 | 03.64 | Shield Generator (A5) | ||
1 | 1 | 01.72 | Shield Cell Bank (A4) | ||
1 | 1 | 01.00 | Shield Booster (B0) | ||
5 | 5 | 00.92 | Pulse Laser (G/E3) | ||
5 | 5 | 00.92 | Pulse Laser (G/E3) | ||
# | 00.84 | Shield Cell Bank (C2) | |||
# | 1 | 1 | 00.83 | Shield Cell Bank (B1) | |
*A | 1 | 00.74 | Power Distributor (A5) | ||
*B | 1 | 00.60 | Cargo Hatch | ||
1 | 1 | 00.56 | Sensors (B4) | ||
1 | 1 | 00.53 | Life Support (C3) | ||
1 | 1 | 00.45 | Frame Shift Drive (A4) | ||
*B | 1 | 00.14 | Fuel Scoop (E1) | ||
15.60 | Power Plant (A4) |
* Relative Power values confirmed by comparing Power Distributor (A5) in Mode A and Cargo Hatch and Fuel Scoop (E1) in Mode B
# Power levels toggled between 15.59 and 15.60 using Shield Cell Banks (C2) & (B1)
Pulse Lasers were simply left in, they are offline in both cases.
Yes, its relatively minor and Yes it's possible to build around this fact but since these are all arbitrary numbers I think it would be better if they matched up.