The Mobile Mechanic: Legs + Multicrew [Gallery]



Dealing with a hull breach.



- Maps can also be filtered to display decompressed areas.
- Hazards can be used as defensive measures against boarding parties.
- Mobile debris can become a hazard in its own right. Drones will break chunks down and collect the ore if given no other task.




Overcharging modules or weapons quickly consumes the item used, but can bring temporary increases to areas such as:
- Thruster and boost speed
-Weapon DPS
-Specific shield resistances on advanced versions
-Heat loss




Larger chunks of debris can be broken down into manageable chunks with responsible weapons fire.



Full Gallery on Imgur

ORIGINAL DISCUSSION: Here
SUGGESTION THREAD FOR DEVS: Here

FULL TEXT:

DRONES: Drones can be assigned to seal up hull breaches, tackle hazards, or even repair modules and weapons using scavenged parts. The more you assign the more effective they are, but leaving them in hazardous areas can lead to their destruction. Where possible cut off electrical sources, redirect toxic emissions and starve fires of oxygen. Drones benefit from direct guidance and pressurised environments. When overseeing a drone try to avoid exiting the ship.

SCAVENGING: Parts rescued from broken modules and weapons can be used to repair others, or even provide a temporary boost to their maximum performance.

SCRAP METAL: Magna gloves allow for the easy collection of floating debris, reducing local hazards. The ore can be used to restock your drones or converted into useful items like heat sinks. On large vessels the use of an exoskeleton is advised to handle the masses involved.

LIMPET PATROL: Persistent damage warnings may indicate a limpet cutting its way through the hull. Once in the vicinity you can use sound cues to track it down, then electrify the hull to reveal its exact location and destroy its circuitry. The S.T.U.N. tool can also be used as a close combat weapon in emergencies. Drill limpets are player-guided. A well aimed strike can expose modules or damage drives if not tackled quickly.

--- CREDITS:
Font: Space Ranger: http://www.dafont.com/space-ranger.font

Official Concept Art:
http://i.imgur.com/83674Lj.png
http://i.imgur.com/9bExDR8.png

Door by Anthony Trujillo
https://cdna.artstation.com/p/asset...thony-trujillo-at3dart-door-2.jpg?1427786705

Doom Elevator Redesign by Evgeny Park
https://www.artstation.com/artwork/rO0vJ

WindowRoom by Toph Gorham
https://www.artstation.com/artwork/8mB6

Sci-fi corridor concept 3d model by metonymic
https://s-media-cache-ak0.pinimg.com/originals/08/20/8d/08208d64dd97a4a3b1f2966334768b15.jpg

Drone concept art by Pawel Ptaszynski 2015
http://vignette3.wikia.nocookie.net...e_Drone.jpg/revision/latest?cb=20170212202359

Anaconda blueprint - artist unknown:
http://imgur.com/a/WRHWo
 
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Dear Cmdr Golgot
This is good, no it is excellent, it could be a whole new concept of gameplay integrated into Elite. Well thought out and with its own intricate mechanisms. It would be great fun to pilot such a ship with those possibilities for my Crewmates, It would be good fun to be a crewmate.
Unfortunately it will not happen ever. Ever. Because this stup requires the thinking and premonition capabilities of a, lets say above average person.
It is not FD's intention, I believe, to make the game more intricate and demanding.
Next stop: Elite : iPad
Sorry.

Cheers Cmdr's
 
Repped with a lot of respect! Really cool stuff. It made me think of even needing medics inside a ship, with so many emergencies inside it. Even more, without drones it seems like in big ships we would spend a lot of time running around from one emergency to the other. You are dreaming too big though, but as you said on the other version of your post, that is you aim. Nice work!
And hanks for the sources, although two links seem to be broken (did you intentionally added the spaces in the dots?).
 
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Dear Cmdr Golgot
This is good, no it is excellent, it could be a whole new concept of gameplay integrated into Elite. Well thought out and with its own intricate mechanisms. It would be great fun to pilot such a ship with those possibilities for my Crewmates, It would be good fun to be a crewmate.
Unfortunately it will not happen ever. Ever. Because this stup requires the thinking and premonition capabilities of a, lets say above average person.
It is not FD's intention, I believe, to make the game more intricate and demanding.
Next stop: Elite : iPad
Sorry.

