
Dealing with a hull breach.

- Maps can also be filtered to display decompressed areas.
- Hazards can be used as defensive measures against boarding parties.
- Mobile debris can become a hazard in its own right. Drones will break chunks down and collect the ore if given no other task.

Overcharging modules or weapons quickly consumes the item used, but can bring temporary increases to areas such as:
- Thruster and boost speed
-Weapon DPS
-Specific shield resistances on advanced versions
-Heat loss

Larger chunks of debris can be broken down into manageable chunks with responsible weapons fire.

Full Gallery on Imgur
ORIGINAL DISCUSSION: Here
SUGGESTION THREAD FOR DEVS: Here
FULL TEXT:
DRONES: Drones can be assigned to seal up hull breaches, tackle hazards, or even repair modules and weapons using scavenged parts. The more you assign the more effective they are, but leaving them in hazardous areas can lead to their destruction. Where possible cut off electrical sources, redirect toxic emissions and starve fires of oxygen. Drones benefit from direct guidance and pressurised environments. When overseeing a drone try to avoid exiting the ship.
SCAVENGING: Parts rescued from broken modules and weapons can be used to repair others, or even provide a temporary boost to their maximum performance.
SCRAP METAL: Magna gloves allow for the easy collection of floating debris, reducing local hazards. The ore can be used to restock your drones or converted into useful items like heat sinks. On large vessels the use of an exoskeleton is advised to handle the masses involved.
LIMPET PATROL: Persistent damage warnings may indicate a limpet cutting its way through the hull. Once in the vicinity you can use sound cues to track it down, then electrify the hull to reveal its exact location and destroy its circuitry. The S.T.U.N. tool can also be used as a close combat weapon in emergencies. Drill limpets are player-guided. A well aimed strike can expose modules or damage drives if not tackled quickly.
--- CREDITS:
Font: Space Ranger: http://www.dafont.com/space-ranger.font
Official Concept Art:
http://i.imgur.com/83674Lj.png
http://i.imgur.com/9bExDR8.png
Door by Anthony Trujillo
https://cdna.artstation.com/p/asset...thony-trujillo-at3dart-door-2.jpg?1427786705
Doom Elevator Redesign by Evgeny Park
https://www.artstation.com/artwork/rO0vJ
WindowRoom by Toph Gorham
https://www.artstation.com/artwork/8mB6
Sci-fi corridor concept 3d model by metonymic
https://s-media-cache-ak0.pinimg.com/originals/08/20/8d/08208d64dd97a4a3b1f2966334768b15.jpg
Drone concept art by Pawel Ptaszynski 2015
http://vignette3.wikia.nocookie.net...e_Drone.jpg/revision/latest?cb=20170212202359
Anaconda blueprint - artist unknown:
http://imgur.com/a/WRHWo
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