Cheers Cmdr's

Thanks for the kind words Comrade N :)

I do worry about FDev's resources ever matching the effort they put into the flight model and cockpit experience, but I think on intention you may be wrong. Multicrew may be thin to date, but it strikes me as a very pragmatic step towards their claimed aims, and one that prioritises loftier future aims over a 'minimum viable product' present. The Avs are in situ and the matchmaking works - I'd much rather see this kind of stepping stone than the delivery of short-term skimpy roles etc which would only need binning, or would circumscribe more intricate versions.

Publicly they're saying Legs would be 'like a whole new game', which I'd concur with, even in initial rollout form. (And I'm certainly not expecting it imminently given they're other pronouncements).

As much as this is a fairly dream-happy pitch, I do see possibilities of aspects like this one day making it into ED :). Guess time and good fortune will tell ;)

- - - Updated - - -

Repped with a lot of respect! Really cool stuff. It made me think of even needing medics inside a ship, with so many emergencies inside it. Even more, without drones it seems like in big ships we would spend a lot of time running around from one emergency to the other. You are dreaming too big though, but as you said on the other version of your post, that is you aim. Nice work!
And hanks for the sources, although two links seem to be broken (did you intentionally added the spaces in the dots?).

Hey thanks B :). Yep I'd actually love to see some form of Medic role, 'rezzing' Cmdrs if reached them in time and treated appropriately etc.

Yep agree big ships would require a lot of transit, but think the ability to make ship-wide decisions would ameliorate some of that (drone commands, closing/opening functioning doors to control hazards from a distance, starting recompressions etc), while having skilled distractions in transit would make it both fun and suspenseful. (Stuff like audio cues warning you of new threats, the minor collection 'game', the kinetic feeling of being on a mobile ship that is undergoing its own struggles etc)

PS yep sources got messed up by Imgur, fixed, cheers :)
 
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That is pure awesomness Golgot. Thank you for showing us this. It's a wonderful pipe dream that will probably never happen but it gives the devs a huge well of great ideas from which to pool from when thinking about the development of ED.

I really hope FD see this and pin it up on their office wall just for the sheer inspiration it brings.

I'd rep you twice if I could and then a third time just for using the word "ameliorate" :D
 
That is pure awesomness Golgot. Thank you for showing us this. It's a wonderful pipe dream that will probably never happen but it gives the devs a huge well of great ideas from which to pool from when thinking about the development of ED.

I really hope FD see this and pin it up on their office wall just for the sheer inspiration it brings.

I'd rep you twice if I could and then a third time just for using the word "ameliorate" :D

Well FDEV got something much better in the works...I took a snapshot of it.

29qGdY.gif

BTW awesome idea Golgot why don't you apply for this position?

https://www.frontier.co.uk/jobs/cambridge_vacancies/designers/?artid=677&pageNum=0&blk=313
 
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Bravo!

I think in ship drones to effect internal repairs would be a great progression to aim for.

The whole space legs thing for me is a bit meh beyond getting out of your chair and contributing to the massive Biowaste mountain that I am sure is holding humanity back.

Having mini skimmer like drones, or waddling 'Hewey', 'Dewey' and 'Louie' helpers that cost credits to maintain, 'refuel' and repair. Also again a benefit and cost associated with deploying drones, maybe it costs you a PIP permanently in SYS but doesn't contribute to shield recovery whilst drones are active. So they can repair modules or hull breach but during that time shield recovery is reduced as you are diverting command and power to get these little botniks to help you survive.

I can see graded drones E class default and pretty useless, A rated best for efficiency and effectiveness, with a increasing cost to procure as well as maintain, again so there is a credit drain on the CMDR and a balance that needs to be taken for players to try and develope.

This may also give explorers a boost, maybe an alternative to AFMUs, or an alternate? Possibly a synthesis-able item that they could harvest for and then use until they expire.

Also the conundrum of EVA, rather than all that fiddly walking/floating human animation, CMDRs remote control these drones whilst they investigate derelict ships, derelict flower ships maybe, or even those hinted tunnels in that latest Reaver teaser trailer for 2.3 gives people that freedom of movement and doesn't unravel the highly charged issue of Elite feet any time soon.

These additional gameplay ideas show me that the basis we have at the moment is a fertile area where ids such as these can grow. I am looking forward to what post 2.3 brings!
 
That is pure awesomness Golgot. Thank you for showing us this. It's a wonderful pipe dream that will probably never happen but it gives the devs a huge well of great ideas from which to pool from when thinking about the development of ED.

I really hope FD see this and pin it up on their office wall just for the sheer inspiration it brings.

I'd rep you twice if I could and then a third time just for using the word "ameliorate" :D

Hah cheers :D. I figure we've got a long dev road before feet hit metal for real. Might as well try and give them some lurid dreams in the meantime ;)


Cheers L :). (And that is actually almost tempting :D)

These additional gameplay ideas show me that the basis we have at the moment is a fertile area where ids such as these can grow. I am looking forward to what post 2.3 brings!

Cheers :). The drone image is ripped from their concept art, so I reckon we will see them. Also the old DDF outline went big on Mechanical / NPC crew. Definitely seems like a rich vein if they chose it.

There are not enough words to describe how much I love this concept. + rep

o7 :)
 
Some really awesome ideas here, OP! I really hope this is the kind of stuff that FDev has planned for spacelegs.

Also, that's either a really small cmdr or the units on those caps are a few orders of magnitude out :p
 
Can't wait for ED to go into the hands of modders. However the dream is that FDEV wakes up and start making a game worthy of the legacy brand ELITE.

I'd love ED to be half as moddable as a Bethesda game - I'm sure that 99.999% of the standard complaints would have been fixed by now; since you can choose which ones you install, with mods it really is possible to please all of the people all of the time. However, mods in multiplayer games have a bunch of hard problems. Firstly, you can't instance with someone who doesn't have the same mods you do, because say you have a mod that replaces the large hardpoint on the DBX with two mediums - anyone you fight with would be affected by that so they need to have that mod installed as well. Which means that if say FDev decides that CGs must be played in open, and I want to take part but not instance with anyone, all I have to do is make a do-nothing mod, install it and not share it with anyone. And then there are all the various ways one could outright cheat.
 
Some really awesome ideas here, OP! I really hope this is the kind of stuff that FDev has planned for spacelegs.

Also, that's either a really small cmdr or the units on those caps are a few orders of magnitude out :p

Hah cheers, yeah I wondered when someone would spot that :D. (I did ponder messing with it, but I'd hit my 'that's enough now' point ;). A Cmdr on Reddit recommended I pitch for something more like 175 kV :))
 
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I'd love ED to be half as moddable as a Bethesda game - I'm sure that 99.999% of the standard complaints would have been fixed by now; since you can choose which ones you install, with mods it really is possible to please all of the people all of the time. However, mods in multiplayer games have a bunch of hard problems. Firstly, you can't instance with someone who doesn't have the same mods you do, because say you have a mod that replaces the large hardpoint on the DBX with two mediums - anyone you fight with would be affected by that so they need to have that mod installed as well. Which means that if say FDev decides that CGs must be played in open, and I want to take part but not instance with anyone, all I have to do is make a do-nothing mod, install it and not share it with anyone. And then there are all the various ways one could outright cheat.

I think in Arma the server upload the mod to the client no?
 
I think in Arma the server upload the mod to the client no?

Remember that ED's architecture is very different to something like Arma... the closest you get to "the server" are the ED matchmaking servers, which are all "official" ones; there are no private servers like you'd get with gameservers.com so you'd have to get Frontier to host all mods. Mind you, this would neatly solve the cheating problem since they'd be able to disable any such mods on the back end, but given that they're not open to community authored paintjobs I very much doubt they'd even entertain the idea of something as complex as mods.
 
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